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BPM: BULLETS PER MINUTE

Xbox One, PlayStation 4, Nintendo Switch, PC (Microsoft Windows) • 2020

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Quick resume

BPM is a rhythm-action FPS rogue-like where you must shoot, jump and dodge to the beat of an epic rock soundtrack. Delve into a randomly generated dungeon where one missed note can lead to your death. Gain game-changing abilities and loot powerful weaponry to defeat your ancient enemy: Nidhogg.

Global score

91/100

Genres

Action, Adventure, Indie, Shooter, Arcade, Music

Pros

  • Unique rhythm-based fps gameplay
  • Addictive soundtrack and music integration
  • Challenging and rewarding skill progression
  • Variety of characters and item synergies
  • High replayability with roguelike elements

Cons

  • Visuals cause eye strain for some players
  • Repetitive music and level design
  • High difficulty and rng can frustrate
  • Limited narrative and world variety
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    3

    "Players choose characters, weapons, and abilities freely, but gameplay is constrained by rhythm timing."

  • Competence
    4

    "High skill ceiling with challenging rhythm-based FPS mechanics and roguelike progression."

  • Competition
    -3

    "Focus is on individual runs and personal mastery rather than direct competition or leaderboards."

  • Continuation
    4

    "Players report habitual play, long sessions, and repeated returns due to addictive gameplay and progression."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative elements."

  • Creativity
    2

    "Some customization through character and item builds, but limited by fixed level design and item slots."

  • Domination
    -5

    "No social dominance or power over others; purely individual gameplay."

  • Escapism
    4

    "Players use the game as a challenging, immersive escape with engaging music and gameplay."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."

  • Experimenting
    3

    "Players experiment with different characters, weapons, and item synergies to find effective builds."

  • Exploration
    -2

    "Procedural levels but limited variety and repetitive environments reduce novelty of exploration."

  • Expression
    -3

    "Minimal avatar or environment customization; expression mainly through gameplay choices."

  • Fantasy
    3

    "Mythological and fantastical setting with imaginative enemies and characters."

  • Fellowship
    -4

    "No multiplayer or social community features; mostly solo play."

  • Growth
    4

    "Strong learning curve with skill improvement and knowledge of items and enemy patterns."

  • Health
    -4

    "Sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -4

    "Requires constant attention and rhythmic timing; not suitable for idle or background play."

  • Intimacy
    -5

    "No social or emotional relationship building; purely individual experience."

  • Leadership
    -5

    "No leadership or group management roles; single-player only."

  • Progression
    4

    "Roguelike progression with item and weapon acquisition and character unlocks."

  • Relaxation
    2

    "Some players find flow and catharsis in rhythmic gameplay, though difficulty can cause tension."

  • Sensation
    4

    "Strong sensory stimulation from music, sound effects, and fast-paced action."

  • Status
    -4

    "No social recognition or ranking systems; achievements are personal."

  • Story
    -3

    "Minimal narrative or lore; focus is on gameplay rather than story immersion."

  • Strategy
    3

    "Requires planning item builds and tactical rhythm-based combat decisions."

  • Thrill
    3

    "High tension from challenging combat and punishing difficulty spikes."

  • Value
    4

    "Players perceive strong value from gameplay depth, replayability, and soundtrack."

  • Violence
    4

    "Enjoyment of combat and destruction is central to gameplay."

  • Survival
    3

    "Focus on avoiding death and managing resources in a challenging roguelike environment."

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    Last update: 06/03/2026