Breakout 13 similar games & best alternatives

Breakout 13

PC (Microsoft Windows), Mac • 2023

Should you play it?

Breakout 13 is a thrilling narrative game with interactive cinematic experience. Based on true stories. Embark on a revealing journey as you attempt to break free from a negligent correctional institute and carve out your own path to justice. Each decision you make shapes the story.

What works
  • Engaging and emotional story based on true events
  • Meaningful player choices with multiple endings
  • High-quality acting and cinematography
  • Well-designed branching narrative and replayability
  • Good english localization and subtitles
Things to keep in mind
  • Game is split into base game and dlc, requiring additional purchase
  • Some forced replays and checkpoints reduce sense of freedom
  • Minor translation and pacing issues
  • Simple and limited gameplay mechanics
  • Some players find unlocking all endings tedious

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Man I Just Wanna Go Home

  • The Hungry Lamb: Traveling in the Late Ming Dynasty

  • The Crooked Man

  • Purrfect Apawcalypse: Love at Furst Bite

  • Major\Minor

  • Shardlight

  • Zelle

  • A Light in the Dark

  • Purrfect Apawcalypse: Purrgatory Furever

Hidden Gems

Less popular games with surprisingly high similarity

  • Man I Just Wanna Go Home

  • Purrfect Apawcalypse: Love at Furst Bite

  • Zelle

If you liked…

Recommendations by what you enjoyed most

  • Story

    House Party

  • Escapism

    Tell Me Why

  • Experimenting

    Love Is All Around

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Breakout 13: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Competition, Survival, Fellowship. Here, the score leans higher than usual among comparable games on Fellowship, Violence. It leans lower than usual among comparable games on Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players make choices to influence story outcomes and character relationships, showing control over decisions rather than fixed routines."

    Capsule for Hooked on You: A Dead by Daylight Dating Sim™ Hooked on You: A Dead by Daylight Dating Sim™

    "Players make meaningful choices that influence story outcomes and character relationships, though some choices lead to forced replays, limiting full freedom."

  • Competence

    Game with the same Competence vibe

    1

    "Gameplay is simple with QTEs and limited puzzles; some skill involved but mostly straightforward."

    Capsule for The Walking Dead: Michonne - A Telltale Miniseries The Walking Dead: Michonne - A Telltale Miniseries

    "Gameplay involves some QTEs and puzzle-solving, but these are generally simple and not skill-intensive."

  • Competition

    Game with the same Competition vibe

    -5

    "The game is a single-player narrative experience without competitive elements or comparison to others."

    Capsule for Bye Sweet Carole Bye Sweet Carole

    "The game is a single-player narrative experience without competitive elements."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players report multiple playthroughs to explore different endings and approaches, though some find replayability limited or tedious."

    Capsule for Interrogation: You will be deceived Interrogation: You will be deceived

    "Players engage in multiple playthroughs to explore different endings and story branches, though some find replaying tedious."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The game is a solo experience focused on individual exploration and puzzle solving."

    Capsule for Bye Sweet Carole Bye Sweet Carole

    "The game is a solo experience focused on individual decision-making."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players creatively explore different choices and story branches, but within a fixed narrative structure."

    Capsule for 428: Shibuya Scramble 428: Shibuya Scramble

    "Players creatively explore different narrative paths and outcomes, but within a fixed story framework."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; interactions are individual and narrative-driven."

    Capsule for Crime Scene Cleaner Crime Scene Cleaner

    "No evidence of exerting control over others; interactions are narrative and relationship-based."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players immerse in a fictional story world to explore emotional and social themes, providing escape from real life."

    Capsule for Tell Me Why Tell Me Why

    "Players immerse themselves in a fictional story to escape real life, engaging emotionally with the narrative."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest in story and genre, not obligation."

    Capsule for Shardlight Shardlight

    "Players engage voluntarily out of interest in story and interactive movie genre, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Encourages trying different choices and exploring multiple story branches and endings."

    Capsule for Love Is All Around Love Is All Around

    "Encourages trying different choices and exploring multiple story branches and endings."

  • Exploration

    Game with the same Exploration vibe

    3

    "Players discover new storylines, character interactions, and hidden endings through exploration of choices."

    Capsule for Love Is All Around Love Is All Around

    "Players discover new story scenes, clues, and endings through investigation and choice."

  • Expression

    Game with the same Expression vibe

    -5

    "No character customization or personal expression features."

    Capsule for Solar Flux Solar Flux

    "No character customization or personal expression beyond choice selection."

  • Fantasy

    Game with the same Fantasy vibe

    -3

    "Grounded in realistic, relatable emotional experience rather than imaginative fiction."

    Capsule for Little Man Has a Day Little Man Has a Day

    "Based on realistic and true events with grounded narrative rather than imaginative fiction."

  • Fellowship

    Game with the same Fellowship vibe

    2

    "Players feel connected to the game's community and characters, though social multiplayer is absent."

    Capsule for Wandersong Wandersong

    "Players form emotional connections with characters and discuss choices with friends, though no multiplayer."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn about the narrative structure, uncover hidden content, and develop understanding through repeated play."

    Capsule for The Stanley Parable: Ultra Deluxe The Stanley Parable: Ultra Deluxe

    "Players learn story details, character motivations, and improve understanding through replay and investigation."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention to explore and interpret story; not a background or idle game."

    Capsule for Verde Station Verde Station

    "Requires focused attention on story and choices; not a background or idle experience."

  • Intimacy

    Game with the same Intimacy vibe

    2

    "Character relationships and bonds are developed in story and gameplay, fostering emotional connections."

    Capsule for TROUBLESHOOTER: Abandoned Children TROUBLESHOOTER: Abandoned Children

    "Players build relationships with characters and experience emotional narrative bonds."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management elements present."

    Capsule for Broken Sword - Shadow of the Templars: Reforged Broken Sword - Shadow of the Templars: Reforged

    "No leadership or group management elements present."

  • Progression

    Game with the same Progression vibe

    3

    "Progression through unlocking multiple endings and story branches."

    Capsule for Notch - The Innocent LunA: Eclipsed SinnerS Notch - The Innocent LunA: Eclipsed SinnerS

    "Progression through story branches, relationship meters, and unlocking endings."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Gameplay can be tense and fast-paced, but also includes moments of flow and social enjoyment."

    Capsule for Artemis Spaceship Bridge Simulator Artemis Spaceship Bridge Simulator

    "The game has tense moments but overall pacing and music provide some flow and immersion."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual and auditory elements enhance emotional impact; not focused on high sensory stimulation or excitement."

    Capsule for STEINS;GATE STEINS;GATE

    "Visual and auditory elements are well produced and engaging, enhancing emotional impact."

  • Status
    -5

    No nearest game available

  • Story

    Game with the same Story vibe

    5

    "Strong narrative immersion with branching plots, character development, and multiple endings."

    Capsule for House Party House Party

    "Strong narrative immersion with branching plots, character development, and multiple endings."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires some planning and decision-making to unlock different story paths and endings."

    Capsule for Henchman Story Henchman Story

    "Requires some planning and decision-making to unlock different story paths and endings."

  • Thrill

    Game with the same Thrill vibe

    3

    "Tense and suspenseful moments in story create emotional thrill and engagement."

    Capsule for Rising Angels: Reborn Rising Angels: Reborn

    "Tense and suspenseful story moments create emotional thrill and engagement."

  • Value

    Game with the same Value vibe

    3

    "Generally considered a good value for price with extensive content, though some criticize DLC pricing and bugs."

    Capsule for Warhammer 40,000: Rogue Trader Warhammer 40,000: Rogue Trader

    "Generally considered good value for price and content, though some criticize DLC split."

  • Violence

    Game with the same Violence vibe

    3

    "Contains themes of abuse and violence as part of the story."

    Capsule for Her Lie I Tried To Believe Her Lie I Tried To Believe

    "Contains scenes of violence and abuse as part of the story, contributing to dramatic tension."

  • Survival

    Game with the same Survival vibe

    3

    "Themes of overcoming threats and harsh world conditions are central to the story."

    Capsule for Demonheart Demonheart

    "Story involves escaping threats and overcoming oppressive conditions."

Last update: 27/05/2026