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Enigmatis 3: The Shadow of Karkhala similar games & best alternatives

Enigmatis 3: The Shadow of Karkhala

PC (Microsoft Windows), Mac, PlayStation 4, Xbox One, Nintendo Switch, Linux • 2016

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Quick resume

Enigmatis 3: The Shadow of Karkhala is the final chapter in the blockbuster trilogy, an exciting detective story rife with adventure, puzzles, and ancient mystery. Follow the trail of a demonic preacher and unravel the secrets of Karkhala Peak!

Global score

93/100

Genres

Adventure, Casual, Puzzle

Similar games

    Pros

    • Beautiful graphics and art style
    • Engaging story and narrative conclusion
    • Varied and well-integrated puzzles
    • Atmospheric soundtrack and sound design
    • Achievements and collectibles add replay value

    Cons

    • Short game length
    • Somewhat easy puzzles for experienced players
    • Limited hidden object scenes compared to previous titles
    • Linear progression with limited exploration
    • Minor translation and animation issues

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Relaxation, Continuation. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players have some freedom to explore locations and solve puzzles with multiple difficulty settings and optional mini-games, but progression is mostly linear and story-driven."

    • Competence
      2

      "Puzzles and hidden object scenes provide moderate challenge, with some players noting easy difficulty but others appreciating the variety and integration."

    • Competition
      -4

      "Game focuses on single-player experience without competitive elements or leaderboards."

    • Continuation
      3

      "Players often replay for achievements and collectibles; some mention short playtime but still engagement with bonus content."

    • Cooperation
      -5

      "Entirely single-player with no cooperative gameplay or multiplayer features."

    • Creativity
      2

      "Players interact with and combine items, solve varied puzzles, and engage in some item modification, but within predefined story and puzzle structures."

    • Domination
      -5

      "No social dominance or power dynamics; purely individual experience."

    • Escapism
      4

      "Players enjoy immersive story, atmospheric settings, and distraction from real life through mystery and adventure."

    • Expectation
      -4

      "Players engage voluntarily for enjoyment and story interest; no obligation or external pressure noted."

    • Experimenting
      1

      "Some experimentation with puzzle solutions and item combinations, but mostly following set puzzle designs and story progression."

    • Exploration
      2

      "Players explore multiple locations with some freedom, but within a linear narrative and limited map access."

    • Expression
      -3

      "Limited customization or self-expression; players mainly experience preset characters and environments."

    • Fantasy
      4

      "Strong supernatural and mythical themes involving demons, angels, and mystical settings."

    • Fellowship
      -4

      "Minimal social interaction; focus on solo play and individual story experience."

    • Growth
      2

      "Players develop puzzle-solving skills and gain knowledge through investigation, but limited long-term skill growth."

    • Health
      -5

      "Sedentary gameplay typical of hidden object adventure games."

    • Idle
      -3

      "Requires focused attention to puzzles and scenes; not designed for background or casual intermittent play."

    • Intimacy
      -4

      "Character relationships exist but limited emotional depth or close social bonds formed by players."

    • Leadership
      -5

      "No leadership or group management elements; single-player narrative."

    • Progression
      3

      "Players collect items, achievements, and unlock bonus content, showing clear progression through story and extras."

    • Relaxation
      3

      "Generally relaxing gameplay with balanced challenge; some tension in story but overall calming experience."

    • Sensation
      3

      "Enjoyable visual art, atmospheric music, and sound effects provide sensory engagement."

    • Status
      -4

      "Achievements exist but social recognition or competition is minimal and not a focus."

    • Story
      4

      "Strong narrative focus with continuing plot from previous games, character development, and cinematic elements."

    • Strategy
      2

      "Players use logic and deduction in puzzles and evidence board, but overall puzzle difficulty is moderate and straightforward."

    • Thrill
      2

      "Some suspense and tension in story and interactive sequences, but mostly controlled and casual."

    • Value
      2

      "Generally perceived as good value especially when bought on sale; some mention short length but satisfying content."

    • Violence
      -3

      "Limited combat elements; focus on investigation and puzzle solving rather than destruction."

    • Survival
      1

      "Some narrative elements of survival and danger, but gameplay is low risk and forgiving."

    Last update: 29/04/2026