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Time Mysteries 3: The Final Enigma

Mac, PC (Microsoft Windows), Linux • 2014

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Quick resume

In the face of the looming magical cataclysm, Ester Ambrose has to fight to save her future once again!

Global score

84/100

Genres

Adventure, Casual, Puzzle

Pros

  • Interesting time travel mechanic
  • Relaxing casual gameplay
  • Connected story concluding trilogy
  • Pleasant graphics and sound
  • Easy achievements

Cons

  • Short game length
  • Repetitive music
  • Some reused hidden object scenes
  • Bland or clichéd story elements
  • Limited puzzle difficulty

Motivations

  • Autonomy
    3

    "Players can freely move through time and space using a time travel device, choose locations and times to visit, and solve puzzles in a non-linear fashion."

  • Competence
    2

    "The game offers easy to medium puzzles and hidden object scenes that provide some challenge but are generally accessible and not frustrating."

  • Competition
    -4

    "The game is a single-player hidden object adventure with no competitive elements or player comparison."

  • Continuation
    1

    "Players report completing the game in about 3-4 hours with some replay value from bonus chapters and alternate hidden object modes, but overall it is a short experience."

  • Cooperation
    -5

    "The game is a solo experience without multiplayer or cooperative gameplay."

  • Creativity
    2

    "Players interact with puzzles and hidden object scenes, and can choose how to approach some challenges, but the game mostly uses predefined scenes and puzzles."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; the game is single-player and cooperative/social dominance is not relevant."

  • Escapism
    4

    "Players use the game to relax and escape, enjoying the time travel story and casual puzzle solving as a distraction from real life."

  • Expectation
    -4

    "Players engage voluntarily for enjoyment and relaxation, with no indication of obligation or external pressure."

  • Experimenting
    1

    "The time travel mechanic allows some experimentation with changing events in different time periods, though gameplay is mostly structured."

  • Exploration
    3

    "Players explore various locations across different time periods, discovering clues and interacting with environments."

  • Expression
    -3

    "There is little to no character or environment customization; players use preset visuals and scenes."

  • Fantasy
    4

    "The game features a fantasy story involving time travel, magic, Merlin, and saving the world from catastrophe."

  • Fellowship
    -5

    "The game is designed for solo play with minimal social interaction or community involvement."

  • Growth
    2

    "Players develop puzzle-solving skills and learn game mechanics, though the challenges are generally easy and straightforward."

  • Health
    -5

    "The game is a sedentary, casual hidden object adventure with no physical activity involved."

  • Idle
    -3

    "The game requires focused attention to find objects and solve puzzles, not suitable for passive or background play."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional sharing; the game is a solitary experience."

  • Leadership
    -5

    "No leadership or group management elements; the player acts independently."

  • Progression
    3

    "Players collect items, solve puzzles, and unlock achievements and bonus chapters, showing clear progression."

  • Relaxation
    4

    "The game is described as relaxing and suitable for casual play to unwind, with balanced challenge and flow."

  • Sensation
    2

    "The game offers pleasant visuals and music, though some find the music repetitive; overall sensory stimulation is moderate."

  • Status
    -5

    "Achievements are present but social recognition or popularity is not a focus; gameplay is individual."

  • Story
    3

    "The game features a connected narrative that concludes a trilogy, with characters and plot development, though some find it bland or clichéd."

  • Strategy
    1

    "Puzzles require some problem solving and logic, but are generally easy and straightforward without deep strategic planning."

  • Thrill
    -2

    "The game has low suspense and risk; it is a calm, casual experience without intense thrills."

  • Value
    1

    "Players find the game worth playing especially on sale, though some feel the full price is high for the short length."

  • Violence
    -5

    "The game focuses on puzzle solving and hidden object searching, with no combat or destructive elements."

  • Survival
    -5

    "There are no survival or threat avoidance mechanics; the game environment is stable and low risk."

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    Last update: 06/03/2026