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Fate Hunters

Mac, PC (Microsoft Windows), Linux • 2019

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Quick resume

Fate Hunters is a hardcore mix of strategy card battles and a roguelike adventure. Build your deck, explore the dangerous dark fantasy world and face fearsome foes! Risk your life to get powerful treasures!

Global score

79/100

Genres

Indie, Strategy, Card & Board Game, Adventure

Pros

  • Addictive and strategic deckbuilding gameplay
  • Unique treasure mechanic balancing risk and reward
  • Distinct classes with different playstyles
  • High replayability with meta progression
  • Engaging art style and thematic design

Cons

  • Limited content and variety compared to genre leaders
  • Some balance issues and rng frustration
  • Minimal story and narrative depth
  • Lack of social or multiplayer features
  • Basic sound and animation polish

Motivations

  • Autonomy
    4

    "Players have freedom to build and customize decks, choose when to continue or quit runs, and select upgrades, allowing control over gameplay decisions."

  • Competence
    4

    "The game offers challenging tactical deckbuilding and combat requiring skillful play and strategic choices, with feedback through progression and unlocks."

  • Competition
    -3

    "Focus is on single-player experience without leaderboards or ranked modes; players compete against game challenges rather than others."

  • Continuation
    4

    "Players report addictive gameplay with desire to keep playing runs and experimenting with different classes and strategies."

  • Cooperation
    -5

    "Entirely single-player with no multiplayer or cooperative elements."

  • Creativity
    3

    "Players create and modify decks with many cards and strategies, balancing treasure and combat cards, allowing creative deckbuilding."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and cooperative social dominance is absent."

  • Escapism
    4

    "Players use the game for immersive, engaging distraction with a dark fantasy theme and challenging gameplay."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting
    4

    "Players try new deck builds, experiment with card synergies, and explore different classes and strategies."

  • Exploration
    2

    "Some exploration of new encounters and rooms, but environments and enemies are somewhat repetitive."

  • Expression
    -3

    "Limited character customization beyond deckbuilding; no avatar personalization or cosmetic modifications."

  • Fantasy
    4

    "Strong fantasy theme with dungeon crawling, magic, and mythical creatures."

  • Fellowship
    -5

    "No social or community features; strictly solo play."

  • Growth
    4

    "Players learn mechanics, improve deckbuilding skills, and develop strategies over multiple runs."

  • Health
    -5

    "No physical activity involved; sedentary gameplay."

  • Idle
    -4

    "Requires focused attention and strategic thinking; not suited for idle or background play."

  • Intimacy
    -5

    "No social interactions or relationship building."

  • Leadership
    -5

    "No leadership or group management roles."

  • Progression
    4

    "Players accumulate gold, unlock new cards and characters, and improve starting decks through meta progression."

  • Relaxation
    1

    "Some players find it relaxing and addictive, but the game also involves tension and challenge."

  • Sensation
    2

    "Visual and auditory elements are appreciated but minimal; art style praised though animations are limited."

  • Status
    -5

    "No social recognition or leaderboards; achievements are mostly personal."

  • Story
    -3

    "Minimal narrative or lore; focus is on gameplay rather than story immersion."

  • Strategy
    5

    "High emphasis on strategic deckbuilding, tactical combat, and planning."

  • Thrill
    3

    "Risk/reward mechanics and RNG create suspense and excitement during runs."

  • Value
    4

    "Players feel they get good entertainment value, especially on sale, with many hours of gameplay."

  • Violence
    2

    "Combat involves defeating monsters and bosses, but violence is stylized and card-based."

  • Survival
    4

    "Core gameplay involves managing health and resources to survive encounters and progress."

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    Last update: 06/03/2026