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Lost Lands: The Golden Curse Collector's Edition similar games & best alternatives

Lost Lands: The Golden Curse Collector's Edition

PC (Microsoft Windows) • 2016

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Quick resume

Lost Lands: the Golden Curse is an adventurous hidden object game-quest with puzzles and mini-games scattered through the boundless spaces of the fantasy world – from the volcano valleys to the Druid forest, from the deep caves to the floating islands.

Global score

94/100

Genres

Adventure, Casual

Similar games

    Pros

    • Engaging and lengthy gameplay
    • Variety of puzzles and mini-games
    • Immersive fantasy story and world
    • Interactive map with fast travel
    • Collectibles and achievements

    Cons

    • Excessive backtracking can be tedious
    • Some puzzles have vague instructions
    • Repetitive hidden object mechanics
    • Annoying in-game prompts to rate game
    • Voice acting quality inconsistent

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Continuation, Fantasy. It leans lower than usual among comparable games on Thrill.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have freedom to explore multiple areas and choose the order of tasks within a large open world, though progression is somewhat linear."

    • Competence
      3

      "The game offers a variety of puzzles and mini-games that require skill and logic, providing a satisfying challenge."

    • Competition
      -5

      "No evidence of competitive elements; gameplay is single-player and focused on personal progress."

    • Continuation
      4

      "Long gameplay sessions with extensive backtracking and collectible hunting encourage habitual play and investment."

    • Cooperation
      -5

      "Entirely single-player experience with no cooperative or multiplayer features."

    • Creativity
      2

      "Players combine and use inventory items creatively to solve puzzles, though within predefined structures."

    • Domination
      -5

      "No social or dominance interactions; gameplay is individual and cooperative control is absent."

    • Escapism
      4

      "Fantasy setting and immersive puzzles provide a strong escape from real life."

    • Expectation
      -4

      "Players engage voluntarily for enjoyment and intrinsic interest rather than obligation."

    • Experimenting
      3

      "Players explore different puzzle solutions and item uses, encouraging experimentation within the game world."

    • Exploration
      4

      "Large open world with multiple locations and backtracking encourages discovery and revisiting areas."

    • Expression
      -3

      "Limited customization; players mainly interact with preset environments and characters without personal expression."

    • Fantasy
      5

      "Strong fantasy narrative with mythical creatures, magic, and an imaginative fictional world."

    • Fellowship
      -5

      "No social or community features; gameplay is solitary."

    • Growth
      3

      "Players develop problem-solving skills and learn puzzle mechanics throughout the game."

    • Health
      -5

      "Sedentary gameplay typical of hidden object and puzzle adventure games."

    • Idle
      -4

      "Requires focused attention and active puzzle solving; not suited for casual or background play."

    • Intimacy
      -5

      "No evidence of forming close relationships or emotional social interactions."

    • Leadership
      -5

      "No leadership or group management elements present."

    • Progression
      4

      "Players collect items, unlock achievements, and progress through story chapters and bonus content."

    • Relaxation
      3

      "Generally relaxing with balanced challenge, though some puzzles can be frustrating."

    • Sensation
      3

      "Enjoyable colorful graphics, music, and animations provide pleasant sensory stimulation."

    • Status
      -5

      "No social recognition or status systems; achievements are personal and not publicly ranked."

    • Story
      4

      "Engaging fantasy narrative with cutscenes and character interactions drive the gameplay."

    • Strategy
      3

      "Players must plan item usage and puzzle solving, requiring logical thinking and problem solving."

    • Thrill
      -2

      "Low suspense or risk; gameplay is steady and puzzle-focused without high tension moments."

    • Value
      4

      "Long gameplay duration and bonus content provide good value for price, especially on sale."

    • Violence
      -3

      "Minimal violence; focus is on puzzle solving and exploration rather than combat or destruction."

    • Survival
      -4

      "No survival or threat mechanics; gameplay occurs in stable, low-risk environments."

    Last update: 29/04/2026