Demon Hunter 2: New Chapter Thumbnail

Demon Hunter 2: New Chapter similar games & best alternatives

Demon Hunter 2: New Chapter

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Android, PlayStation 5, Linux • 2016

Related articles

Quick resume

Save the world from darkness!

Global score

74/100

Genres

Adventure, Casual, Puzzle

Similar games

    Pros

    • Pleasant graphics and sound
    • Variety of puzzles and hidden object scenes
    • Customizable difficulty
    • Achievements and collectibles
    • Interactive map for navigation

    Cons

    • Short game length
    • Simple and easy puzzles
    • Some translation errors
    • Campy and weak story
    • Lack of bonus content and replay value

    Analysis

    Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. It leans lower than usual among comparable games on Value, Continuation, Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have freedom to explore locations, solve puzzles, and choose difficulty settings, but gameplay follows a structured hidden object adventure format."

    • Competence
      2

      "Puzzles and hidden object scenes provide some challenge but are generally easy; achievements can be earned in one playthrough."

    • Competition
      -4

      "No competitive elements or player comparison; focus is on individual progress and personal achievement completion."

    • Continuation
      -3

      "Short game length (~2-4 hours), low replay value, and no bonus chapters reduce habitual or extended play."

    • Cooperation
      -5

      "Single player experience with no multiplayer or cooperative gameplay."

    • Creativity
      2

      "Some creative puzzle designs and variations in hidden object scenes, but mostly uses predefined structures and repeated mechanics."

    • Domination
      -5

      "No elements of exerting control or superiority over others; gameplay is solitary and non-confrontational."

    • Escapism
      3

      "Players use the game as a relaxing distraction with atmospheric music and story, escaping real life for a few hours."

    • Expectation
      -4

      "Players engage voluntarily for enjoyment; no evidence of obligation or external pressure to play."

    • Experimenting
      1

      "Some experimentation with puzzle solutions and hidden object variations, but largely follows established routines."

    • Exploration
      2

      "Players explore multiple distinct locations with an interactive map, but environments are mostly familiar and story-driven."

    • Expression
      -4

      "Limited customization or self-expression; players interact with preset characters and environments without personalization."

    • Fantasy
      3

      "Game features supernatural themes, demons, and a fictional storyline, though with a campy and cheesy tone."

    • Fellowship
      -5

      "No social or community features; experience is solitary."

    • Growth
      1

      "Some learning through puzzle solving and achievement hunting, but overall gameplay is simple and repetitive."

    • Health
      -5

      "Sedentary gameplay typical of hidden object games with no physical activity."

    • Idle
      -3

      "Requires focused attention during puzzles and hidden object scenes; not suitable for background or casual idle play."

    • Intimacy
      -5

      "No close social interactions or emotional connections; solitary gameplay."

    • Leadership
      -5

      "No leadership or group management elements."

    • Progression
      2

      "Players collect swords and achievements, progressing through chapters and unlocking story elements."

    • Relaxation
      3

      "Generally relaxing gameplay with easy puzzles and atmospheric music, suitable for casual play."

    • Sensation
      1

      "Visuals and sound are pleasant but not highly stimulating; some players find voice acting and animations awkward."

    • Status
      -4

      "No social recognition or status systems; achievements are personal and not publicly ranked."

    • Story
      2

      "Narrative is present and continuous from the first game, though considered cheesy and campy by players."

    • Strategy
      1

      "Puzzles require some problem solving but are generally straightforward and easy."

    • Thrill
      -2

      "Minimal suspense or risk; gameplay is low tension and predictable."

    • Value
      -3

      "Many players feel the game is short and not worth full price; recommended mainly on sale or in bundles."

    • Violence
      -3

      "Minimal combat or destruction; focus is on puzzle solving and object finding rather than violent action."

    • Survival
      -4

      "No survival mechanics or threat management; gameplay is stable and low risk."

    Last update: 29/04/2026