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Enigmatis: The Ghosts of Maple Creek similar games & best alternatives

Enigmatis: The Ghosts of Maple Creek

PC (Microsoft Windows), Mac, iOS, PlayStation 4, BlackBerry OS, Android, Xbox One, Nintendo Switch, Linux • 2014

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Quick resume

Let one of the most thrilling adventures of your life begin!

Global score

85/100

Genres

Adventure, Casual, Puzzle, Point-and-click

Similar games

    Pros

    • Engaging detective story
    • Challenging hidden object puzzles
    • Atmospheric graphics and music
    • Evidence board mechanic
    • Bonus chapter included

    Cons

    • Excessive backtracking without fast travel
    • Some translation and labeling errors
    • Dated graphics and animation
    • Occasional bugs and click detection issues
    • Voice acting quality varies

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Thrill, Story. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players direct their own investigation, explore locations, and solve puzzles with some freedom, though constrained by game structure and backtracking."

    • Competence
      4

      "Challenging hidden object scenes and puzzles provide skill tests and problem solving with feedback and achievements."

    • Competition
      -4

      "Focus is on personal progress and story; no mention of competitive or ranked modes."

    • Continuation
      3

      "Players report engaging story and atmosphere encouraging multiple playthroughs and interest in sequels."

    • Cooperation
      -5

      "Single player experience with no cooperative or multiplayer elements."

    • Creativity
      1

      "Limited creativity in gameplay; mostly following predefined hidden object scenes and puzzles with some player deduction."

    • Domination
      -5

      "No elements of exerting control or superiority over others; purely individual experience."

    • Escapism
      4

      "Players use the game to immerse in a mysterious, eerie world and escape real life stress."

    • Expectation
      -4

      "Players engage voluntarily for enjoyment and interest in mystery and puzzles, not out of obligation."

    • Experimenting
      2

      "Some exploration and puzzle solving encourage trying new approaches, though mostly within established gameplay."

    • Exploration
      3

      "Players explore multiple locations and revisit scenes to discover clues and hidden objects."

    • Expression
      -5

      "No customization or self-expression features reported."

    • Fantasy
      3

      "Supernatural and mysterious story elements create an imaginative fictional experience."

    • Fellowship
      -5

      "No social or community features; solo play only."

    • Growth
      3

      "Players develop observational skills and deductive reasoning through puzzles and evidence analysis."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -4

      "Requires continuous attention to solve puzzles and find objects; not a background or idle game."

    • Intimacy
      -5

      "No close social or emotional relationships formed within the game."

    • Leadership
      -5

      "No leadership or group management elements present."

    • Progression
      4

      "Progression through collecting clues, solving puzzles, and unlocking new areas."

    • Relaxation
      2

      "Atmospheric and immersive but some frustration reported with backtracking and difficult hidden object scenes."

    • Sensation
      2

      "Eerie music and visuals provide sensory stimulation though graphics are dated."

    • Status
      -5

      "No social recognition or status systems."

    • Story
      5

      "Strong narrative focus with detective mystery, character development, and plot progression."

    • Strategy
      3

      "Players use logic and deduction to analyze clues and solve puzzles."

    • Thrill
      3

      "Suspenseful and creepy atmosphere creates moments of tension and surprise."

    • Value
      4

      "Good value for time spent with engaging story and gameplay; some bugs noted but overall positive."

    • Violence
      -4

      "No emphasis on combat or destruction; focus on investigation and puzzle solving."

    • Survival
      -3

      "No survival mechanics; stable environment focused on exploration and puzzle solving."

    Last update: 29/04/2026