Devolver Bootleg similar games & best alternatives

Devolver Bootleg

PC (Microsoft Windows) • 2019

Should you play it?

Devolver Bootleg contains eight original rip-offs of Devolver Digital games. Pay money for it now.

What works
  • Humorous and clever parody concept
  • Multiple diverse mini-games
  • Low price with good value
  • Retro nostalgic aesthetic
  • Some fun and challenging gameplay
Things to keep in mind
  • Clunky controls and stiff mechanics
  • Lack of save or progress features
  • Short and repetitive gameplay
  • Limited multiplayer appeal
  • Some games frustrating or unpolished

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Age of Advent

  • Battle Clash

  • Object N

  • Contra Anniversary Collection

  • Final Vendetta

  • Gun Rocket

  • Super Mustache

  • F.E.A.R. 2: Project Origin

  • Insanity's Blade

Hidden Gems

Less popular games with surprisingly high similarity

  • Age of Advent

  • Final Vendetta

  • Insanity's Blade

If you liked…

Recommendations by what you enjoyed most

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Devolver Bootleg: Less representative of its motivational profile, with noticeable differences. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Cooperation, Fellowship, Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can freely choose how to interact with various mini-games, though the game sequence is fixed and movement is limited."

    Capsule for NVIDIA® VR Funhouse NVIDIA® VR Funhouse

    "Players can choose among multiple mini-games and decide how to approach each, though each game has limited controls and fixed mechanics."

  • Competence

    Game with the same Competence vibe

    2

    "Game offers some skill challenges and upgrades but overall gameplay is easy and repetitive with limited difficulty."

    Capsule for Just Cause™ 3 Just Cause™ 3

    "Games offer some skill-based challenges and difficulty, but many are short and repetitive with limited depth."

  • Competition

    Game with the same Competition vibe

    1

    "Some multiplayer modes exist but mostly players focus on personal progression and strategy rather than ranked competition."

    Capsule for Hyper Knights Hyper Knights

    "Some games have score-chasing and multiplayer modes, but overall competition against others is limited."

  • Continuation

    Game with the same Continuation vibe

    1

    "Players often engage in short sessions; some enjoy repeated plays for high scores, but many find the game gets stale after limited time."

    Capsule for Snakeybus Snakeybus

    "Players may engage in repeated short sessions or score grinding, but games are generally brief and some players lose interest quickly."

  • Cooperation

    Game with the same Cooperation vibe

    2

    "Several games support local multiplayer co-op and versus modes, encouraging some teamwork and shared play experiences."

    Capsule for UFO 50 UFO 50

    "Two of the eight games support local multiplayer cooperation or competition, but most are single-player experiences."

  • Creativity

    Game with the same Creativity vibe

    -2

    "Players follow predefined levels and mechanics with no creation or modification features; some appreciation for level design variety."

    Capsule for AtmaSphere AtmaSphere

    "Games mostly follow predefined retro-style mechanics and levels with minimal player-driven creation or modification."

  • Domination

    Game with the same Domination vibe

    -3

    "Interactions are balanced; no evidence of exerting control or superiority over others."

    Capsule for Pistol Whip Pistol Whip

    "Interactions are balanced or limited; no evidence of exerting control or superiority over others."

  • Escapism

    Game with the same Escapism vibe

    3

    "Players use the game as a fun distraction and stress relief with humorous and absurd gameplay."

    Capsule for Super Totally Ultimate Dad Showdown Super Totally Ultimate Dad Showdown

    "Players use the game as a fun distraction and nostalgic escape with humorous and absurd content."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Engagement is voluntary and driven by personal interest or humor rather than obligation."

    Capsule for Super Seducer 2 - Advanced Seduction Tactics Super Seducer 2 - Advanced Seduction Tactics

    "Engagement is voluntary and driven by personal interest or humor appreciation rather than obligation."

  • Experimenting

    Game with the same Experimenting vibe

    1

    "Some variety in mini-games and modes encourages trying different challenges, but many mini-games feel repetitive."

    Capsule for Party Panic Party Panic

    "Some players explore different mini-games and mechanics, but overall gameplay is constrained and repetitive."

  • Exploration

    Game with the same Exploration vibe

    -3

    "Game features fixed maps and mini-games; limited discovery or new areas to explore."

    Capsule for Crab Game Crab Game

    "Games mostly feature fixed levels or arenas with limited discovery or new area exploration."

  • Expression

    Game with the same Expression vibe

    -4

    "Minimal customization or personalization options; players use standard character and visuals."

    Capsule for 10 Second Ninja 10 Second Ninja

    "Minimal customization or personalization options; players use preset characters and visuals."

  • Fantasy

    Game with the same Fantasy vibe

    3

    "Game features humorous fictional scenarios and exaggerated characters, blending retro and modern elements."

    Capsule for Leisure Suit Larry - Wet Dreams Don't Dry Leisure Suit Larry - Wet Dreams Don't Dry

    "Games are stylized retro demakes with fictional settings and exaggerated scenarios, though grounded in game parody."

  • Fellowship

    Game with the same Fellowship vibe

    1

    "Some community and multiplayer aspects exist, but most play is solitary."

    Capsule for Galactic Civilizations® II: Ultimate Edition Galactic Civilizations® II: Ultimate Edition

    "Some social play possible in multiplayer games, but most experiences are solitary."

  • Growth

    Game with the same Growth vibe

    1

    "Players learn game mechanics and improve strategy, but limited depth restricts long-term growth."

    Capsule for ROD: Revolt Of Defense ROD: Revolt Of Defense

    "Players can improve skills and learn game patterns, but limited depth restricts long-term growth."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity involved; typical sedentary video game play."

    Capsule for LEGO® Jurassic World LEGO® Jurassic World

    "No physical activity involved; typical sedentary video game play."

  • Idle

    Game with the same Idle vibe

    -3

    "Games require focused attention and active input; not suitable for passive or background play."

    Capsule for Retro Game Crunch Retro Game Crunch

    "Games require focused attention and active input; not designed for passive or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -4

    "Minimal social interaction; multiplayer is local and limited, no evidence of close relationships."

    Capsule for OlliOlli2: Welcome to Olliwood OlliOlli2: Welcome to Olliwood

    "Limited social interaction; multiplayer is local only and no evidence of close relationships forming."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; gameplay is individual or casual multiplayer without hierarchy."

    Capsule for Gun Rocket Gun Rocket

    "No leadership or group management roles; gameplay is individual or casual multiplayer."

  • Progression

    Game with the same Progression vibe

    2

    "Some accumulation of points and scores in games, but no long-term item or upgrade progression."

    Capsule for The Jackbox Party Pack 7 The Jackbox Party Pack 7

    "Some games feature score accumulation, upgrades, or achievements, but overall progression is limited and short-term."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find the gameplay fun and nostalgic, but difficulty spikes and clunky controls can cause frustration."

    Capsule for MOBILE SUIT GUNDAM SEED BATTLE DESTINY REMASTERED MOBILE SUIT GUNDAM SEED BATTLE DESTINY REMASTERED

    "Some players find the games fun and amusing, but difficulty spikes and clunky controls can cause frustration."

  • Sensation

    Game with the same Sensation vibe

    2

    "Retro visuals and chiptune music provide moderate sensory stimulation and nostalgic enjoyment."

    Capsule for DUSK '82: ULTIMATE EDITION DUSK '82: ULTIMATE EDITION

    "Retro visuals and chiptune audio provide sensory stimulation and nostalgic enjoyment."

  • Status

    Game with the same Status vibe

    -3

    "No strong social recognition or status system; achievements exist but mostly personal."

    Capsule for One Troll Army One Troll Army

    "No strong social recognition or status systems; achievements exist but are mostly personal."

  • Story

    Game with the same Story vibe

    -1

    "Minimal story focus; narrative mainly serves as a backdrop to gameplay."

    Capsule for Siralim 2 Siralim 2

    "Minimal narrative; some games have light or humorous story elements but mostly context-free gameplay."

  • Strategy

    Game with the same Strategy vibe

    1

    "Some games require planning and skill, but many are straightforward arcade style with simple mechanics."

    Capsule for Atari 50: The Anniversary Celebration Atari 50: The Anniversary Celebration

    "Some games require planning and pattern recognition, but overall mechanics are simple and arcade-like."

  • Thrill

    Game with the same Thrill vibe

    1

    "Some challenge and tension in combat, but overall predictable and controlled gameplay."

    Capsule for Knights of Pen and Paper +1 Edition Knights of Pen and Paper +1 Edition

    "Some challenge and tension present, but mostly predictable and controlled gameplay."

  • Value

    Game with the same Value vibe

    3

    "Players perceive good value for low price, easy achievements, and content quantity."

    Capsule for Love wish Love wish

    "Players perceive good value due to low price and multiple games included."

  • Violence

    Game with the same Violence vibe

    2

    "Includes shooting enemies and defeating them by jumping on heads; combat is cartoonish and non-graphic."

    Capsule for Super Mustache Super Mustache

    "Games include combat and shooting mechanics, though stylized and cartoonish rather than graphic."

  • Survival

    Game with the same Survival vibe

    1

    "Players avoid failure in minigames and boss fights, but stakes are low and forgiving."

    Capsule for Mad Adventures Mad Adventures

    "Some games involve avoiding death or failure, but stakes are low and consequences limited."

Last update: 01/06/2026