Bigscreen Beta similar games & best alternatives
Bigscreen Beta
2016
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Quick resume
Bigscreen lets you use your PC desktop in VR. Watch movies with friends in a virtual movie theater. Play your favorite PC video games on a huge screen. Hangout in social VR chat rooms. Participate in weekly 3D Movie Nights, VR LAN parties, live rocket launch events, and more!
Global score
85/100
Genres
Action, Free To Play, Simulator
Similar games
Pros
- Free to use
- Excellent social and shared viewing experience
- Cross-platform vr support
- Customizable environments and avatars
- Active developer support and frequent updates
Cons
- Limited room size (max 4-12 people)
- Lack of desktop audio sharing initially (improved later)
- Some technical bugs and occasional crashes
- No deep avatar movement or free roaming
- Public rooms sometimes have disruptive users
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Cooperation. It leans lower than usual among comparable games on Story, Progression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to customize screen size, position, curvature, and choose environments; they can create or join rooms and control their own desktop sharing."
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Competence2
"Users engage in technical tasks like setting up rooms, streaming content, and troubleshooting, but gameplay skill challenges are minimal."
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Competition-4
"Focus is on social viewing and shared experiences rather than competitive ranking or leaderboards."
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Continuation4
"Many users report long sessions, habitual use for watching movies, socializing, and gaming in VR."
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Cooperation5
"Strong emphasis on social interaction, shared viewing, multiplayer rooms, and collaborative activities."
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Creativity3
"Users can customize avatars, screen setups, and environments, though within predefined options."
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Domination-5
"Interactions emphasize equality and shared experiences; no evidence of dominance or power imposition."
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Escapism5
"Users use the app to escape real life, socialize remotely, and immerse in virtual environments."
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Expectation-5
"Engagement is voluntary and driven by personal interest and enjoyment."
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Experimenting3
"Players explore different environments, screen configurations, and social settings, trying new ways to interact."
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Exploration2
"Users explore various virtual rooms and environments, though these are predefined rather than open-world."
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Expression3
"Avatar customization and environment choice allow for personal expression."
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Fantasy1
"Virtual environments provide imaginative settings, but activities are mostly realistic (watching movies, desktop use)."
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Fellowship5
"Strong community feeling with social rooms, shared experiences, and group activities."
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Growth2
"Users learn to use VR social tools, set up streams, and manage virtual spaces."
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Health-4
"Primarily sedentary use with reports of long sessions and some physical discomfort."
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Idle-3
"Requires active attention to social interaction and media consumption; not typically background or idle play."
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Intimacy3
"Users form social bonds and friendships through shared viewing and chatting, though not deeply intimate."
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Leadership2
"Hosts manage rooms and moderate participants, showing some leadership roles."
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Progression-3
"No item or upgrade accumulation; experience is static and session-based."
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Relaxation4
"Many users find the app relaxing and immersive, suitable for leisure and stress relief."
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Sensation3
"Visual and auditory immersion in VR environments provides sensory enjoyment."
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Status-4
"No emphasis on social status or recognition; focus is on shared experience rather than visibility."
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Story-4
"No narrative or plot; activities are context-free like watching movies or desktop sharing."
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Strategy-3
"Minimal strategic or problem-solving elements; mostly straightforward social and media activities."
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Thrill-4
"Low risk and suspense; experience is calm and controlled."
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Value4
"Users perceive high value due to free access, social connectivity, and immersive media consumption."
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Violence-5
"No combat or destructive elements; focus on constructive social and media activities."
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Survival-5
"No survival or threat elements; stable and safe virtual environments."
Last update: 29/04/2026