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The Letter - Horror Visual Novel

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Xbox Series X|S, Mac, PlayStation 4 • 2017

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Quick resume

When seven people fall prey to a vicious curse, they will discover that horror rests not from the shadows lurking about, but within themselves. To what ends will one go in order to survive?

Global score

86/100

Genres

Adventure, Indie, Role-playing (RPG), Visual Novel

Pros

  • Deep branching narrative with meaningful choices
  • High quality voice acting and music
  • Immersive horror atmosphere
  • Multiple character perspectives
  • Long playtime with replay value

Cons

  • Some narrative sections feel overly long or repetitive
  • Minor voice acting and audio glitches reported
  • Lack of character customization
  • Qtes can be frustrating but are optional
  • No multiplayer or social features

Motivations

  • Autonomy
    4

    "Players make numerous meaningful choices affecting story branches and character fates, indicating high control over narrative direction."

  • Competence
    1

    "Gameplay mainly involves reading and decision making with some QTEs, which are skippable and not highly skill demanding."

  • Competition
    -4

    "Focus is on personal story exploration and multiple endings without competitive or ranked elements."

  • Continuation
    5

    "High replay value with many branches and endings encourages long-term engagement and multiple playthroughs."

  • Cooperation
    -5

    "Single-player experience focused on individual narrative without multiplayer or cooperative elements."

  • Creativity
    3

    "Players creatively explore different story paths and character relationships, though within predefined narrative structures."

  • Domination
    -5

    "No evidence of exerting control over others; interactions are narrative and choice-driven without social dominance."

  • Escapism
    5

    "Strong immersive horror and narrative experience provides escape from real life through story and atmosphere."

  • Expectation
    -4

    "Players engage voluntarily driven by interest in story, horror, and visual novel mechanics without obligation."

  • Experimenting
    5

    "Extensive branching paths and butterfly effects encourage players to try new choices and explore alternate outcomes."

  • Exploration
    4

    "Players discover multiple story branches, endings, and character perspectives, fostering narrative exploration."

  • Expression
    -3

    "Limited character customization; expression mainly through choice of dialogue and decisions rather than avatar personalization."

  • Fantasy
    4

    "Supernatural horror elements and ghost story provide imaginative fiction beyond realistic experience."

  • Fellowship
    -5

    "Solo play with minimal social interaction; focus on individual narrative experience."

  • Growth
    3

    "Players learn story details, character backgrounds, and consequences of choices, supporting personal development in narrative understanding."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused reading and attention; not designed for background or casual intermittent play."

  • Intimacy
    2

    "Narrative includes romantic and friendship relationship development, fostering emotional connection."

  • Leadership
    Insufficient data
  • Progression
    4

    "Players accumulate story knowledge, unlock endings, achievements, and character relationship statuses."

  • Relaxation
    3

    "Atmospheric pacing balances tension and calm moments, allowing flow and immersion."

  • Sensation
    4

    "Strong audiovisual elements including music, voice acting, and animated visuals provide sensory stimulation."

  • Status
    -5

    "No social status or recognition systems; focus is on personal narrative experience."

  • Story
    5

    "Deep narrative immersion with multiple perspectives, branching storylines, and character-driven plot."

  • Strategy
    2

    "Requires some planning and decision making to explore different story branches and endings."

  • Thrill
    4

    "Horror elements and suspenseful moments create tension and emotional excitement."

  • Value
    4

    "Long playtime, multiple endings, and rich content provide good value for price."

  • Violence
    3

    "Contains gore and violent horror scenes as part of the narrative experience."

  • Survival
    3

    "Players make choices to keep characters alive or avoid death, engaging in survival decision making."

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    Last update: 06/03/2026