BPM: BULLETS PER MINUTE similar games & best alternatives
BPM: BULLETS PER MINUTE
2020
Related articles
Quick resume
BPM is a rhythm-action FPS rogue-like where you must shoot, jump and dodge to the beat of an epic rock soundtrack. Delve into a randomly generated dungeon where one missed note can lead to your death. Gain game-changing abilities and loot powerful weaponry to defeat your ancient enemy: Nidhogg.
Global score
91/100
Genres
Action, Adventure, Indie, Shooter, Arcade, Music
Pros
- Unique rhythm-based fps gameplay
- Addictive soundtrack and music integration
- Challenging and rewarding skill progression
- Variety of characters and item synergies
- High replayability with roguelike elements
Cons
- Visuals cause eye strain for some players
- Repetitive music and level design
- High difficulty and rng can frustrate
- Limited narrative and world variety
- Lack of multiplayer or social features
Motivations
-
Autonomy3
"Players choose characters, weapons, and abilities freely, but gameplay is constrained by rhythm timing."
-
Competence4
"High skill ceiling with challenging rhythm-based FPS mechanics and roguelike progression."
-
Competition-3
"Focus is on individual runs and personal mastery rather than direct competition or leaderboards."
-
Continuation4
"Players report habitual play, long sessions, and repeated returns due to addictive gameplay and progression."
-
Cooperation-5
"Entirely single-player experience with no cooperative elements."
-
Creativity2
"Some customization through character and item builds, but limited by fixed level design and item slots."
-
Domination-5
"No social dominance or power over others; purely individual gameplay."
-
Escapism4
"Players use the game as a challenging, immersive escape with engaging music and gameplay."
-
Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment, not obligation."
-
Experimenting3
"Players experiment with different characters, weapons, and item synergies to find effective builds."
-
Exploration-2
"Procedural levels but limited variety and repetitive environments reduce novelty of exploration."
-
Expression-3
"Minimal avatar or environment customization; expression mainly through gameplay choices."
-
Fantasy3
"Mythological and fantastical setting with imaginative enemies and characters."
-
Fellowship-4
"No multiplayer or social community features; mostly solo play."
-
Growth4
"Strong learning curve with skill improvement and knowledge of items and enemy patterns."
-
Health-4
"Sedentary gameplay with no physical activity or health-related mechanics."
-
Idle-4
"Requires constant attention and rhythmic timing; not suitable for idle or background play."
-
Intimacy-5
"No social or emotional relationship building; purely individual experience."
-
Leadership-5
"No leadership or group management roles; single-player only."
-
Progression4
"Roguelike progression with item and weapon acquisition and character unlocks."
-
Relaxation2
"Some players find flow and catharsis in rhythmic gameplay, though difficulty can cause tension."
-
Sensation4
"Strong sensory stimulation from music, sound effects, and fast-paced action."
-
Status-4
"No social recognition or ranking systems; achievements are personal."
-
Story-3
"Minimal narrative or lore; focus is on gameplay rather than story immersion."
-
Strategy3
"Requires planning item builds and tactical rhythm-based combat decisions."
-
Thrill3
"High tension from challenging combat and punishing difficulty spikes."
-
Value4
"Players perceive strong value from gameplay depth, replayability, and soundtrack."
-
Violence4
"Enjoyment of combat and destruction is central to gameplay."
-
Survival3
"Focus on avoiding death and managing resources in a challenging roguelike environment."
Similar games
Where to buy
Last update: 06/03/2026