Legend of Mortal similar games & best alternatives
Legend of Mortal
2024
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Quick resume
The game world is set in a turbulent state and the mighty Tang-Man declines. The threats from the old enemies keep coming one after another.As a nobody, will you choose either to leave yourself out of it or to fight for Tang-Man's future and turning the tide? The journey of yours,is unpredictable.
Global score
75/100
Genres
Adventure, Indie, Role-playing (RPG), Strategy
Similar games
Pros
- Engrossing and emotional story
- Multiple branching paths and endings
- Unique wuxia theme with strong narrative
- Immersive music and atmosphere
- High replay value
Cons
- Incomplete content and unfinished storylines
- Frustrating rng and save/load mechanics
- Simple and luck-based combat
- Lack of english localization
- Slow pacing and repetitive gameplay
Analysis
Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Intimacy, Story. It leans lower than usual among comparable games on Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players make meaningful decisions affecting story outcomes and character development, with freedom to choose different paths and endings."
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Competence2
"Combat is simple and somewhat luck-based, but players improve through learning mechanics and upgrading stats over multiple playthroughs."
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Competition-3
"Focus is on personal story progression and multiple endings rather than competing against other players."
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Continuation5
"Strong desire to replay for different endings and story branches; multiple playthroughs are encouraged and common."
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Cooperation-4
"Gameplay and story focus on individual character's journey with minimal multiplayer or cooperative elements."
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Creativity1
"Some customization in character development and choices, but mostly follows predefined story branches."
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Domination-4
"No evidence of exerting control or superiority over others; interactions are narrative-driven rather than power-based."
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Escapism5
"Players use the game to immerse themselves in a fictional wuxia world, escaping real-life stress and emotions."
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Expectation-4
"Players engage voluntarily out of interest in story and genre, not due to obligation or external pressure."
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Experimenting3
"Multiple branching paths and endings encourage trying new choices and exploring different story outcomes."
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Exploration3
"Players discover new story branches, endings, and character interactions through repeated playthroughs."
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Expression-2
"Limited character customization; expression mainly through narrative choices rather than visual or avatar personalization."
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Fantasy5
"Strong wuxia fantasy theme with heroic feats, martial arts, and imaginative storytelling."
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Fellowship-3
"Minimal social or community interaction; focus is on solo narrative experience."
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Growth4
"Players develop skills, knowledge of game mechanics, and character stats over multiple playthroughs."
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Health-4
"Primarily sedentary gameplay with no physical activity elements."
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Idle-3
"Requires focused attention due to story and combat; not suited for casual or background play."
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Intimacy2
"Some emotional connections with characters and story, but limited to narrative rather than real social bonding."
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Leadership-3
"No leadership or group management elements; player acts individually."
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Progression3
"Character stats and story progress accumulate over playthroughs, unlocking new endings and abilities."
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Relaxation1
"Some players find story immersive and emotionally engaging, but RNG and difficulty can cause frustration."
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Sensation2
"Enjoyment from story, music, and emotional moments, though gameplay is simple and not highly sensory stimulating."
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Status-4
"No social recognition or ranking systems; focus is on personal narrative experience."
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Story5
"Highly praised narrative with multiple branching paths, emotional depth, and immersive storytelling."
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Strategy1
"Combat involves some tactical choices but is largely simple and influenced by luck; story choices require some planning."
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Thrill3
"Risk of sudden death and unpredictable outcomes create suspense and tension during gameplay."
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Value3
"Players feel the game offers good value through deep story and replayability despite incomplete content."
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Violence2
"Combat involves fighting and death, but often with humorous or narrative context rather than gratuitous violence."
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Survival3
"Players must manage risks and avoid death through choices and character development, with many ways to fail."
Last update: 29/04/2026