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Car Detailing Simulator

Xbox One, Nintendo Switch, PC (Microsoft Windows) • 2022

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Quick resume

Car Detailing Simulator, you get a chance to renew any car and restore its splendor at the request of demanding customers! A nice and well-groomed vehicle can be the pride of every human being! Clean, polish and marvel at your creations in this highly realistic game where every little detail counts!

Global score

74/100

Genres

Casual, Indie, Racing, Simulator, Arcade

Pros

  • Relaxing and satisfying gameplay
  • Progression through upgrades and garage expansion
  • Realistic car detailing simulation elements
  • Developer responsiveness to feedback
  • Accessible for a wide audience

Cons

  • Repetitive and sometimes tedious tasks
  • Bugs and performance issues reported
  • Limited variety in cars and tasks
  • Clunky controls and ui
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    3

    "Players choose their own tools, cars, and upgrade paths with some freedom, though gameplay is largely task-driven."

  • Competence
    2

    "Players engage in skill-based cleaning and repair tasks with some challenge, but many tasks become repetitive and predictable."

  • Competition
    -4

    "No evidence of competitive modes or ranking; focus is on individual progression and personal pace."

  • Continuation
    2

    "Some players report long play sessions and habitual play, though others find it repetitive and disengage after a while."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or multiplayer elements."

  • Creativity
    -3

    "Limited customization; players follow predefined cleaning and repair routines with minimal creative modification."

  • Domination
    -5

    "No social dominance or power dynamics; interactions are individual and non-competitive."

  • Escapism
    3

    "Players use the game as a relaxing, stress-relieving activity to escape real-life pressures."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest and relaxation, not out of obligation or pressure."

  • Experimenting
    -2

    "Gameplay involves mostly established routines with limited exploration of new mechanics or strategies."

  • Exploration
    -3

    "Players work within known environments and tasks; limited discovery or new area exploration."

  • Expression
    -4

    "Minimal character or environment customization; mostly standardized presentation."

  • Fantasy
    -4

    "Grounded in realistic car detailing simulation without imaginative or fantastical elements."

  • Fellowship
    -5

    "No community or social features; players engage individually."

  • Growth
    3

    "Players develop skills and unlock tools progressively, though learning curve is moderate."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention on cleaning tasks; not designed for background or idle play."

  • Intimacy
    -5

    "No social or emotional relationship building; purely solo experience."

  • Leadership
    -5

    "No leadership or group management roles present."

  • Progression
    3

    "Players accumulate upgrades, tools, and garage expansions as they progress."

  • Relaxation
    4

    "Game is described as relaxing and satisfying by many players despite some bugs and repetitiveness."

  • Sensation
    2

    "Visual and auditory feedback is present but sometimes criticized for being underwhelming or repetitive."

  • Status
    -5

    "No social recognition or status systems in the game."

  • Story
    -2

    "Minimal story elements present but largely shallow and not a focus of gameplay."

  • Strategy
    -2

    "Tasks are straightforward with limited strategic depth or planning required."

  • Thrill
    -3

    "Low risk, low suspense gameplay focused on routine tasks without thrill or tension."

  • Value
    0

    "Mixed player opinions on value; some find it worth price especially on sale, others feel it lacks content and polish."

  • Violence
    -5

    "No combat or destructive elements; gameplay is constructive and restorative."

  • Survival
    -5

    "No survival or threat avoidance mechanics; stable, low-risk environment."

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    Last update: 06/03/2026