Bigscreen Beta Thumbnail

Bigscreen Beta similar games & best alternatives

Bigscreen Beta

PC (Microsoft Windows) • 2016

Related articles

Quick resume

Bigscreen lets you use your PC desktop in VR. Watch movies with friends in a virtual movie theater. Play your favorite PC video games on a huge screen. Hangout in social VR chat rooms. Participate in weekly 3D Movie Nights, VR LAN parties, live rocket launch events, and more!

Global score

85/100

Genres

Action, Free To Play, Simulator

Pros

  • Free to use
  • Excellent social and shared viewing experience
  • Cross-platform vr support
  • Customizable environments and avatars
  • Active developer support and frequent updates

Cons

  • Limited room size (max 4-12 people)
  • Lack of desktop audio sharing initially (improved later)
  • Some technical bugs and occasional crashes
  • No deep avatar movement or free roaming
  • Public rooms sometimes have disruptive users

Motivations

  • Autonomy
    4

    "Players have freedom to customize screen size, position, curvature, and choose environments; they can create or join rooms and control their own desktop sharing."

  • Competence
    2

    "Users engage in technical tasks like setting up rooms, streaming content, and troubleshooting, but gameplay skill challenges are minimal."

  • Competition
    -4

    "Focus is on social viewing and shared experiences rather than competitive ranking or leaderboards."

  • Continuation
    4

    "Many users report long sessions, habitual use for watching movies, socializing, and gaming in VR."

  • Cooperation
    5

    "Strong emphasis on social interaction, shared viewing, multiplayer rooms, and collaborative activities."

  • Creativity
    3

    "Users can customize avatars, screen setups, and environments, though within predefined options."

  • Domination
    -5

    "Interactions emphasize equality and shared experiences; no evidence of dominance or power imposition."

  • Escapism
    5

    "Users use the app to escape real life, socialize remotely, and immerse in virtual environments."

  • Expectation
    -5

    "Engagement is voluntary and driven by personal interest and enjoyment."

  • Experimenting
    3

    "Players explore different environments, screen configurations, and social settings, trying new ways to interact."

  • Exploration
    2

    "Users explore various virtual rooms and environments, though these are predefined rather than open-world."

  • Expression
    3

    "Avatar customization and environment choice allow for personal expression."

  • Fantasy
    1

    "Virtual environments provide imaginative settings, but activities are mostly realistic (watching movies, desktop use)."

  • Fellowship
    5

    "Strong community feeling with social rooms, shared experiences, and group activities."

  • Growth
    2

    "Users learn to use VR social tools, set up streams, and manage virtual spaces."

  • Health
    -4

    "Primarily sedentary use with reports of long sessions and some physical discomfort."

  • Idle
    -3

    "Requires active attention to social interaction and media consumption; not typically background or idle play."

  • Intimacy
    3

    "Users form social bonds and friendships through shared viewing and chatting, though not deeply intimate."

  • Leadership
    2

    "Hosts manage rooms and moderate participants, showing some leadership roles."

  • Progression
    -3

    "No item or upgrade accumulation; experience is static and session-based."

  • Relaxation
    4

    "Many users find the app relaxing and immersive, suitable for leisure and stress relief."

  • Sensation
    3

    "Visual and auditory immersion in VR environments provides sensory enjoyment."

  • Status
    -4

    "No emphasis on social status or recognition; focus is on shared experience rather than visibility."

  • Story
    -4

    "No narrative or plot; activities are context-free like watching movies or desktop sharing."

  • Strategy
    -3

    "Minimal strategic or problem-solving elements; mostly straightforward social and media activities."

  • Thrill
    -4

    "Low risk and suspense; experience is calm and controlled."

  • Value
    4

    "Users perceive high value due to free access, social connectivity, and immersive media consumption."

  • Violence
    -5

    "No combat or destructive elements; focus on constructive social and media activities."

  • Survival
    -5

    "No survival or threat elements; stable and safe virtual environments."

Similar games

    Last update: 06/03/2026