Anyland similar games & best alternatives

Anyland

PC (Microsoft Windows) • 2016

Should you play it?

Anyland is an open virtual reality universe to create your home, chat with others, explore & live in! Made from the ground up for VR, explorable via just PC & keyboard, and shaped by all of us together.

What works
  • Extensive creative freedom
  • Powerful and easy scripting system
  • Friendly and supportive community
  • Immersive social vr experience
  • Active developer involvement
Things to keep in mind
  • Small player base
  • Steep learning curve for beginners
  • Some interface clunkiness
  • Occasional bugs and crashes
  • Lack of formal tutorials

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • ChilloutVR

  • Playcraft

  • Pixel Worlds: MMO Sandbox

  • Homebrew - Patent Unknown

  • Islet Online

  • Galaxy Burger

  • New Retro Arcade: Neon

  • On-Together: Virtual Co-Working

  • Snail Simulator

Hidden Gems

Less popular games with surprisingly high similarity

  • Playcraft

  • Islet Online

  • Electronauts - VR Music

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    VRChat

  • Continuation

    Paunch

  • Creativity

    Space Engineers

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Anyland: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. It leans lower than usual among comparable games on Survival, Story, Thrill.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    5

    "Players have full freedom to choose avatars, worlds, and social interactions, creating their own experiences."

    Capsule for VRChat VRChat

    "Players have full control over creating their own worlds, avatars, and objects with extensive freedom."

  • Competence

    Game with the same Competence vibe

    4

    "The game challenges players to learn complex mechanics, solve puzzles, and manage resources effectively to succeed."

    Capsule for Do No Harm Do No Harm

    "Players engage in complex building, scripting, and animation challenges with feedback and skill growth."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on social interaction and personal creativity rather than competitive ranked modes or leaderboards."

    Capsule for ChilloutVR ChilloutVR

    "Focus is on personal creativity and social interaction rather than competitive ranking or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    5

    "Many players report long play sessions, habitual engagement, and strong attachment to the game."

    Capsule for Paunch Paunch

    "Many players report long sessions and habitual play due to creative engagement and social connections."

  • Cooperation

    Game with the same Cooperation vibe

    4

    "Multiplayer emphasizes teamwork, coordinated missions, and community support, fostering cooperative play."

    Capsule for DCS World Steam Edition DCS World Steam Edition

    "Players collaborate on building projects, share creations, and socialize in multiplayer environments."

  • Creativity

    Game with the same Creativity vibe

    5

    "Core gameplay revolves around creative building, customization, and modding, with nearly unlimited possibilities for player creations."

    Capsule for Space Engineers Space Engineers

    "Core gameplay revolves around creating, modifying, scripting, and animating custom content."

  • Domination

    Game with the same Domination vibe

    -4

    "Community emphasizes mutual respect and shared passion rather than exerting control or superiority over others."

    Capsule for EZ2ON REBOOT : R EZ2ON REBOOT : R

    "Community emphasizes mutual respect and shared creation rather than exerting control over others."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing escape and creative outlet, immersing in a virtual hobby world."

    Capsule for Rolling Line Rolling Line

    "Players use the game as an immersive escape into a virtual creative universe and social space."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Engagement is driven by intrinsic motivation, personal desire to improve, and love of challenge."

    Capsule for Spelunky 2 Spelunky 2

    "Engagement is driven by intrinsic motivation and personal desire to create and socialize."

  • Experimenting

    Game with the same Experimenting vibe

    5

    "Players frequently explore new mechanics, test scripting, and experiment with creative possibilities."

    Capsule for Resonite Resonite

    "Players frequently explore new building techniques, scripting, and creative possibilities."

  • Exploration

    Game with the same Exploration vibe

    4

    "Players explore user-created worlds and maps, discovering new creations and community content."

    Capsule for Brickadia Brickadia

    "Players explore user-created worlds and discover diverse environments and creations."

  • Expression

    Game with the same Expression vibe

    5

    "Strong emphasis on character and cosmetic customization allowing self-expression and unique avatar creation."

    Capsule for THE FINALS THE FINALS

    "Strong emphasis on avatar customization and personal expression through creations."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Players embody imaginative, often fantastical avatars and scenarios."

    Capsule for VRChat VRChat

    "Players create imaginative, fantastical avatars and worlds beyond realistic scenarios."

  • Fellowship

    Game with the same Fellowship vibe

    4

    "Community is described as friendly and helpful, with social features like Discord groups and cooperative play."

    Capsule for Depth Depth

    "Community is friendly and supportive, with social hangouts and collaborative building."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills in deduction, social interaction, and game mechanics over time."

    Capsule for Town of Salem 2 Town of Salem 2

    "Players develop skills in 3D modeling, scripting, and social interaction over time."

  • Health

    Game with the same Health vibe

    -4

    "Sedentary VR play with no physical exercise or health-related activity mentioned."

    Capsule for Time Lock VR 1 Time Lock VR 1

    "Primarily sedentary VR play with no emphasis on physical activity or rehabilitation."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active attention and social interaction; not suited for passive or background play."

    Capsule for Liar's Bar Liar's Bar

    "Requires focused attention for building and socializing; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    3

    "Players form meaningful social connections and friendships within the community."

    Capsule for Brickadia Brickadia

    "Players form meaningful social connections and friendships within the community."

  • Leadership

    Game with the same Leadership vibe

    2

    "Some players take lead in coordinating team efforts and puzzle solving; generally collaborative with shared roles."

    Capsule for Escape the Backrooms Escape the Backrooms

    "Some players lead collaborative projects and guide others in building and scripting."

  • Progression

    Game with the same Progression vibe

    3

    "Players accumulate avatars, props, and content creation skills, showing progression."

    Capsule for ChilloutVR ChilloutVR

    "Players accumulate creations, scripts, and custom avatars, showing tangible progression."

  • Relaxation

    Game with the same Relaxation vibe

    3

    "Many find the creative process and socializing relaxing and enjoyable."

    Capsule for Manyland Manyland

    "Creative flow and socializing provide relaxation and enjoyable immersion."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pleasant visuals and sound contribute to sensory enjoyment, though not highly stimulating."

    Capsule for Artisan TD Artisan TD

    "Visual and auditory stimuli from creations and social interactions provide moderate sensory enjoyment."

  • Status

    Game with the same Status vibe

    1

    "Some recognition through achievements and community praise, but no competitive ranking or social status systems."

    Capsule for 420BLAZEIT 2: GAME OF THE YEAR -=Dank Dreams and Goated Memes=- [#wow/11 Like and Subscribe] Poggerz Edition 420BLAZEIT 2: GAME OF THE YEAR -=Dank Dreams and Goated Memes=- [#wow/11 Like and Subscribe] Poggerz Edition

    "Some recognition within the community for creative achievements, but no formal ranking."

  • Story

    Game with the same Story vibe

    -4

    "Game lacks a strong narrative focus; gameplay centers on sandbox building and social interaction."

    Capsule for Cubic Castles Cubic Castles

    "No overarching narrative; gameplay centers on sandbox creation and social interaction."

  • Strategy

    Game with the same Strategy vibe

    3

    "Players plan builds, skill combinations, and combat tactics; some puzzles and platforming require problem solving."

    Capsule for Coridden Coridden

    "Scripting and building require problem solving and planning, though not traditional strategy gameplay."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Gameplay is low risk and low tension, focused on creativity rather than suspense"

    Capsule for Scriptorium: Master of Manuscripts Scriptorium: Master of Manuscripts

    "Gameplay is low risk and low suspense, focusing on creativity rather than excitement or tension."

  • Value

    Game with the same Value vibe

    4

    "Players perceive high value in creativity, community, and free access."

    Capsule for Manyland Manyland

    "Players perceive high value from the creative freedom and social experiences offered."

  • Violence

    Game with the same Violence vibe

    -3

    "Combat exists but is minimal and underdeveloped; focus is on constructive building."

    Capsule for Homebrew - Patent Unknown Homebrew - Patent Unknown

    "While weapons can be created, the focus is on constructive building rather than combat."

  • Survival

    Game with the same Survival vibe

    -5

    "No survival or threat elements; stable creative environment."

    Capsule for Dungeon Alchemist Dungeon Alchemist

    "No survival or threat mechanics; stable, safe creative environment."

Last update: 01/06/2026