Redmatch 2 similar games & best alternatives

Redmatch 2

PC (Microsoft Windows), Linux, Mac • 2021

Should you play it?

A free fast-paced online multiplayer FPS with grapple hooks where you upgrade your stats with kills!

What works
  • Fun and addictive gameplay
  • Innovative grappling movement
  • Customizable matches and maps
  • Low system requirements
  • Free to play
Things to keep in mind
  • Small player base at times
  • Presence of hackers and toxic players
  • Limited weapon variety
  • Basic graphics
  • Some bugs and occasional lag

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • BLOCKPOST LEGACY

  • Red Eclipse

  • Soldat

  • A Few Quick Matches

  • Reflex Arena

  • Pixel Strike 3D

  • Splitgate

  • Fistful of Frags

  • Banana Shooter

Hidden Gems

Less popular games with surprisingly high similarity

  • Soldat 2

  • AQtion

  • Toaster Arena

If you liked…

Recommendations by what you enjoyed most

  • Value

    Slappyball

  • Autonomy

    Robot Roller-Derby Disco Dodgeball

  • Competence

    Sky Noon

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Redmatch 2: A very typical example of its motivational profile. Motivations that often define this kind of title include Competition, Fellowship, Status, Cooperation. Here, the score leans higher than usual among comparable games on Expression. It leans lower than usual among comparable games on Story, Fantasy.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to choose game modes, customize robots, create custom matches with many settings, and direct their own play style."

    Capsule for Robot Roller-Derby Disco Dodgeball Robot Roller-Derby Disco Dodgeball

    "Players have freedom to customize match settings, create custom lobbies, and modify gameplay parameters, allowing control over their experience."

  • Competence

    Game with the same Competence vibe

    4

    "The game has a high skill ceiling with complex grappling mechanics, aiming, and strategic use of weapons and abilities."

    Capsule for Sky Noon Sky Noon

    "The game has a high skill ceiling with advanced movement mechanics like grappling hooks and requires aiming skill; players report improving aim and mastering movement."

  • Competition

    Game with the same Competition vibe

    4

    "Includes ranked modes, leaderboards, and competitive multiplayer matches with skill-based matchmaking."

    Capsule for BRAIN / OUT BRAIN / OUT

    "Includes leaderboards, ranked modes, and competitive multiplayer matches where players compare skills and compete for kills and ranks."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report long play sessions and repeated returns; some mention addiction and habitual play."

    Capsule for Zero Hour Zero Hour

    "Players report habitual play, achievement hunting, and long play sessions; some mention addiction and returning frequently."

  • Cooperation

    Game with the same Cooperation vibe

    1

    "Mainly competitive multiplayer; some modes support team deathmatch, but cooperation is limited and mostly individual play."

    Capsule for SkyDrift SkyDrift

    "Mostly multiplayer deathmatch style gameplay with some team modes; cooperation exists but is not the main focus."

  • Creativity

    Game with the same Creativity vibe

    4

    "Supports workshop maps, modifiers, and cosmetic customization, encouraging player creativity and content creation."

    Capsule for Golf Gang Golf Gang

    "Supports custom maps, skins, and game modifiers via Steam Workshop, enabling player creativity and customization."

  • Domination

    Game with the same Domination vibe

    2

    "Some reports of toxic multiplayer behavior and power abuse by admins, but also balanced competitive play."

    Capsule for Call of Duty®: Black Ops Call of Duty®: Black Ops

    "Some reports of players dominating lobbies and others being banned for high skill; occasional toxic behavior but balanced by community moderation."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a relaxing, low-stress distraction and mental break from real life."

    Capsule for 100 hidden fish 100 hidden fish

    "Players use the game as a fun distraction and stress relief; described as a chill, mindless, and addictive break from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Engagement is voluntary and driven by intrinsic interest and fun rather than obligation or pressure."

    Capsule for Get Stuffed! Get Stuffed!

    "Engagement is voluntary and driven by intrinsic interest and fun rather than obligation or pressure."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with movement mechanics, building modes, and custom maps, exploring new gameplay possibilities."

    Capsule for Murder Miners Murder Miners

    "Players experiment with movement mechanics, grappling hooks, custom game modes, and map settings."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some exploration of maps and custom content, but mostly familiar arenas."

    Capsule for Half-Life Deathmatch: Source Half-Life Deathmatch: Source

    "Some exploration of custom maps and secrets, but mostly focused on multiplayer arenas rather than open exploration."

  • Expression

    Game with the same Expression vibe

    4

    "Customization of characters, skins, and visual effects allows for player self-expression."

    Capsule for Entropy Survivors Entropy Survivors

    "Customization of characters, skins, and game settings allows for player self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    -2

    "The game features cartoonish, simple graphics and physics-based gameplay grounded in plausible mechanics rather than fantasy."

    Capsule for DDNet DDNet

    "The game has simple, stylized graphics and playful characters (beans) but is grounded in shooter mechanics without heavy fantasy elements."

  • Fellowship

    Game with the same Fellowship vibe

    3

    "Community play via multiplayer and Discord; players enjoy social interaction with friends."

    Capsule for Village Feud Village Feud

    "Community and Discord servers exist; players enjoy socializing and playing with friends, though some toxicity is reported."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop aiming, movement, and strategic skills; the game rewards learning and mastery over time."

    Capsule for Krunker Krunker

    "Players develop aiming skills, movement mastery, and learn game mechanics over time."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; typical sedentary gaming experience."

    Capsule for Split Fiction Split Fiction

    "No physical activity involved; typical sedentary gaming experience."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires active focus and continuous attention due to fast-paced gameplay and skill demands."

    Capsule for Krunker Krunker

    "Requires active attention and focus due to fast-paced gameplay and skill demands."

  • Intimacy

    Game with the same Intimacy vibe

    1

    "Some social interaction and community bonding, but mostly surface-level connections."

    Capsule for Valgrave: Immortal Plains Valgrave: Immortal Plains

    "Some social interaction and community bonding, but mostly casual and surface-level connections."

  • Leadership

    Game with the same Leadership vibe

    1

    "Some players host games and organize sessions; limited evidence of strong leadership roles."

    Capsule for J-Jump Arena J-Jump Arena

    "Some players host custom lobbies and moderate games, but leadership roles are limited."

  • Progression

    Game with the same Progression vibe

    3

    "Players unlock characters, skins, and upgrades; leveling and achievements provide progression."

    Capsule for BLACK CLOVER: QUARTET KNIGHTS BLACK CLOVER: QUARTET KNIGHTS

    "Players accumulate upgrades and unlock cosmetics; achievements provide goals but no deep RPG progression."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "The game offers fun and flow but also involves fast-paced action and some tension."

    Capsule for Gear Up Gear Up

    "Described as a chill and fun game, though fast-paced action can create some tension."

  • Sensation

    Game with the same Sensation vibe

    3

    "Enjoyable gunplay, sound effects, and fast-paced action provide sensory stimulation and excitement."

    Capsule for Project Hardline Project Hardline

    "Fast-paced, exciting gunplay and movement provide sensory stimulation and emotional fun."

  • Status

    Game with the same Status vibe

    2

    "Leaderboards and rankings provide recognition; some players value social status within the community."

    Capsule for Gunheart Gunheart

    "Leaderboards and ranks provide social recognition; some players seek status but community is small."

  • Story

    Game with the same Story vibe

    -5

    "No narrative or story elements; purely multiplayer arena gameplay."

    Capsule for Impact Point Impact Point

    "No story or narrative elements; purely multiplayer arena shooter."

  • Strategy

    Game with the same Strategy vibe

    2

    "Requires tactical positioning and movement planning, but primarily reflex-based rather than deep strategy."

    Capsule for Ratz Instagib Ratz Instagib

    "Requires tactical use of movement and positioning, but mostly fast reflexes and aiming rather than deep strategy."

  • Thrill

    Game with the same Thrill vibe

    3

    "Fast-paced combat and suspenseful moments provide excitement and adrenaline."

    Capsule for Strinova Strinova

    "Fast-paced combat and grappling create moments of suspense and excitement."

  • Value

    Game with the same Value vibe

    5

    "Free to play with good content; players feel high value for time invested."

    Capsule for Slappyball Slappyball

    "Free to play with extensive content and customization; players feel good value for time invested."

  • Violence

    Game with the same Violence vibe

    3

    "Combat-focused gameplay with emphasis on fighting and defeating opponents; stylized violence."

    Capsule for BlazBlue Centralfiction BlazBlue Centralfiction

    "Shooter game with combat and kills, but stylized and non-realistic violence."

  • Survival

    Game with the same Survival vibe

    1

    "Players try to avoid death in combat but no survival mechanics like resource management or persistent threats."

    Capsule for Zero G Arena Zero G Arena

    "Players avoid death in matches but no survival mechanics or resource management."

Last update: 01/06/2026