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Lost Lands: The Golden Curse Collector's Edition

PC (Microsoft Windows) • 2016

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Quick resume

Lost Lands: the Golden Curse is an adventurous hidden object game-quest with puzzles and mini-games scattered through the boundless spaces of the fantasy world – from the volcano valleys to the Druid forest, from the deep caves to the floating islands.

Global score

94/100

Genres

Adventure, Casual

Pros

  • Engaging and lengthy gameplay
  • Variety of puzzles and mini-games
  • Immersive fantasy story and world
  • Interactive map with fast travel
  • Collectibles and achievements

Cons

  • Excessive backtracking can be tedious
  • Some puzzles have vague instructions
  • Repetitive hidden object mechanics
  • Annoying in-game prompts to rate game
  • Voice acting quality inconsistent

Motivations

  • Autonomy
    3

    "Players have freedom to explore multiple areas and choose the order of tasks within a large open world, though progression is somewhat linear."

  • Competence
    3

    "The game offers a variety of puzzles and mini-games that require skill and logic, providing a satisfying challenge."

  • Competition
    -5

    "No evidence of competitive elements; gameplay is single-player and focused on personal progress."

  • Continuation
    4

    "Long gameplay sessions with extensive backtracking and collectible hunting encourage habitual play and investment."

  • Cooperation
    -5

    "Entirely single-player experience with no cooperative or multiplayer features."

  • Creativity
    2

    "Players combine and use inventory items creatively to solve puzzles, though within predefined structures."

  • Domination
    -5

    "No social or dominance interactions; gameplay is individual and cooperative control is absent."

  • Escapism
    4

    "Fantasy setting and immersive puzzles provide a strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and intrinsic interest rather than obligation."

  • Experimenting
    3

    "Players explore different puzzle solutions and item uses, encouraging experimentation within the game world."

  • Exploration
    4

    "Large open world with multiple locations and backtracking encourages discovery and revisiting areas."

  • Expression
    -3

    "Limited customization; players mainly interact with preset environments and characters without personal expression."

  • Fantasy
    5

    "Strong fantasy narrative with mythical creatures, magic, and an imaginative fictional world."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary."

  • Growth
    3

    "Players develop problem-solving skills and learn puzzle mechanics throughout the game."

  • Health
    -5

    "Sedentary gameplay typical of hidden object and puzzle adventure games."

  • Idle
    -4

    "Requires focused attention and active puzzle solving; not suited for casual or background play."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional social interactions."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    4

    "Players collect items, unlock achievements, and progress through story chapters and bonus content."

  • Relaxation
    3

    "Generally relaxing with balanced challenge, though some puzzles can be frustrating."

  • Sensation
    3

    "Enjoyable colorful graphics, music, and animations provide pleasant sensory stimulation."

  • Status
    -5

    "No social recognition or status systems; achievements are personal and not publicly ranked."

  • Story
    4

    "Engaging fantasy narrative with cutscenes and character interactions drive the gameplay."

  • Strategy
    3

    "Players must plan item usage and puzzle solving, requiring logical thinking and problem solving."

  • Thrill
    -2

    "Low suspense or risk; gameplay is steady and puzzle-focused without high tension moments."

  • Value
    4

    "Long gameplay duration and bonus content provide good value for price, especially on sale."

  • Violence
    -3

    "Minimal violence; focus is on puzzle solving and exploration rather than combat or destruction."

  • Survival
    -4

    "No survival or threat mechanics; gameplay occurs in stable, low-risk environments."

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    Last update: 06/03/2026