Stealth Bastard Deluxe similar games & best alternatives

Stealth Bastard Deluxe

PlayStation 3, Mac, PC (Microsoft Windows), Linux, Android, PlayStation Vita, iOS • 2012

Should you play it?

Armed with only your wits and a pair of Stealthing Goggles, it’s your job to sneak your way through a deadly facility that’s determined to extinguish your fragile little life.

What works
  • Challenging and skillful gameplay
  • Level editor and community content
  • Engaging pixel art and soundtrack
  • Good replayability with unlockables and rankings
  • Humorous and atmospheric presentation
Things to keep in mind
  • Steep difficulty may frustrate some players
  • Limited narrative depth
  • No multiplayer or cooperative modes
  • Some technical issues and ui quirks
  • Repetitive death can be discouraging

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • They Bleed Pixels

  • 10 Second Ninja X

  • Super House of Dead Ninjas

  • VIVIDLOPE

  • Super Meat Boy

  • Super Meat Boy 3D

  • Stealth Inc 2: A Game of Clones

  • Wings of Vi

  • Bloodthief

Hidden Gems

Less popular games with surprisingly high similarity

  • VIVIDLOPE

  • Bloodthief

  • Sunblaze

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Ikaruga

  • Autonomy

    The Swapper

  • Continuation

    Rack and Slay

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Stealth Bastard Deluxe: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Status, Story, Intimacy. Here, the score leans higher than usual among comparable games on Violence, Survival. It leans lower than usual among comparable games on Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to create clones and swap control among them to solve puzzles, allowing personal decision making and exploration."

    Capsule for The Swapper The Swapper

    "Players have control over their clone's movements and decisions, including timing, stealth approach, and use of gadgets unlocked through progression."

  • Competence

    Game with the same Competence vibe

    5

    "The game demands high skill, precision, and mastery of complex mechanics to progress and score well."

    Capsule for Ikaruga Ikaruga

    "The game demands high skill in timing, precision platforming, and puzzle solving, with a strong emphasis on mastering mechanics and achieving high ranks."

  • Competition

    Game with the same Competition vibe

    3

    "Includes leaderboards and time challenges encouraging players to compete for best scores, though competition is optional and not the sole focus."

    Capsule for Kalimba Kalimba

    "Leaderboards and ranking systems encourage players to compete for best times and scores, though competition is optional."

  • Continuation

    Game with the same Continuation vibe

    4

    "Addictive gameplay with many unlocks and challenge modes encourages repeated play and long-term engagement."

    Capsule for Rack and Slay Rack and Slay

    "The challenging gameplay, unlockables, and community levels encourage repeated play and long-term engagement."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The game is primarily a single-player experience with no cooperative multiplayer elements."

    Capsule for Nordhold Nordhold

    "The game is primarily a single-player experience with no cooperative multiplayer elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Includes a level editor allowing players to create and share custom levels, fostering creative engagement."

    Capsule for The Impossible Game The Impossible Game

    "Includes a level editor allowing players to create and share custom levels, fostering creative engagement."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; interactions are individual and non-confrontational."

    Capsule for House Flipper House Flipper

    "No evidence of exerting control or superiority over others; interactions are individual and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game for humor, distraction, and to explore unusual or taboo topics, providing escapism."

    Capsule for WTF Is Wrong With You? WTF Is Wrong With You?

    "Players use the game as a challenging and immersive distraction, with a dark humorous narrative providing escapism."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for intrinsic enjoyment and challenge rather than obligation or external pressure."

    Capsule for Train Valley Train Valley

    "Players engage voluntarily for intrinsic enjoyment and challenge rather than obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with new levels, mechanics, and creative possibilities in the editor."

    Capsule for Geometry Dash Geometry Dash

    "Players experiment with different gadgets, strategies, and level solutions, especially with the level editor and community content."

  • Exploration

    Game with the same Exploration vibe

    2

    "Some discovery through different modes and secrets, but mostly structured levels."

    Capsule for Loop-Loop DX Loop-Loop DX

    "Some exploration involved in discovering secrets like helices and alternative paths, but within structured levels."

  • Expression

    Game with the same Expression vibe

    2

    "Some character customization via unlockable costumes and camera upgrades, but limited personal expression."

    Capsule for FATAL FRAME II: Crimson Butterfly REMAKE FATAL FRAME II: Crimson Butterfly REMAKE

    "Limited character customization through unlockable suits and gadgets, allowing some personal expression."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "The game features a whimsical sci-fi setting with aliens and space trains, providing imaginative fiction."

    Capsule for Cosmic Express Cosmic Express

    "The game features a fictional sci-fi setting with clones and stealth gadgets, providing an imaginative experience."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "Minimal social interaction; primarily a solo experience without community integration in gameplay."

    Capsule for Offspring Fling! Offspring Fling!

    "Minimal social interaction; primarily a solo experience with optional community level sharing but no social gameplay."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills in stealth, puzzle solving, and strategic planning to progress."

    Capsule for Stay Out of the House Stay Out of the House

    "Players develop skills in timing, stealth, and puzzle solving, with progression through ranks and unlocks."

  • Health

    Game with the same Health vibe

    -5

    "The game involves sedentary play with no physical activity or health-related features."

    Capsule for The Stanley Parable: Ultra Deluxe The Stanley Parable: Ultra Deluxe

    "The game involves sedentary play with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and precise input; not suited for passive or background play."

    Capsule for Bloodstained: Curse of the Moon 2 Bloodstained: Curse of the Moon 2

    "Requires focused attention and precise input; not suited for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No close social relationships or emotional sharing; interactions are limited to gameplay."

    Capsule for Tactic Boxing Tactic Boxing

    "No close social relationships or emotional sharing; interactions are limited to gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; purely individual gameplay."

    Capsule for Slay the Spire Slay the Spire

    "No leadership or group management roles; purely individual gameplay."

  • Progression

    Game with the same Progression vibe

    4

    "Progression through levels, unlocking achievements, and completing challenges provides a sense of advancement."

    Capsule for Fortix 2 Fortix 2

    "Progression through unlocking equipment, achieving ranks, and accessing secret levels provides a sense of advancement."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "The game is challenging and can be frustrating, requiring focus rather than providing pure relaxation."

    Capsule for Battlestations: Midway Battlestations: Midway

    "The game is challenging and can be frustrating, requiring focus and precision rather than relaxation."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable pixel art visuals and soundtrack provide sensory stimulation."

    Capsule for Dungreed Dungreed

    "Engaging pixel art visuals and techno soundtrack provide stimulating sensory feedback."

  • Status

    Game with the same Status vibe

    2

    "Leaderboards and rankings offer some social recognition for skilled players."

    Capsule for Solar Settlers Solar Settlers

    "Leaderboards and rankings offer some social recognition for skilled players."

  • Story

    Game with the same Story vibe

    1

    "The narrative is simple and light, providing context but not a strong driving force."

    Capsule for Sparklite Sparklite

    "The narrative is minimal and indirect, serving mostly as atmosphere rather than a driving story."

  • Strategy

    Game with the same Strategy vibe

    4

    "Players must plan routes, use gadgets strategically, and solve puzzles requiring logical thinking and timing."

    Capsule for Volume Volume

    "Players must plan routes, timing, and gadget use to solve puzzles and avoid detection."

  • Thrill

    Game with the same Thrill vibe

    3

    "Fast-paced combat and platforming create moments of tension and excitement."

    Capsule for AMID EVIL AMID EVIL

    "Fast-paced stealth and platforming create tension and excitement, especially during timed runs."

  • Value

    Game with the same Value vibe

    4

    "Players perceive good value through challenging gameplay, replayability, and developer support."

    Capsule for Cloudbuilt Cloudbuilt

    "Players perceive good value due to challenging gameplay, replayability, and community content."

  • Violence

    Game with the same Violence vibe

    3

    "Gameplay involves frequent character deaths and hazards, consistent with combat and destruction themes."

    Capsule for Super Meat Boy 3D Super Meat Boy 3D

    "The game features frequent character deaths with violent animations, though combat is indirect and focused on avoidance."

  • Survival

    Game with the same Survival vibe

    4

    "Players must avoid instant death traps and lethal enemies, managing resources carefully to survive."

    Capsule for DESYNC DESYNC

    "Avoiding instant death traps and enemies is central, requiring careful resource and risk management."

Last update: 01/06/2026