Automation - The Car Company Tycoon Game similar games & best alternatives
Automation - The Car Company Tycoon Game
2015
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Quick resume
Make your dream cars a reality with Automation’s unparalleled car and engine design tools. Gain a competitive edge through smart engineering and business decisions to help you build an automotive empire. Will you become an industry leader, or just a footnote in automotive history?
Global score
94/100
Genres
Indie, Racing, Simulator, Strategy, Early Access
Pros
- Extensive car and engine customization
- Realistic and educational simulation
- Ability to export cars to beamng.drive
- Active development and modding community
- Deep and engaging sandbox gameplay
Cons
- Steep learning curve
- Campaign mode is underdeveloped and confusing
- Performance issues and bugs reported
- Limited engine types and features currently
- Ui can be clunky and unintuitive
Motivations
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Autonomy5
"Players have full control over designing every aspect of cars and engines, with extensive customization and freedom."
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Competence4
"The game involves complex technical challenges in engine and car design, requiring skill and learning to master."
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Competition-2
"While there is a campaign and community challenges, most play is sandbox and personal creativity without direct competition."
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Continuation4
"Players report long play sessions and high engagement, with many hours spent designing and iterating cars."
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Cooperation1
"Some community interaction via forums and Discord, but gameplay is mostly individual creation."
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Creativity5
"Strong emphasis on creative design and customization of cars, engines, and aesthetics."
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Domination-3
"Interactions are generally collaborative or individual; no evidence of dominance or power over others."
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Escapism3
"Players use the game as a relaxing, immersive hobby to escape real life through creative engineering."
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Expectation-4
"Players engage voluntarily out of personal interest and passion for cars and design, not obligation."
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Experimenting5
"The game encourages extensive experimentation with engine parameters, car bodies, and configurations."
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Exploration2
"Players explore many design options and workshop mods, though the game world itself is static."
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Expression5
"High level of self-expression through car and engine design, visual customization, and modding."
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Fantasy1
"While based on realistic engineering, players can create improbable or exaggerated vehicles."
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Fellowship1
"Some community identity and sharing exists, but gameplay is largely solitary."
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Growth4
"Players learn automotive engineering concepts and improve skills over time."
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Health-5
"The game is sedentary with no physical activity involved."
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Idle-4
"Requires focused attention and active engagement in design and tuning."
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Intimacy-4
"Social interactions are limited and surface-level, mostly through forums and Discord."
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Leadership-3
"No evidence of player leadership roles; players manage their own companies individually."
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Progression3
"Players progress by unlocking technologies, improving designs, and expanding companies."
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Relaxation3
"Many players find the game relaxing and therapeutic despite its complexity."
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Sensation2
"Visuals and audio are decent but not highly stimulating; focus is on technical detail."
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Status-3
"Achievements and creations are mostly personal; limited social recognition or ranking."
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Story-4
"The game lacks a narrative focus; story mode is minimal and underdeveloped."
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Strategy4
"Designing cars and managing companies requires strategic thinking and problem solving."
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Thrill-2
"Gameplay is low risk and predictable; thrill is low compared to action games."
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Value3
"Players feel the game offers good value especially when paired with BeamNG.drive."
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Violence-5
"Gameplay focuses on constructive design and engineering, no combat or destruction."
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Survival-5
"No survival or threat elements; stable and safe gameplay environment."
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Last update: 06/03/2026