Touhou: Lost Branch of Legend similar games & best alternatives
Should you play it?
Welcome to Eientei, combine multiple colors of mana to build your ideal deck, duel with gensokyo girls, and chase back the mysterious moon treasure. Also, enjoy the unpredictable Roguelike with fantasy Danmaku!
What works
- Deep and creative deck building
- High replayability and variety
- Engaging strategic gameplay
- Excellent art and music
- Immersive fantasy setting
Things to keep in mind
- Early access with incomplete story and characters
- Some balance issues and difficulty spikes
- Lack of multiplayer or social features
- Long run times
- Higher price point than similar games
What to play next
Similar games, hidden gems, and fresh directions from this game.
Top picks
Games that feel the closest overall
Hidden Gems
Less popular games with surprisingly high similarity
If you liked…
Recommendations by what you enjoyed most
Similarity map
Explore nearby similar games and see why they’re close.
Touhou: Lost Branch of Legend: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Creativity. It leans lower than usual among comparable games on Leadership, Story.
Why this game works
A motivational profile of the game, with the closest similar game for each player motivation.
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Autonomy
Game with the same Autonomy vibe
4"Players have significant control over deck building, card selection, and strategy, including choosing difficulty and customizing rulesets."
Crop Rotation
"Players have significant control over deck building, mana color choices, and run customization including difficulty and boss selection."
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Competence
Game with the same Competence vibe
4"The game offers challenging tactical deckbuilding and combat requiring skillful play and strategic choices, with feedback through progression and unlocks."
Fate Hunters
"The game offers challenging strategic gameplay with skillful deck construction and tactical combat requiring mastery of mechanics."
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Competition
Game with the same Competition vibe
-3"Focus is on solo runs and personal progression rather than direct player-vs-player competition."
9 Kings
"Focus is primarily on solo runs and personal progression rather than direct player versus player competition."
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Continuation
Game with the same Continuation vibe
5"Highly replayable with hundreds of hours logged by players, encouraging long-term engagement and habitual play."
Dominions 4: Thrones of Ascension
"High replayability with many hours logged by players, encouraging repeated playthroughs and long-term engagement."
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Cooperation
Game with the same Cooperation vibe
-5"Gameplay is single-player focused with no cooperative multiplayer or team-based mechanics."
Ironcast
"Gameplay is single-player focused with no cooperative multiplayer or team-based mechanics."
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Creativity
Game with the same Creativity vibe
5"Extensive deck building, card combinations, and strategic experimentation allow for creative expression and customization."
The Elder Scrolls®: Legends™
"Extensive deck building, mana color mixing, and character loadout options encourage creative experimentation."
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Domination
Game with the same Domination vibe
-5"No evidence of dominance or power assertion over others; interactions are individual and respectful."
Book of Demons
"No evidence of dominance or power assertion over others; interactions are individual and respectful."
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Escapism
Game with the same Escapism vibe
4"Players use the game as a challenging, immersive escape with engaging music and gameplay."
BPM: BULLETS PER MINUTE
"Players use the game as an immersive, engaging fantasy experience with rich visuals and music, providing escape."
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Expectation
Game with the same Expectation vibe
-4"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."
Deep Rock Galactic
"Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or pressure."
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Experimenting
Game with the same Experimenting vibe
5"Strong emphasis on experimenting with deck builds, mana curves, and hero combinations; players encouraged to try new strategies."
Chroma: Bloom And Blight
"Strong encouragement to try new deck combinations, mana mixes, and strategies for varied gameplay."
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Exploration
Game with the same Exploration vibe
2"Some exploration of different maps, events, and deck synergies, though map variety is somewhat limited and repeated."
Tower Tactics: Liberation
"Some exploration of different paths and card pools, though map layouts are somewhat regular and familiar."
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Expression
Game with the same Expression vibe
3"Deck customization and character choices allow personal expression within gameplay."
Floppy Knights
"Customization of decks and character loadouts allows personal expression within gameplay."
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Fantasy
Game with the same Fantasy vibe
5"Set in the imaginative Touhou universe with supernatural characters and fantasy elements."
Touhou Artificial Dream in Arcadia
"Set in the imaginative Touhou universe with fantasy characters, magic, and supernatural elements."
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Fellowship
Game with the same Fellowship vibe
-5"Minimal social connection; primarily solo play without community integration in gameplay."
Witchfire
"Minimal social connection; primarily solo play without community integration in gameplay."
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Growth
Game with the same Growth vibe
4"Players develop tactical skills, learn card synergies, and improve strategic thinking through repeated play."
Fights in Tight Spaces (Prologue)
"Players develop strategic skills, learn card synergies, and improve through repeated challenging runs."
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Health
Game with the same Health vibe
-5"Typical sedentary gameplay with no physical activity or health-related features."
Dungeons 3
"Typical sedentary gameplay with no physical activity or health-related features."
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Idle
Game with the same Idle vibe
-4"Requires focused attention and strategic thinking; not designed for idle or background play."
Crop Rotation
"Requires focused attention and strategic thinking; not designed for idle or background play."
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Intimacy
Game with the same Intimacy vibe
-5"No close social or emotional relationships formed through gameplay; interactions are minimal and surface-level."
Formula Legends
"No close social or emotional relationships formed through gameplay; interactions are minimal and surface-level."
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Leadership
Game with the same Leadership vibe
-5"No leadership or group management roles; gameplay is individual and self-directed."
Devil May Cry 5
"No leadership or group management roles; gameplay is individual and self-directed."
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Progression
Game with the same Progression vibe
5"Strong progression through unlocking characters, biomes, cards, relics, and meta upgrades."
Pyrene
"Strong progression through acquiring cards, relics, mana colors, and upgrades across runs."
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Relaxation
Game with the same Relaxation vibe
2"Balanced challenge with moments of tension and flow, but can be frustrating due to difficulty spikes."
FINAL FANTASY V
"Balanced challenge with moments of flow, though some tension exists due to difficulty spikes and strategic demands."
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Sensation
Game with the same Sensation vibe
4"Strong audiovisual presentation with unique art style, animations, voice acting, and music enhance sensory enjoyment."
Zet Zillions
"Rich audiovisual presentation with dynamic animations and music enhances sensory enjoyment."
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Status
Game with the same Status vibe
-4"Achievements and recognition are mostly personal; limited social status elements."
Apollo Justice: Ace Attorney Trilogy
"Achievements and recognition are mostly personal; limited social status or visibility aspects."
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Story
Game with the same Story vibe
1"Story mode exists but is minimal and often skipped; narrative is basic and secondary to gameplay."
Star Saviors
"Story mode is incomplete; narrative elements exist but are minimal compared to gameplay focus."
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Strategy
Game with the same Strategy vibe
5"Strong emphasis on mental challenge, planning, and problem solving in deck building and combat."
Vault of the Void
"High emphasis on mental challenge, planning, and problem solving in deck building and combat."
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Thrill
Game with the same Thrill vibe
3"Players experience suspense and excitement from challenging encounters and risk management."
Shogun Showdown
"Players experience suspense and excitement from challenging encounters and uncertain outcomes."
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Value
Game with the same Value vibe
3"Players perceive good value for time and money due to content depth and replayability."
Diablo II: Resurrected – Infernal Edition
"Players perceive good value for time and money due to depth, replayability, and ongoing updates."
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Violence
Game with the same Violence vibe
3"Combat involves defeating enemies with various attacks and effects, but violence is stylized and fantasy-based."
Erannorth Chronicles
"Combat involves attacks and damage but is stylized and fantasy-based rather than realistic violence."
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Survival
Game with the same Survival vibe
4"Gameplay involves avoiding failure, managing resources, and overcoming threats"
Warhammer® 40,000: Dawn of War® II Chaos Rising
"Gameplay involves managing threats, resource allocation, and strategic defense to avoid failure."
Last update: 01/06/2026