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Comedy Night

iOS, Android, PC (Microsoft Windows) • 2017

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Quick resume

Tell jokes, sing songs, make friends or heckle. Comedy Night captures the fun experience of a real comedy club.

Global score

74/100

Genres

Casual, Indie, Role-playing (RPG), Simulator

Pros

  • Unique social and performance concept
  • Strong avatar customization
  • Active community in music rooms
  • Low price
  • Potential for skill and confidence growth

Cons

  • Toxic and racist community elements
  • Chaotic and unmoderated rooms
  • Limited gameplay depth
  • Lack of structured progression
  • Small player base at times

Motivations

  • Autonomy
    4

    "Players freely choose when to perform, what to say or sing, and can create or join rooms with different rules; high personal freedom in interactions."

  • Competence
    2

    "Some skill involved in comedic timing, rapping, or singing, but many players engage in low-skill micspam or repetitive jokes."

  • Competition
    1

    "Some competitive elements like voting off performers and rap battles, but mostly casual social interaction without formal ranking."

  • Continuation
    3

    "Many players spend long sessions, returning frequently especially for music rooms and socializing."

  • Cooperation
    2

    "Cooperation occurs in hosting rooms, managing order, and supporting performers, but much interaction is chaotic or independent."

  • Creativity
    4

    "Players create their own jokes, performances, and customize avatars; strong creative expression encouraged."

  • Domination
    -3

    "While some players ban or vote off others, many reviews emphasize shared experiences and mutual respect in well-run rooms."

  • Escapism
    4

    "Players use the game to escape real life, enjoy humor, music, and social interaction in a virtual setting."

  • Expectation
    -4

    "Engagement is voluntary and driven by personal desire for fun, socializing, or performance."

  • Experimenting
    3

    "Players try different jokes, styles, and performance types; some experimentation with voice and avatar customization."

  • Exploration
    1

    "Limited physical exploration, but players explore different rooms, social groups, and performance modes."

  • Expression
    4

    "Strong avatar customization and personal performance style allow for self-expression."

  • Fantasy
    1

    "Some roleplaying and character creation, but mostly grounded in social and comedic interaction."

  • Fellowship
    4

    "Players form communities, friendships, and shared experiences, especially in music rooms and regular lobbies."

  • Growth
    2

    "Opportunities for improving comedic or musical skills and social confidence."

  • Health
    -5

    "No physical activity involved; sedentary gameplay."

  • Idle
    -3

    "Requires active participation and attention; not suited for passive or background play."

  • Intimacy
    2

    "Some close social bonds and friendships form, but many interactions are casual or surface-level."

  • Leadership
    3

    "Room hosts and admins lead sessions, manage order, and guide interactions."

  • Progression
    1

    "Some avatar customization and cosmetic unlocks, but no deep progression systems."

  • Relaxation
    1

    "Can be relaxing in music rooms or friendly lobbies, but often chaotic and stressful in toxic rooms."

  • Sensation
    2

    "Enjoyment from voice interactions, music, and humorous content; moderate sensory stimulation."

  • Status
    1

    "Some recognition through audience reactions and room leadership, but no formal ranking or popularity systems."

  • Story
    -5

    "No narrative or plot; purely social and performance-based interactions."

  • Strategy
    -2

    "Minimal strategic or problem-solving elements; mostly spontaneous social play."

  • Thrill
    1

    "Some thrill from live performance and audience reaction, but limited suspense or risk."

  • Value
    4

    "Low price and unique social experience provide good value for many players."

  • Violence
    -5

    "No combat or destructive gameplay; focus on social and creative activities."

  • Survival
    -5

    "No survival or threat mechanics; stable social environment."

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    Last update: 06/03/2026