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Climbey

SteamVR, PC (Microsoft Windows) • 2022

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Quick resume

Climbey is a VR-only climbing game! The goal is to climb to the finish as fast as you can, avoiding obstacles and trying not to fall along the way.

Global score

91/100

Genres

Racing, Simulator

Pros

  • Engaging and immersive vr climbing mechanics
  • Strong multiplayer cooperation and competition
  • Extensive user-generated content via workshop and level editor
  • Active and friendly community with developer support
  • Provides physical workout and skill growth

Cons

  • Simple graphics and minimal narrative
  • Steep learning curve for jumping mechanics
  • Multiplayer population can be low at times
  • Some levels feel repetitive or poorly designed
  • Early access bugs and occasional technical issues

Motivations

  • Autonomy
    4

    "Players have high control over their movement, climbing, jumping, and can choose their own paths and strategies in levels and multiplayer."

  • Competence
    4

    "The game has a learning curve with challenging jumping and climbing mechanics that reward skill improvement and mastery."

  • Competition
    3

    "Includes multiplayer races and leaderboards, encouraging players to compare performance, though also supports casual play."

  • Continuation
    4

    "High replayability due to Steam Workshop content, multiplayer, and frequent updates encourage long-term engagement."

  • Cooperation
    4

    "Multiplayer mode supports cooperative mechanics like grabbing hands to help each other climb and shared challenges."

  • Creativity
    5

    "Strong creativity support with built-in VR level editor, Steam Workshop integration, and tools for custom map creation."

  • Domination
    -2

    "Multiplayer emphasizes cooperation and shared fun rather than dominance or power over others."

  • Escapism
    4

    "Immersive VR experience that provides physical and mental escape from real life through engaging climbing gameplay."

  • Expectation
    -4

    "Players engage voluntarily out of intrinsic interest and enjoyment rather than obligation or external pressure."

  • Experimenting
    4

    "Players experiment with movement mechanics, jumping techniques, and level traversal strategies to improve."

  • Exploration
    3

    "Players explore many user-created levels and custom environments, discovering new challenges and secrets."

  • Expression
    3

    "Some avatar customization and cosmetic options exist, along with ability to change skyboxes for personal expression."

  • Fantasy
    -1

    "While somewhat stylized, the game focuses on plausible climbing and parkour mechanics rather than fantastical elements."

  • Fellowship
    4

    "Strong community presence with multiplayer, cooperative play, and active developer engagement fostering social bonds."

  • Growth
    4

    "Players develop physical skills, climbing techniques, and game knowledge over time, improving performance."

  • Health
    4

    "Physical activity through arm swinging, climbing, and jumping provides a workout and promotes fitness."

  • Idle
    -3

    "Requires active physical engagement and continuous attention; not suited for passive or background play."

  • Intimacy
    2

    "Multiplayer supports friendly social interactions and cooperation, though not focused on deep emotional connections."

  • Leadership
    1

    "Some informal leadership in multiplayer cooperative play, but mostly shared and balanced interactions."

  • Progression
    3

    "Players progress through levels, improve skills, and unlock or create new content, showing growth and achievement."

  • Relaxation
    2

    "Offers moments of flow and satisfaction, though some frustration and physical exertion can reduce relaxation."

  • Sensation
    3

    "Engaging VR visuals, immersive audio, and physical movement provide stimulating sensory experiences."

  • Status
    2

    "Some social recognition through multiplayer and leaderboards, but not a primary focus of the game."

  • Story
    -5

    "No narrative or plot; gameplay is context-free climbing and platforming challenges."

  • Strategy
    3

    "Players use planning and problem solving to navigate levels and optimize movement and jumps."

  • Thrill
    3

    "Excitement and tension arise from challenging jumps, heights, and multiplayer competition."

  • Value
    4

    "High perceived value due to low price, extensive content, workshop support, and multiplayer features."

  • Violence
    -5

    "No combat or destruction; gameplay focuses on constructive climbing and cooperative movement."

  • Survival
    1

    "Some challenge in avoiding falls and failures, but no traditional survival mechanics or resource management."

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    Last update: 06/03/2026