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Demon Hunter 2: New Chapter

PlayStation 5, PC (Microsoft Windows), Linux, iOS, Mac, PlayStation 4, Android • 2016

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Quick resume

Save the world from darkness!

Global score

74/100

Genres

Adventure, Casual, Puzzle

Pros

  • Pleasant graphics and sound
  • Variety of puzzles and hidden object scenes
  • Customizable difficulty
  • Achievements and collectibles
  • Interactive map for navigation

Cons

  • Short game length
  • Simple and easy puzzles
  • Some translation errors
  • Campy and weak story
  • Lack of bonus content and replay value

Motivations

  • Autonomy
    3

    "Players have freedom to explore locations, solve puzzles, and choose difficulty settings, but gameplay follows a structured hidden object adventure format."

  • Competence
    2

    "Puzzles and hidden object scenes provide some challenge but are generally easy; achievements can be earned in one playthrough."

  • Competition
    -4

    "No competitive elements or player comparison; focus is on individual progress and personal achievement completion."

  • Continuation
    -3

    "Short game length (~2-4 hours), low replay value, and no bonus chapters reduce habitual or extended play."

  • Cooperation
    -5

    "Single player experience with no multiplayer or cooperative gameplay."

  • Creativity
    2

    "Some creative puzzle designs and variations in hidden object scenes, but mostly uses predefined structures and repeated mechanics."

  • Domination
    -5

    "No elements of exerting control or superiority over others; gameplay is solitary and non-confrontational."

  • Escapism
    3

    "Players use the game as a relaxing distraction with atmospheric music and story, escaping real life for a few hours."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment; no evidence of obligation or external pressure to play."

  • Experimenting
    1

    "Some experimentation with puzzle solutions and hidden object variations, but largely follows established routines."

  • Exploration
    2

    "Players explore multiple distinct locations with an interactive map, but environments are mostly familiar and story-driven."

  • Expression
    -4

    "Limited customization or self-expression; players interact with preset characters and environments without personalization."

  • Fantasy
    3

    "Game features supernatural themes, demons, and a fictional storyline, though with a campy and cheesy tone."

  • Fellowship
    -5

    "No social or community features; experience is solitary."

  • Growth
    1

    "Some learning through puzzle solving and achievement hunting, but overall gameplay is simple and repetitive."

  • Health
    -5

    "Sedentary gameplay typical of hidden object games with no physical activity."

  • Idle
    -3

    "Requires focused attention during puzzles and hidden object scenes; not suitable for background or casual idle play."

  • Intimacy
    -5

    "No close social interactions or emotional connections; solitary gameplay."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    2

    "Players collect swords and achievements, progressing through chapters and unlocking story elements."

  • Relaxation
    3

    "Generally relaxing gameplay with easy puzzles and atmospheric music, suitable for casual play."

  • Sensation
    1

    "Visuals and sound are pleasant but not highly stimulating; some players find voice acting and animations awkward."

  • Status
    -4

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story
    2

    "Narrative is present and continuous from the first game, though considered cheesy and campy by players."

  • Strategy
    1

    "Puzzles require some problem solving but are generally straightforward and easy."

  • Thrill
    -2

    "Minimal suspense or risk; gameplay is low tension and predictable."

  • Value
    -3

    "Many players feel the game is short and not worth full price; recommended mainly on sale or in bundles."

  • Violence
    -3

    "Minimal combat or destruction; focus is on puzzle solving and object finding rather than violent action."

  • Survival
    -4

    "No survival mechanics or threat management; gameplay is stable and low risk."

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    Last update: 06/03/2026