Electrician Simulator - First Shock similar games & best alternatives
Electrician Simulator - First Shock
2022
Related articles
Quick resume
Learn the ropes from your Dad to become an electrician. Repair and assemble sockets, panels, strips, plugs, chandeliers and even change light bulbs. Oh... and don't mix up the wires! Results might be shocking.
Global score
80/100
Genres
Adventure, Casual, Indie, Simulator
Similar games
Pros
- Realistic electrician tasks
- Engaging repair and soldering mechanics
- Relaxing and educational gameplay
- Good tutorial and user-friendly interface
- Free demo with promising potential
Cons
- Limited content in demo
- Lack of advanced electrician tools like multimeter
- No save feature in demo
- Some sensitivity and control issues
- Simplified wiring and job mechanics
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Exploration, Expression.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players can direct their own actions in wiring, repairs, and job selection, though some tasks are guided with prompts."
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Competence3
"Players engage in skillful tasks like wiring, soldering, and troubleshooting with feedback, though some mechanics are simplified."
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Competition-3
"Focus is on individual progress and personal pace; no evidence of ranked modes or player comparison."
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Continuation2
"Players express desire to keep playing and look forward to future updates, though current content is limited."
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Cooperation-4
"Gameplay centers on solo tasks and individual job completion without multiplayer or teamwork."
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Creativity2
"Some freedom in wiring and repair approaches, but constrained by game mechanics and limited customization."
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Domination-5
"No evidence of exerting control or superiority over others; interactions are individual and respectful."
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Escapism3
"Players use the game as a relaxing distraction and stress relief, enjoying immersive simulation."
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Expectation-4
"Players engage voluntarily out of personal interest and intrinsic motivation, not obligation."
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Experimenting2
"Some exploration of mechanics like soldering and wiring, though many tasks follow established routines."
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Exploration-3
"Gameplay mostly involves familiar environments and repeated locations; limited discovery."
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Expression-2
"Limited customization or personalization; mostly standardized presentation of tools and environments."
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Fantasy-4
"Focus on realistic electrician tasks and scenarios rather than imaginative or fictional elements."
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Fellowship-4
"Minimal social connection or community feeling; gameplay is primarily solo."
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Growth3
"Players learn practical skills and improve through progressively challenging jobs and tasks."
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Health-5
"No physical activity involved; sedentary gameplay typical of PC simulation games."
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Idle-4
"Requires focused attention and active engagement; not designed for background or idle play."
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Intimacy-5
"No evidence of close relationships or emotional sharing; interactions are task-focused and brief."
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Leadership-5
"No leadership roles or group management; players act independently."
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Progression3
"Players accumulate tools, complete jobs, and unlock more complex tasks, showing advancement."
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Relaxation3
"Gameplay is described as calming and therapeutic, balancing challenge with flow."
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Sensation2
"Visual and auditory elements provide moderate stimulation; some players enjoy satisfying mechanics."
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Status-5
"No social recognition or popularity mechanisms; achievements are personal and internal."
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Story1
"Some narrative elements via client emails and job context, but limited overarching plot."
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Strategy2
"Players engage in problem solving and logical thinking, though some tasks are simplified."
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Thrill-2
"Low risk and suspense; some mild tension from potential mistakes but mostly controlled situations."
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Value4
"Free demo with enjoyable content; players perceive good return on time invested."
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Violence-5
"No combat or destruction; focus on constructive and repair activities."
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Survival-4
"Stable conditions with minimal threat; no survival mechanics present."
Last update: 29/04/2026