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Car Mechanic Simulator 2021

Xbox One, PlayStation 5, PC (Microsoft Windows), iOS, Xbox Series X|S, PlayStation 4, Android • 2021

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Quick resume

Work your way to a service empire. Get your hands dirty in a highly realistic simulation game that pays major attention to details. Pay a visit to a new Auction house and buy cars in various conditions. Expand your range of services by investing in a new work space and equipment.

Global score

96/100

Genres

Racing, Simulator, Indie

Pros

  • Highly detailed and realistic car mechanics
  • Addictive and immersive gameplay
  • Educational about automotive repair
  • Good progression and customization options
  • Relaxing and satisfying experience

Cons

  • Repetitive and grindy over long play
  • Lack of multiplayer or cooperative modes
  • Limited narrative and story depth
  • Some ui clunkiness and minor bugs
  • Driving physics and tuning could be improved

Motivations

  • Autonomy
    4

    "Players freely choose tasks, cars to restore, and upgrades; sandbox mode allows open-ended play and customization."

  • Competence
    4

    "Game involves skillful diagnosis, repair, and assembly of cars with increasing complexity and feedback on performance."

  • Competition
    -3

    "Focus is on personal progress and restoration; limited competitive elements mostly in optional drag racing DLC."

  • Continuation
    5

    "Highly addictive with long play sessions and habitual engagement reported by many players."

  • Cooperation
    -4

    "Primarily a single-player experience; multiplayer/co-op requested but not present."

  • Creativity
    3

    "Players can customize cars, build engines, and modify vehicles creatively especially in sandbox mode."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are individual and respectful."

  • Escapism
    4

    "Players use the game as a relaxing, immersive escape from real-life stress and problems."

  • Expectation
    -4

    "Players engage voluntarily out of personal interest and passion for cars and mechanics."

  • Experimenting
    3

    "Players explore different car builds, tuning options, and restoration approaches."

  • Exploration
    2

    "Exploration mainly involves discovering cars in junkyards, barns, and auctions, but environments are limited."

  • Expression
    3

    "Customization of cars and garages allows self-expression, though some players desire more variety."

  • Fantasy
    -3

    "Focus on realistic car mechanics and repair rather than imaginative or fictional elements."

  • Fellowship
    -4

    "Minimal social connection; community exists but gameplay is largely solo."

  • Growth
    4

    "Players learn about car mechanics, parts, and repair processes; personal skill development emphasized."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention and active engagement during repairs and tasks."

  • Intimacy
    -5

    "No close relationships or emotional sharing; interactions are individual and task-focused."

  • Leadership
    -4

    "No leadership roles; players manage their own garage but do not lead others."

  • Progression
    4

    "Clear progression through unlocking tools, upgrades, cars, and skills."

  • Relaxation
    4

    "Many players find the game relaxing and cathartic, suitable for chill sessions."

  • Sensation
    2

    "Moderate sensory stimulation from detailed visuals and sounds but not intense or thrilling."

  • Status
    -4

    "Achievements and progress are personal; little social recognition or status seeking."

  • Story
    -3

    "Minimal narrative; gameplay focuses on tasks and restoration rather than plot."

  • Strategy
    3

    "Players plan repairs, manage resources, and optimize restoration for profit and efficiency."

  • Thrill
    -4

    "Gameplay is controlled and predictable; lacks suspense or risk elements."

  • Value
    4

    "Players perceive good value for time and money; educational and entertaining."

  • Violence
    -5

    "No combat or destruction; focus on constructive repair and restoration."

  • Survival
    -5

    "Stable, low-risk environment without threats or failure penalties."

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    Last update: 06/03/2026