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Automation - The Car Company Tycoon Game similar games & best alternatives

Automation - The Car Company Tycoon Game

PC (Microsoft Windows) • 2015

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Quick resume

Make your dream cars a reality with Automation’s unparalleled car and engine design tools. Gain a competitive edge through smart engineering and business decisions to help you build an automotive empire. Will you become an industry leader, or just a footnote in automotive history?

Global score

94/100

Genres

Indie, Racing, Simulator, Strategy, Early Access

Similar games

    Pros

    • Extensive car and engine customization
    • Realistic and educational simulation
    • Ability to export cars to beamng.drive
    • Active development and modding community
    • Deep and engaging sandbox gameplay

    Cons

    • Steep learning curve
    • Campaign mode is underdeveloped and confusing
    • Performance issues and bugs reported
    • Limited engine types and features currently
    • Ui can be clunky and unintuitive

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Fantasy, Violence, Story, Thrill. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      5

      "Players have full control over designing every aspect of cars and engines, with extensive customization and freedom."

    • Competence
      4

      "The game involves complex technical challenges in engine and car design, requiring skill and learning to master."

    • Competition
      -2

      "While there is a campaign and community challenges, most play is sandbox and personal creativity without direct competition."

    • Continuation
      4

      "Players report long play sessions and high engagement, with many hours spent designing and iterating cars."

    • Cooperation
      1

      "Some community interaction via forums and Discord, but gameplay is mostly individual creation."

    • Creativity
      5

      "Strong emphasis on creative design and customization of cars, engines, and aesthetics."

    • Domination
      -3

      "Interactions are generally collaborative or individual; no evidence of dominance or power over others."

    • Escapism
      3

      "Players use the game as a relaxing, immersive hobby to escape real life through creative engineering."

    • Expectation
      -4

      "Players engage voluntarily out of personal interest and passion for cars and design, not obligation."

    • Experimenting
      5

      "The game encourages extensive experimentation with engine parameters, car bodies, and configurations."

    • Exploration
      2

      "Players explore many design options and workshop mods, though the game world itself is static."

    • Expression
      5

      "High level of self-expression through car and engine design, visual customization, and modding."

    • Fantasy
      1

      "While based on realistic engineering, players can create improbable or exaggerated vehicles."

    • Fellowship
      1

      "Some community identity and sharing exists, but gameplay is largely solitary."

    • Growth
      4

      "Players learn automotive engineering concepts and improve skills over time."

    • Health
      -5

      "The game is sedentary with no physical activity involved."

    • Idle
      -4

      "Requires focused attention and active engagement in design and tuning."

    • Intimacy
      -4

      "Social interactions are limited and surface-level, mostly through forums and Discord."

    • Leadership
      -3

      "No evidence of player leadership roles; players manage their own companies individually."

    • Progression
      3

      "Players progress by unlocking technologies, improving designs, and expanding companies."

    • Relaxation
      3

      "Many players find the game relaxing and therapeutic despite its complexity."

    • Sensation
      2

      "Visuals and audio are decent but not highly stimulating; focus is on technical detail."

    • Status
      -3

      "Achievements and creations are mostly personal; limited social recognition or ranking."

    • Story
      -4

      "The game lacks a narrative focus; story mode is minimal and underdeveloped."

    • Strategy
      4

      "Designing cars and managing companies requires strategic thinking and problem solving."

    • Thrill
      -2

      "Gameplay is low risk and predictable; thrill is low compared to action games."

    • Value
      3

      "Players feel the game offers good value especially when paired with BeamNG.drive."

    • Violence
      -5

      "Gameplay focuses on constructive design and engineering, no combat or destruction."

    • Survival
      -5

      "No survival or threat elements; stable and safe gameplay environment."

    Last update: 29/04/2026