Ship Graveyard Simulator 2: Prologue similar games & best alternatives

Ship Graveyard Simulator 2: Prologue

PC (Microsoft Windows) • 2023

Should you play it?

The Prologue is just part of the gameplay that awaits you in the full version of the game. Visit the new beach coast with the largest, biggest ship graveyard in the world, dismantle huge ship parts and collect tons of precious steel. Roll up your sleeves, it's time to get back to the business.

What works
  • Engaging and relaxing gameplay
  • Realistic ship dismantling mechanics
  • Tool upgrades and progression
  • Good graphics and sound design
  • Free prologue with substantial content
Things to keep in mind
  • Repetitive and grindy gameplay
  • Bugs and crashes reported
  • Lack of co-op or multiplayer
  • Some ui and control issues
  • Limited story and social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Electrician Simulator - First Shock

  • Cash Cleaner Simulator

  • Fresh Start Cleaning Simulator

  • Crime Scene Cleaner

  • Odyssey - The Story of Science

  • Electrician Simulator

  • Papa's Freezeria Deluxe

  • Dinosaur Fossil Hunter: Prologue

  • Lushfoil Photography Sim

Hidden Gems

Less popular games with surprisingly high similarity

  • Odyssey - The Story of Science

  • Fidget Spinner

  • CozyTyper

If you liked…

Recommendations by what you enjoyed most

  • Continuation

    Clothing Store Simulator

  • Escapism

    Forager

  • Progression

    Destination Sol

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Ship Graveyard Simulator 2: Prologue: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Story. It leans lower than usual among comparable games on Expression, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players have freedom to choose crew, ships, routes, and strategies, though some upgrade requirements impose constraints."

    Capsule for Nantucket Nantucket

    "Players have freedom to choose how to dismantle ships, use tools, and upgrade equipment, but must follow some task orders and contracts."

  • Competence

    Game with the same Competence vibe

    2

    "Gameplay involves skillful management of time and resources, but many tasks are repetitive and some players find objectives frustrating or grindy."

    Capsule for Beholder: Conductor Beholder: Conductor

    "Gameplay involves skillful dismantling and tool upgrades, but many tasks are repetitive and slow, with some players finding it grindy."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on individual progress and personal pace; no evidence of ranked modes or direct player competition."

    Capsule for Hacker Simulator Hacker Simulator

    "Focus is on personal pace and individual progress; no evidence of competitive or ranked modes."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report addictive gameplay with long sessions and habitual play."

    Capsule for Clothing Store Simulator Clothing Store Simulator

    "Many players report long play sessions and addictive gameplay despite repetitive mechanics."

  • Cooperation

    Game with the same Cooperation vibe

    -3

    "Primarily single-player experience; some desire for co-op expressed but not implemented."

    Capsule for Atomicrops Atomicrops

    "Currently single-player focused; some players suggest co-op would improve experience but not present."

  • Creativity

    Game with the same Creativity vibe

    1

    "Players can explore and clean in any order, but there is no building or customization; creativity is limited to exploration and approach."

    Capsule for Project Shoreline Project Shoreline

    "Players can choose dismantling order and strategies, but limited creative building or modification."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control or superiority over others; gameplay is solitary and non-confrontational."

    Capsule for Blocks That Matter Blocks That Matter

    "No evidence of exerting control or superiority over others; gameplay is solitary and non-confrontational."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players use the game as a relaxing, immersive distraction from real life."

    Capsule for Forager Forager

    "Players use the game as a relaxing, immersive distraction from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, not obligation."

    Capsule for Marvel’s Spider-Man Remastered Marvel’s Spider-Man Remastered

    "Players engage voluntarily out of interest and enjoyment, not obligation."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Some experimentation with tool upgrades and dismantling order, but gameplay loop is repetitive."

    Capsule for Ship Graveyard Simulator 2 Ship Graveyard Simulator 2

    "Some experimentation with dismantling order and tool use, but overall routines dominate."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some discovery of story elements and environmental details, but mostly confined to known ship environments."

    Capsule for Mouthwashing Mouthwashing

    "Limited exploration of ship interiors and parts; mostly known environments with some discovery of valuable items."

  • Expression

    Game with the same Expression vibe

    -3

    "Limited customization or personalization; focus is on interaction rather than self-expression."

    Capsule for A Simple job A Simple job

    "Minimal customization or personalization; focus is on dismantling rather than self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    -4

    "Game simulates realistic ship dismantling scenarios without fictional or mythical elements."

    Capsule for Ship Graveyard Simulator 2 Ship Graveyard Simulator 2

    "Game simulates realistic ship dismantling with plausible scenarios and tools."

  • Fellowship

    Game with the same Fellowship vibe

    -4

    "No social or community features; mostly solo play."

    Capsule for Soccer Manager 2020 Soccer Manager 2020

    "No social or community features; mostly solo play."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop skills and upgrade tools progressively, showing clear personal growth in gameplay."

    Capsule for Prison Escape Simulator: Dig Out Prison Escape Simulator: Dig Out

    "Players develop skills in dismantling and upgrade tools, showing personal development."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity or health-related features."

    Capsule for DRAGON BALL Z: KAKAROT DRAGON BALL Z: KAKAROT

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires player attention and interaction; no background or idle gameplay."

    Capsule for Friendly Fire Friendly Fire

    "Requires continuous attention and interaction; no background or idle gameplay."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building; isolated gameplay."

    Capsule for Five Nights at Freddy's 3 Five Nights at Freddy's 3

    "No social or emotional relationship building; isolated gameplay."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; player acts alone."

    Capsule for Alien Shooter 2 Conscription Alien Shooter 2 Conscription

    "No leadership or management roles; player acts alone."

  • Progression

    Game with the same Progression vibe

    4

    "Clear progression through acquiring better ships, weapons, and upgrades."

    Capsule for Destination Sol Destination Sol

    "Clear progression via tool upgrades, contracts, and dismantling bigger ships."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Many players describe the game as calming and zen-like despite its difficulty."

    Capsule for Absolute Drift Absolute Drift

    "Many players find the gameplay relaxing and zen-like despite some repetitive elements."

  • Sensation

    Game with the same Sensation vibe

    2

    "Visual and audio feedback is functional but not highly stimulating; some players find it pleasant."

    Capsule for Underminer Underminer

    "Visual and auditory feedback is good but not intense; some players find it calming."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or status systems present."

    Capsule for Resident Evil 7 Biohazard Resident Evil 7 Biohazard

    "No social recognition or status systems present."

  • Story

    Game with the same Story vibe

    1

    "Some narrative elements and contracts exist, but overall story is minimal and functional."

    Capsule for Beer Factory - Prologue Beer Factory - Prologue

    "Some narrative elements and contracts exist but story is minimal and not central."

  • Strategy

    Game with the same Strategy vibe

    2

    "Some planning and resource management involved, but overall gameplay is straightforward."

    Capsule for Tiny Rails Tiny Rails

    "Players plan dismantling order and resource management, but overall gameplay is straightforward."

  • Thrill

    Game with the same Thrill vibe

    -3

    "Low risk and tension; gameplay is calm and predictable."

    Capsule for LEGO® Worlds LEGO® Worlds

    "Low risk and tension; gameplay is calm and predictable."

  • Value

    Game with the same Value vibe

    3

    "Players perceive good value for time spent due to engaging gameplay, replayability, and content variety."

    Capsule for Ghostrunner 2 Ghostrunner 2

    "Players perceive good value in time spent, especially given free prologue and engaging gameplay."

  • Violence

    Game with the same Violence vibe

    -4

    "Focus is on cleaning and restoring order rather than engaging in violence or destruction."

    Capsule for Crime Scene Cleaner Crime Scene Cleaner

    "No combat or destructive violence; focus on dismantling and recycling."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival or threat elements; stable and safe gameplay environment."

    Capsule for Master Of Pottery Master Of Pottery

    "No survival or threat elements; stable and safe gameplay environment."

Last update: 01/06/2026