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Legend of Mortal

PC (Microsoft Windows) • 2024

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Quick resume

The game world is set in a turbulent state and the mighty Tang-Man declines. The threats from the old enemies keep coming one after another.As a nobody, will you choose either to leave yourself out of it or to fight for Tang-Man's future and turning the tide? The journey of yours,is unpredictable.

Global score

75/100

Genres

Adventure, Indie, Role-playing (RPG), Strategy

Pros

  • Engrossing and emotional story
  • Multiple branching paths and endings
  • Unique wuxia theme with strong narrative
  • Immersive music and atmosphere
  • High replay value

Cons

  • Incomplete content and unfinished storylines
  • Frustrating rng and save/load mechanics
  • Simple and luck-based combat
  • Lack of english localization
  • Slow pacing and repetitive gameplay

Motivations

  • Autonomy
    4

    "Players make meaningful decisions affecting story outcomes and character development, with freedom to choose different paths and endings."

  • Competence
    2

    "Combat is simple and somewhat luck-based, but players improve through learning mechanics and upgrading stats over multiple playthroughs."

  • Competition
    -3

    "Focus is on personal story progression and multiple endings rather than competing against other players."

  • Continuation
    5

    "Strong desire to replay for different endings and story branches; multiple playthroughs are encouraged and common."

  • Cooperation
    -4

    "Gameplay and story focus on individual character's journey with minimal multiplayer or cooperative elements."

  • Creativity
    1

    "Some customization in character development and choices, but mostly follows predefined story branches."

  • Domination
    -4

    "No evidence of exerting control or superiority over others; interactions are narrative-driven rather than power-based."

  • Escapism
    5

    "Players use the game to immerse themselves in a fictional wuxia world, escaping real-life stress and emotions."

  • Expectation
    -4

    "Players engage voluntarily out of interest in story and genre, not due to obligation or external pressure."

  • Experimenting
    3

    "Multiple branching paths and endings encourage trying new choices and exploring different story outcomes."

  • Exploration
    3

    "Players discover new story branches, endings, and character interactions through repeated playthroughs."

  • Expression
    -2

    "Limited character customization; expression mainly through narrative choices rather than visual or avatar personalization."

  • Fantasy
    5

    "Strong wuxia fantasy theme with heroic feats, martial arts, and imaginative storytelling."

  • Fellowship
    -3

    "Minimal social or community interaction; focus is on solo narrative experience."

  • Growth
    4

    "Players develop skills, knowledge of game mechanics, and character stats over multiple playthroughs."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity elements."

  • Idle
    -3

    "Requires focused attention due to story and combat; not suited for casual or background play."

  • Intimacy
    2

    "Some emotional connections with characters and story, but limited to narrative rather than real social bonding."

  • Leadership
    -3

    "No leadership or group management elements; player acts individually."

  • Progression
    3

    "Character stats and story progress accumulate over playthroughs, unlocking new endings and abilities."

  • Relaxation
    1

    "Some players find story immersive and emotionally engaging, but RNG and difficulty can cause frustration."

  • Sensation
    2

    "Enjoyment from story, music, and emotional moments, though gameplay is simple and not highly sensory stimulating."

  • Status
    -4

    "No social recognition or ranking systems; focus is on personal narrative experience."

  • Story
    5

    "Highly praised narrative with multiple branching paths, emotional depth, and immersive storytelling."

  • Strategy
    1

    "Combat involves some tactical choices but is largely simple and influenced by luck; story choices require some planning."

  • Thrill
    3

    "Risk of sudden death and unpredictable outcomes create suspense and tension during gameplay."

  • Value
    3

    "Players feel the game offers good value through deep story and replayability despite incomplete content."

  • Violence
    2

    "Combat involves fighting and death, but often with humorous or narrative context rather than gratuitous violence."

  • Survival
    3

    "Players must manage risks and avoid death through choices and character development, with many ways to fail."

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    Last update: 06/03/2026