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Beyond: Two Souls similar games & best alternatives

Beyond: Two Souls

PC (Microsoft Windows), PlayStation 4, PlayStation 3 • 2020

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Quick resume

A unique psychological action thriller delivered by A-list Hollywood performances by Elliot Page and Willem Dafoe, Beyond: Two Souls takes you on a thrilling journey across the globe as you play out the remarkable life of Jodie Holmes.

Global score

88/100

Genres

Action, Adventure

Similar games

    Pros

    • Emotional and immersive story
    • High-quality graphics and voice acting
    • Multiple endings and replayability
    • Unique dual-character gameplay
    • Well-optimized pc port

    Cons

    • Clunky and unintuitive controls especially on pc
    • Limited gameplay depth and mechanical challenge
    • Linear narrative with some plot inconsistencies
    • Camera issues and fixed angles
    • Some pacing and filler sections

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Intimacy, Survival, Violence, Competition. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Expression, Exploration.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can make choices affecting the story and control two characters (Jodie and Aiden) with different gameplay styles, though the game is mostly linear and guided."

    • Competence
      -1

      "Gameplay is mostly QTEs and simple controls with limited mechanical depth; some challenge in mastering controls but overall low skill ceiling."

    • Competition
      -5

      "No competitive elements or player comparison; focus is on personal story experience."

    • Continuation
      2

      "Players report being emotionally engaged and wanting to replay for different endings, though the game length is moderate and some find controls frustrating."

    • Cooperation
      1

      "Includes a co-op mode where two players can control different characters, but primarily a single-player narrative experience."

    • Creativity
      1

      "Players can influence story outcomes and choose different paths, but gameplay and structure are mostly predefined."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; interactions are narrative-driven and cooperative."

    • Escapism
      4

      "Strong emotional and immersive story provides escape from reality and engagement with supernatural themes."

    • Expectation
      -4

      "Players engage voluntarily out of interest in story and experience, not out of obligation or pressure."

    • Experimenting
      2

      "Nonlinear story and multiple endings encourage trying different choices and exploring narrative variations."

    • Exploration
      -2

      "Game environments are varied but mostly linear and story-driven; limited open exploration."

    • Expression
      -3

      "Limited customization or personalization; players express themselves mainly through story choices."

    • Fantasy
      5

      "Strong supernatural and imaginative fiction elements with possession, afterlife, and paranormal themes."

    • Fellowship
      1

      "Some social interaction possible in co-op mode, but mostly a solitary narrative experience."

    • Growth
      3

      "Players experience character development and emotional growth through story; some skill development in mastering controls."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -3

      "Requires focused attention on story and QTEs; not designed for casual or background play."

    • Intimacy
      3

      "Emotional connections with characters and story foster deeper feelings and empathy."

    • Leadership
      -5

      "No leadership or group management roles; focus on individual narrative experience."

    • Progression
      2

      "Progression through story chapters and unlocking different endings; no item or upgrade accumulation."

    • Relaxation
      2

      "Emotional and cinematic pacing offers moments of flow and catharsis, though some tension exists in QTEs."

    • Sensation
      3

      "High-quality graphics, voice acting, and soundtrack provide sensory and emotional stimulation."

    • Status
      -5

      "No social status or recognition systems; experience is personal and narrative-focused."

    • Story
      5

      "Core focus on narrative immersion with emotional, nonlinear storytelling and multiple endings."

    • Strategy
      -3

      "Limited strategic or problem-solving gameplay; choices affect story but with constrained complexity."

    • Thrill
      1

      "Some suspense and emotional tension in story and QTEs, but mostly controlled and cinematic."

    • Value
      3

      "Players find good value in story experience and replayability, especially at sale prices."

    • Violence
      1

      "Some combat and violent scenes exist but are not the main focus; more narrative-driven than action-oriented."

    • Survival
      -2

      "Some survival elements in story but gameplay is mostly stable and scripted."

    Last update: 29/04/2026