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Wildgate

PC (Microsoft Windows), Xbox Series X|S, PlayStation 5 • 2025

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Quick resume

Wildgate is a crew-based PVP multiplayer shooter that blends tactical ship-to-ship combat with fast-paced first-person action. Evade deadly environmental hazards, search for powerful weapons and ship upgrades, and be the first crew to escape with the Artifact... or the last crew left flying.

Global score

77/100

Genres

Action, Adventure, Casual, Massively Multiplayer, Racing, Role-playing (RPG), Strategy, Shooter

Similar games

    Pros

    • Unique and fresh gameplay blending pvpve and team-based ship combat
    • Highly polished and optimized with smooth performance
    • Strong emphasis on teamwork and communication
    • Fair monetization with no pay-to-win elements
    • Engaging progression and customization systems

    Cons

    • Steep learning curve and high teamwork requirement limits solo play
    • Player base size concerns may affect matchmaking
    • Some imbalance issues with boarding and teleportation mechanics
    • Limited pve depth and exploration content
    • Microtransactions for cosmetics in a paid game

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Domination, Status. Here, the score leans higher than usual among comparable games on Intimacy, Cooperation, Fellowship.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose roles, loadouts, strategies, and adapt tactics dynamically during matches."

    • Competence
      4

      "Game requires skillful ship piloting, shooting, teamwork, and strategic decision-making with clear feedback."

    • Competition
      5

      "Strong PvP focus with ranked modes, team vs team combat, and player skill comparisons."

    • Continuation
      4

      "Many players report long sessions, habitual play, and strong attachment to the game."

    • Cooperation
      5

      "Teamwork and communication are essential; best experience is with coordinated groups of friends."

    • Creativity
      3

      "Players customize ships with loot, mods, and loadouts, enabling varied playstyles and emergent gameplay."

    • Domination
      2

      "Some reports of competitive dominance and frustration with skilled players, but overall balanced team play."

    • Escapism
      3

      "Players enjoy immersive space combat and distraction from real life stress."

    • Expectation
      -4

      "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

    • Experimenting
      4

      "Players explore different roles, weapons, and tactics; emergent gameplay encourages experimentation."

    • Exploration
      2

      "Some exploration of points of interest and loot areas, but matches are focused and map size limited."

    • Expression
      3

      "Customization of ships, characters, and cosmetics allows for self-expression."

    • Fantasy
      4

      "Imaginative space pirate setting with heroic roles and fictional elements."

    • Fellowship
      5

      "Strong community feeling, social interaction, and group identity through team play."

    • Growth
      4

      "Players develop skills, learn mechanics, and improve teamwork over time."

    • Health
      -4

      "Primarily sedentary gameplay with no physical activity elements."

    • Idle
      -3

      "Requires focused attention during matches; not suited for background or casual idle play."

    • Intimacy
      3

      "Players form friendships and social bonds through cooperative play and voice chat."

    • Leadership
      3

      "Opportunities to lead teams and coordinate strategies, though shared decision-making is common."

    • Progression
      4

      "Players accumulate loot, upgrades, and unlocks that enhance gameplay and customization."

    • Relaxation
      1

      "Some players find flow and fun, but overall gameplay is tense and competitive."

    • Sensation
      3

      "Enjoyable visuals, sound design, and satisfying combat feedback provide sensory stimulation."

    • Status
      3

      "Ranked modes and leaderboards offer recognition and social status opportunities."

    • Story
      2

      "Some narrative elements and lore exist but focus is on gameplay rather than deep story immersion."

    • Strategy
      5

      "High strategic depth in team coordination, resource management, and tactical combat decisions."

    • Thrill
      4

      "Fast-paced combat and high stakes artifact extraction create suspense and excitement."

    • Value
      4

      "Players perceive good value for price with polished gameplay and fair monetization."

    • Violence
      4

      "Combat and destruction are central gameplay elements with ship battles and boarding actions."

    • Survival
      4

      "Players must avoid defeat, manage resources, and survive enemy attacks to win."

    Last update: 29/04/2026