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Unexplored

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2017

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Quick resume

The ROGUELITE that feels like a ROGUELIKE. Praised for its fantastically generated dungeons, real-time combat and surprising amount of content and depth. One of the BEST GAMES OF THE YEAR according to PC Gamer and VICE Waypoint.

Global score

85/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Simulator, Puzzle

Pros

  • Innovative procedural dungeon generation
  • Challenging and skill-based combat
  • High replayability and variety
  • Active and responsive developer
  • Engaging puzzles and item interactions

Cons

  • Some bugs and crashes reported
  • Combat can feel slow or unsatisfying to some
  • Backtracking can be tedious
  • Graphics and sound may not appeal to everyone
  • No multiplayer or social features

Motivations

  • Autonomy
    4

    "Players have freedom to explore, choose paths, solve puzzles, and decide combat strategies with many viable options."

  • Competence
    4

    "The game is challenging with skill-based combat, puzzle solving, and requires learning item interactions and enemy behaviors."

  • Competition
    1

    "Includes daily and weekly challenge modes with leaderboards, but main gameplay is focused on individual runs."

  • Continuation
    5

    "Highly addictive with strong replayability, players report hundreds of hours and repeated playthroughs."

  • Cooperation
    -5

    "Single-player focused game with no cooperative multiplayer elements."

  • Creativity
    4

    "Players can craft, enchant, and combine items; solve puzzles in multiple ways; and customize playstyle."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is solo and self-directed."

  • Escapism
    4

    "Players use the game as an immersive escape into procedurally generated dungeons and fantasy settings."

  • Expectation
    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or pressure."

  • Experimenting
    5

    "Strong emphasis on trying new items, tactics, and exploring new dungeon layouts and puzzles."

  • Exploration
    5

    "Core motivation is discovering new floors, secrets, puzzles, and environments in each procedurally generated run."

  • Expression
    2

    "Some character class choices and equipment customization allow for personal playstyle expression."

  • Fantasy
    5

    "Set in a mythical dungeon with magical items, curses, and fantastical creatures, emphasizing imaginative fiction."

  • Fellowship
    -5

    "No social or community gameplay elements; focus is on solo play."

  • Growth
    4

    "Players learn mechanics, item uses, and strategies over many runs, improving skill and knowledge."

  • Health
    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention and continuous engagement during runs; not a casual or background game."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional social interactions within the game."

  • Leadership
    -5

    "No leadership or group management roles; purely individual gameplay."

  • Progression
    4

    "Players accumulate gold, unlock new classes and items, and improve gear across runs."

  • Relaxation
    1

    "Some players find the game relaxing and immersive, but the challenging nature creates tension."

  • Sensation
    2

    "Enjoyable visual style and atmospheric sound design provide sensory stimulation."

  • Status
    1

    "Leaderboards for daily/weekly challenges provide some social recognition, but main play is individual."

  • Story
    3

    "Includes lore, notes, and puzzles that contribute to narrative immersion within the dungeon setting."

  • Strategy
    5

    "Requires tactical combat, puzzle solving, resource management, and planning to succeed."

  • Thrill
    4

    "Permadeath, dangerous enemies, and unpredictable situations create suspense and excitement."

  • Value
    5

    "Highly praised for content, replayability, and developer support; considered excellent value."

  • Violence
    3

    "Combat and defeating enemies are core gameplay elements, involving weapons and destruction."

  • Survival
    4

    "Players must avoid death, manage resources, and overcome threats to progress."

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    Last update: 06/03/2026