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Crazy Machines 3

PC (Microsoft Windows) • 2016

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Quick resume

Crazy Machines 3 is the latest, greatest, most amazing and craziest part of the series and fascinates once more with physic-based puzzles. Build your own crazy machines and share your awesomeness across the world thanks to the Steam® Workshop.

Global score

94/100

Genres

Simulator, Strategy, Indie, Puzzle

Pros

  • Robust and creative level editor
  • Challenging and varied puzzles
  • Nostalgic appeal and engaging physics
  • Extensive community workshop content
  • Relaxing music and atmosphere

Cons

  • Some puzzles require precise placement causing frustration
  • Limited narrative and social interaction
  • Occasional physics quirks and bugs
  • Repetitive mechanics in some levels
  • No multiplayer or cooperative gameplay

Motivations

  • Autonomy
    4

    "Players have freedom to build and experiment with machines, create custom levels and parts, and solve puzzles in multiple ways."

  • Competence
    3

    "Puzzles range from easy to very challenging, requiring skillful problem solving and precise placement of parts."

  • Competition
    -3

    "Focus is on individual puzzle solving and creativity; limited competitive elements mainly through community challenges."

  • Continuation
    4

    "Many players report long sessions, extended engagement via workshop content and level editor."

  • Cooperation
    -4

    "Gameplay is primarily single-player puzzle solving with minimal direct cooperation."

  • Creativity
    5

    "Robust level editor and custom part creation encourage extensive creative experimentation."

  • Domination
    -5

    "No evidence of dominance or power over others; interactions are equal and collaborative."

  • Escapism
    3

    "Players use the game as a relaxing, stress-relieving mental exercise and nostalgic escape."

  • Expectation
    -4

    "Engagement driven by intrinsic interest, nostalgia, and personal enjoyment rather than obligation."

  • Experimenting
    5

    "Strong emphasis on trying new contraption designs, tinkering with physics, and exploring mechanics."

  • Exploration
    2

    "Some exploration of new puzzle solutions and user-created content, but mostly within known environments."

  • Expression
    4

    "Customization of machines, parts, and levels allows for personal expression and creativity."

  • Fantasy
    -2

    "Grounded in realistic physics and plausible mechanisms rather than imaginative fiction."

  • Fellowship
    -3

    "Community sharing exists but gameplay is mostly solitary with limited social interaction."

  • Growth
    4

    "Players develop problem-solving skills, creativity, and understanding of physics concepts."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -3

    "Requires focused attention and thoughtful engagement rather than casual or background play."

  • Intimacy
    -5

    "No evidence of close social or emotional relationships formed through gameplay."

  • Leadership
    -5

    "No leadership or authoritative roles; players act independently or collaboratively without hierarchy."

  • Progression
    3

    "Progression through levels and unlocking new puzzles, plus creation and sharing of content."

  • Relaxation
    3

    "Many players find the game relaxing with soothing music and satisfying puzzle solving."

  • Sensation
    2

    "Enjoyable visual and auditory feedback but not highly intense sensory stimulation."

  • Status
    -4

    "Little focus on social recognition or status; achievements are personal and community is casual."

  • Story
    -3

    "Minimal narrative focus; gameplay centers on puzzles and mechanics rather than story."

  • Strategy
    4

    "Requires logical thinking, planning, and problem solving to design effective machines."

  • Thrill
    -2

    "Low risk and suspense; gameplay is calm and methodical rather than thrilling."

  • Value
    4

    "Players report high value for price, especially with workshop content and replayability."

  • Violence
    -4

    "Focus on constructive building and puzzle solving rather than combat or destruction."

  • Survival
    -5

    "No survival or threat avoidance elements; stable puzzle environments."

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    Last update: 06/03/2026