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Lines X

Nintendo Switch, Mac, PC (Microsoft Windows), Linux • 2017

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Quick resume

Beautiful & relaxing Numberlink puzzles.

Global score

82/100

Genres

Casual, Indie, Strategy, Puzzle

Pros

  • Relaxing and simple puzzles
  • Pleasant ambient music
  • Low price
  • Large number of achievements for collectors
  • Customizable background colors

Cons

  • Excessive achievement spam with offensive names
  • Very easy puzzles with low challenge
  • Short game length and low replayability
  • Lack of variety or new mechanics
  • Minor technical issues and ui quirks

Motivations

  • Autonomy
    3

    "Players can freely choose how to connect dots and solve puzzles at their own pace without timers or pressure."

  • Competence
    -2

    "Most puzzles are easy with multiple solutions; limited challenge reduces feeling of skill mastery."

  • Competition
    -5

    "No competitive elements or comparison to others; purely single-player puzzle experience."

  • Continuation
    -3

    "Short game length and low replay value lead to quick completion and disengagement."

  • Cooperation
    -5

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity
    2

    "Players can create their own line patterns to solve puzzles, though within fixed puzzle constraints."

  • Domination
    -5

    "No social dominance or power dynamics present."

  • Escapism
    3

    "Relaxing music and simple gameplay provide a casual escape from real life stress."

  • Expectation
    -4

    "Players engage voluntarily for fun or achievement hunting, no external pressure noted."

  • Experimenting
    -1

    "Some freedom in solving puzzles but limited novelty or new mechanics introduced."

  • Exploration
    -4

    "Fixed levels with no new areas or secrets; no exploration beyond puzzle solving."

  • Expression
    1

    "Some customization of background colors and themes, minor self-expression."

  • Fantasy
    -5

    "Purely abstract and realistic puzzle gameplay with no fictional or imaginative elements."

  • Fellowship
    -5

    "No community or social interaction features; strictly solo play."

  • Growth
    1

    "Some mental stimulation and brain training, but limited learning curve."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    2

    "Can be played in short bursts or background sessions; casual engagement."

  • Intimacy
    -5

    "No social or emotional relationship building."

  • Leadership
    -5

    "No leadership or group management roles."

  • Progression
    3

    "Progression through levels and achievement collection provides a sense of advancement."

  • Relaxation
    4

    "Calm music, simple puzzles, and no time pressure create a relaxing experience."

  • Sensation
    1

    "Pleasant visuals and ambient music provide mild sensory enjoyment."

  • Status
    4

    "Heavy emphasis on achievements designed for profile showcasing and social recognition."

  • Story
    -5

    "No narrative or story elements; purely puzzle-based gameplay."

  • Strategy
    -2

    "Limited strategic depth; puzzles mostly solved by simple line connections."

  • Thrill
    -4

    "No suspense or risk; calm and predictable gameplay."

  • Value
    3

    "Low price and short playtime offer reasonable value for casual players and achievement hunters."

  • Violence
    -5

    "No violence or destructive gameplay elements."

  • Survival
    -5

    "No survival or threat avoidance mechanics."

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    Last update: 06/03/2026