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Trove similar games & best alternatives

Trove

PC (Microsoft Windows), Mac, Xbox One, PlayStation 4, Nintendo Switch • 2015

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Quick resume

Grab your friends, hone your blades, and set off for an epic procedurally generated adventure in Trove! Battle the Shadow in realms filled with dungeons and items created by your fellow players. Whether hunting treasure or building realms of your own, it’s never been this good to be square!

Global score

80/100

Genres

Action, Adventure, Casual, Massively Multiplayer, Role-playing (RPG), Free To Play, Platform, Hack and slash/Beat 'em up

Similar games

    Pros

    • Free to play with extensive content
    • Strong social and cooperative features
    • High creativity and customization
    • Varied classes and engaging combat
    • Frequent updates and active community

    Cons

    • Long queue times and server lag
    • Grindy endgame progression
    • Language barrier for non-english speakers
    • Limited pvp and competitive modes
    • Some repetitive gameplay elements

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Cooperation, Fellowship, Intimacy, Leadership. Here, the score leans higher than usual among comparable games on Status, Leadership, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to choose classes, build and move their own houses, explore worlds, and customize characters extensively."

    • Competence
      3

      "Game involves skillful combat, dungeon raids, crafting, and mastery progression with increasing challenge, though some grind is repetitive."

    • Competition
      1

      "Some PvP modes exist but are limited; most gameplay focuses on personal progression and cooperative play rather than direct competition."

    • Continuation
      4

      "Highly addictive with long play sessions and habitual grinding; many players report hundreds to thousands of hours invested."

    • Cooperation
      4

      "Strong emphasis on clubs (guilds), group dungeon raids, and social interaction; cooperation is encouraged and rewarding."

    • Creativity
      5

      "Extensive building system with movable personal houses and club worlds; players can create and customize many in-game elements."

    • Domination
      -3

      "Interactions are mostly cooperative and balanced; no strong evidence of dominance or power imposition among players."

    • Escapism
      5

      "Players use the game as a fun, colorful escape with social bonding, creative expression, and immersive adventures."

    • Expectation
      -4

      "Players engage voluntarily for fun and social reasons; some pressure from grind but mostly intrinsic motivation."

    • Experimenting
      3

      "Players try different classes, abilities, and building designs; some routine grinding but also exploration of new content."

    • Exploration
      4

      "Large variety of biomes, dungeons, and worlds with procedural generation encourage discovery and curiosity."

    • Expression
      5

      "High level of character and item customization; players can express individuality through skins, mounts, and housing."

    • Fantasy
      4

      "Game features imaginative voxel worlds, dragons, magic classes, and fantasy-themed biomes and enemies."

    • Fellowship
      5

      "Strong community focus with clubs, social events, and cooperative gameplay fostering a sense of belonging."

    • Growth
      4

      "Players learn game mechanics, improve skills, and develop mastery ranks over long-term play."

    • Health
      -4

      "Primarily sedentary gameplay with long sessions and some reports of excessive queue times and lag."

    • Idle
      -3

      "Requires focused attention during combat and crafting; not designed for casual or background play."

    • Intimacy
      3

      "Players form friendships and social bonds within clubs and groups, though not necessarily close emotional relationships."

    • Leadership
      3

      "Club leaders and experienced players guide groups and organize activities; leadership roles exist but shared."

    • Progression
      5

      "Strong emphasis on leveling, gear upgrading, mastery rank, and collecting items and mounts."

    • Relaxation
      2

      "Gameplay can be relaxing and fun but also involves grind and occasional frustration from queues and lag."

    • Sensation
      3

      "Colorful voxel graphics and sound effects provide sensory enjoyment; some players find it visually appealing."

    • Status
      2

      "Players gain recognition through rare items, mastery rank, and club status, though not highly competitive."

    • Story
      1

      "Some lore and narrative elements exist but gameplay is mostly activity-focused with limited story immersion."

    • Strategy
      2

      "Combat and dungeon runs require some planning and skill, but overall gameplay is straightforward with limited complexity."

    • Thrill
      2

      "Some thrill from boss fights and dungeon challenges, but overall controlled and predictable gameplay."

    • Value
      4

      "Free-to-play with frequent updates and large content; players feel good return on time invested despite grind."

    • Violence
      2

      "Combat involves defeating enemies and bosses but is cartoonish and non-gratuitous; also significant building and crafting."

    • Survival
      1

      "Some survival elements in avoiding death in dungeons but generally stable conditions with respawns and potions."

    Last update: 29/04/2026