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Enigmatis 3: The Shadow of Karkhala

Xbox One, Nintendo Switch, PC (Microsoft Windows), Linux, Mac, PlayStation 4 • 2016

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Quick resume

Enigmatis 3: The Shadow of Karkhala is the final chapter in the blockbuster trilogy, an exciting detective story rife with adventure, puzzles, and ancient mystery. Follow the trail of a demonic preacher and unravel the secrets of Karkhala Peak!

Global score

93/100

Genres

Adventure, Casual, Puzzle

Pros

  • Beautiful graphics and art style
  • Engaging story and narrative conclusion
  • Varied and well-integrated puzzles
  • Atmospheric soundtrack and sound design
  • Achievements and collectibles add replay value

Cons

  • Short game length
  • Somewhat easy puzzles for experienced players
  • Limited hidden object scenes compared to previous titles
  • Linear progression with limited exploration
  • Minor translation and animation issues

Motivations

  • Autonomy
    3

    "Players have some freedom to explore locations and solve puzzles with multiple difficulty settings and optional mini-games, but progression is mostly linear and story-driven."

  • Competence
    2

    "Puzzles and hidden object scenes provide moderate challenge, with some players noting easy difficulty but others appreciating the variety and integration."

  • Competition
    -4

    "Game focuses on single-player experience without competitive elements or leaderboards."

  • Continuation
    3

    "Players often replay for achievements and collectibles; some mention short playtime but still engagement with bonus content."

  • Cooperation
    -5

    "Entirely single-player with no cooperative gameplay or multiplayer features."

  • Creativity
    2

    "Players interact with and combine items, solve varied puzzles, and engage in some item modification, but within predefined story and puzzle structures."

  • Domination
    -5

    "No social dominance or power dynamics; purely individual experience."

  • Escapism
    4

    "Players enjoy immersive story, atmospheric settings, and distraction from real life through mystery and adventure."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and story interest; no obligation or external pressure noted."

  • Experimenting
    1

    "Some experimentation with puzzle solutions and item combinations, but mostly following set puzzle designs and story progression."

  • Exploration
    2

    "Players explore multiple locations with some freedom, but within a linear narrative and limited map access."

  • Expression
    -3

    "Limited customization or self-expression; players mainly experience preset characters and environments."

  • Fantasy
    4

    "Strong supernatural and mythical themes involving demons, angels, and mystical settings."

  • Fellowship
    -4

    "Minimal social interaction; focus on solo play and individual story experience."

  • Growth
    2

    "Players develop puzzle-solving skills and gain knowledge through investigation, but limited long-term skill growth."

  • Health
    -5

    "Sedentary gameplay typical of hidden object adventure games."

  • Idle
    -3

    "Requires focused attention to puzzles and scenes; not designed for background or casual intermittent play."

  • Intimacy
    -4

    "Character relationships exist but limited emotional depth or close social bonds formed by players."

  • Leadership
    -5

    "No leadership or group management elements; single-player narrative."

  • Progression
    3

    "Players collect items, achievements, and unlock bonus content, showing clear progression through story and extras."

  • Relaxation
    3

    "Generally relaxing gameplay with balanced challenge; some tension in story but overall calming experience."

  • Sensation
    3

    "Enjoyable visual art, atmospheric music, and sound effects provide sensory engagement."

  • Status
    -4

    "Achievements exist but social recognition or competition is minimal and not a focus."

  • Story
    4

    "Strong narrative focus with continuing plot from previous games, character development, and cinematic elements."

  • Strategy
    2

    "Players use logic and deduction in puzzles and evidence board, but overall puzzle difficulty is moderate and straightforward."

  • Thrill
    2

    "Some suspense and tension in story and interactive sequences, but mostly controlled and casual."

  • Value
    2

    "Generally perceived as good value especially when bought on sale; some mention short length but satisfying content."

  • Violence
    -3

    "Limited combat elements; focus on investigation and puzzle solving rather than destruction."

  • Survival
    1

    "Some narrative elements of survival and danger, but gameplay is low risk and forgiving."

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    Last update: 06/03/2026