Mars Power Industries Deluxe similar games & best alternatives

Mars Power Industries Deluxe

PC (Microsoft Windows), Linux, Mac, Xbox One • 2019

Should you play it?

Mysterious puzzle inspired by 2001:Space Odyssey. Manage resources, solve challenging puzzles and uncover what lies beneath the surface! Year after year, strange happenings plague our tiny colony, darkness devours Mars. Your job as an Electrician? Bring light where darkness reigns!

What works
  • Relaxing and accessible puzzle gameplay
  • Well-designed progressive mechanics
  • Pleasant pixel art and music
  • Good value for price
  • Ample content with bonus levels and collectibles
Things to keep in mind
  • Minimal and unclear story
  • Ui and controls sometimes clunky
  • Some puzzles rely on trial and error
  • Short overall playtime
  • Lack of replay value after completion

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • CrossCells

  • Tales of the Orient: The Rising Sun

  • Tiny Room Stories: Town Mystery

  • Escape From Mystwood Mansion

  • Alice's Patchwork

  • Logiart Grimoire

  • Feed All Monsters

  • Glass Masquerade 2: Illusions

  • Linelith

Hidden Gems

Less popular games with surprisingly high similarity

  • Tales of the Orient: The Rising Sun

  • Alice's Patchwork

  • Logiart Grimoire

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Hyper Chess

  • Relaxation

    Voxelgram

  • Value

    Roboquest VR

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Mars Power Industries Deluxe: A very typical example of its motivational profile. Motivations that often define this kind of title include Violence, Fantasy, Story, Thrill. Here, the score leans higher than usual among comparable games on Fantasy, Story. It leans lower than usual among comparable games on Expression.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to make multiple moves in real time without turn restrictions, allowing personal strategic choices and control."

    Capsule for Hyper Chess Hyper Chess

    "Players have freedom to place power nodes strategically on a grid with no timers or penalties, allowing undoing moves and personal pacing."

  • Competence

    Game with the same Competence vibe

    3

    "Puzzles require logical thinking and problem solving, providing a sense of skill and accomplishment."

    Capsule for J.U.L.I.A.: Among the Stars J.U.L.I.A.: Among the Stars

    "Puzzles require logical thinking and planning with increasing complexity, providing a satisfying sense of accomplishment."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on individual experience and personal puzzle solving without any multiplayer or leaderboard competition."

    Capsule for s.p.l.i.t s.p.l.i.t

    "Focus is on individual puzzle solving without any multiplayer or leaderboard competition."

  • Continuation

    Game with the same Continuation vibe

    2

    "Players often engage in several hours of play and some replay puzzles or bonus content, but overall game is short and linear."

    Capsule for The Last Dream: Developer's Edition The Last Dream: Developer's Edition

    "Players tend to engage in multiple levels and bonus content, but the game is relatively short and can be completed in a few hours."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player puzzle experience with no cooperative elements."

    Capsule for Zup! 5 Zup! 5

    "Entirely single-player puzzle experience with no cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players experiment with different paths and strategies, but within fixed puzzle structures."

    Capsule for Puzzle Dimension Puzzle Dimension

    "Players experiment with different placements and strategies within fixed puzzle constraints, but no creation or modification of game elements."

  • Domination

    Game with the same Domination vibe

    -5

    "No social or competitive dominance elements; gameplay is solitary and survival-focused."

    Capsule for Dead Space (2008) Dead Space (2008)

    "No social or competitive dominance aspects; gameplay is solitary and equal."

  • Escapism

    Game with the same Escapism vibe

    3

    "Relaxing and calming gameplay helps players escape stress and unwind"

    Capsule for Cute Cats Cute Cats

    "Relaxing and atmospheric gameplay helps players unwind and escape daily stress."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for enjoyment and mental challenge, not out of obligation."

    Capsule for Railbound Railbound

    "Players engage voluntarily for enjoyment and mental challenge, not out of obligation."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Encouraged to experiment with item combinations and puzzle solutions, though some puzzles require trial and error."

    Capsule for STASIS STASIS

    "Trial and error and testing different puzzle solutions is encouraged and common."

  • Exploration

    Game with the same Exploration vibe

    1

    "Some discovery of secrets and collectibles exists, but mostly within fixed puzzle levels."

    Capsule for Chip Chip

    "Some discovery of secret levels and collectibles, but mostly confined to known puzzle grids."

  • Expression

    Game with the same Expression vibe

    -4

    "No character or environment customization; fixed pixel art style."

    Capsule for Pink Hour Pink Hour

    "No character or environment customization; fixed pixel art style."

  • Fantasy

    Game with the same Fantasy vibe

    2

    "Set on Mars with a sci-fi narrative and supernatural elements, providing an imaginative fictional experience."

    Capsule for Super Motherload Super Motherload

    "Set on Mars with sci-fi elements and mysterious story hints, providing imaginative context."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; purely solo experience."

    Capsule for Castlevania: Lords of Shadow 2 Castlevania: Lords of Shadow 2

    "No social or community features; purely solo experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players develop puzzle-solving skills and learn new mechanics progressively."

    Capsule for Machinika: Museum Machinika: Museum

    "Players develop puzzle-solving skills and learn new mechanics progressively."

  • Health

    Game with the same Health vibe

    -5

    "Sedentary gameplay with no physical activity involved."

    Capsule for World of Tanks Blitz World of Tanks Blitz

    "Sedentary gameplay with no physical activity involved."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention and problem solving; not a background or idle game."

    Capsule for Poke ALL Toads Poke ALL Toads

    "Requires focused attention and problem solving; not a background or idle game."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social or emotional relationship building."

    Capsule for Five Nights at Freddy's 2 Five Nights at Freddy's 2

    "No social or emotional relationship building."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles."

    Capsule for Boxes: Lost Fragments Boxes: Lost Fragments

    "No leadership or group management roles."

  • Progression

    Game with the same Progression vibe

    3

    "Players progress through levels and unlock new mechanics and bonus puzzles."

    Capsule for Railbound Railbound

    "Players unlock new levels, mechanics, and bonus content as they advance."

  • Relaxation

    Game with the same Relaxation vibe

    4

    "Calm, tension-free gameplay with no timers or penalties; music and pacing promote relaxation."

    Capsule for Voxelgram Voxelgram

    "Calm, no-pressure gameplay with soothing music and no timers promotes relaxation."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pleasant pixel art and music provide mild sensory enjoyment."

    Capsule for Sheepy Sheepy

    "Pleasant pixel art and ambient music provide mild sensory enjoyment."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems."

    Capsule for Trover Saves the Universe Trover Saves the Universe

    "No social recognition or ranking systems."

  • Story

    Game with the same Story vibe

    1

    "Story is present but minimal and cryptic; lore is scattered and not a major focus compared to gameplay."

    Capsule for Remnant: From the Ashes Remnant: From the Ashes

    "Minimal and cryptic story elements sprinkled throughout, but not central to gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Requires planning and problem solving to navigate obstacles and use power-ups effectively."

    Capsule for ALTF4 ALTF4

    "Requires logical planning and problem solving to place power nodes effectively."

  • Thrill

    Game with the same Thrill vibe

    -3

    "No significant suspense or risk; gameplay is predictable and low pressure."

    Capsule for The Happy Hereafter The Happy Hereafter

    "No suspense or risk; gameplay is controlled and low pressure."

  • Value

    Game with the same Value vibe

    4

    "Players feel the game offers good value for price and content."

    Capsule for Roboquest VR Roboquest VR

    "Players feel the game offers good value for its price and content."

  • Violence

    Game with the same Violence vibe

    -5

    "No combat or destruction; focus on constructive puzzle solving."

    Capsule for Closure Closure

    "No combat or destruction; focus on constructive puzzle solving."

  • Survival

    Game with the same Survival vibe

    -4

    "No survival or threat mechanics; stable puzzle environment."

    Capsule for Rusty Lake Hotel Rusty Lake Hotel

    "No survival or threat mechanics; stable puzzle environment."

Last update: 01/06/2026