Dies irae ~Amantes amentes~ Thumbnail

Dies irae ~Amantes amentes~ similar games & best alternatives

Dies irae ~Amantes amentes~

PC (Microsoft Windows) • 2017

Related articles

Quick resume

Night after night, the same dream of a guillotine. A headhunting serial killer. And the "knights" in black who follow soon after. Irrationality that defies the realm of common sense begins to assault and devour the city.

Global score

87/100

Genres

Adventure, Free To Play

Similar games

    Pros

    • Deep, complex story with philosophical themes
    • Memorable and well-developed characters
    • High-quality art, voice acting, and soundtrack
    • Multiple narrative routes and endings
    • Free common route to try before purchase

    Cons

    • Very long and dense prose can be tiring
    • Slow start with heavy exposition
    • Lack of gameplay variety beyond reading
    • Some routes considered weaker or underdeveloped
    • High total price for all content

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Continuation, Story. It leans lower than usual among comparable games on Expression.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players can choose different narrative routes and make decisions affecting story progression, indicating a moderate degree of control over their experience."

    • Competence
      2

      "The game involves reading complex prose and understanding intricate storylines, providing mental challenge rather than repetitive tasks."

    • Competition
      -5

      "The game is a single-player visual novel with no competitive or ranked modes; focus is on personal narrative experience."

    • Continuation
      4

      "Players report long playtimes (40+ hours), multiple routes, and deep engagement, indicating strong desire to continue playing."

    • Cooperation
      -5

      "The game is a solo visual novel experience with no multiplayer or cooperative elements."

    • Creativity
      2

      "Players engage with a richly detailed story and characters, but do not create or modify content; some freedom in route choice."

    • Domination
      -5

      "No evidence of exerting control over others; interactions are narrative-focused and individual."

    • Escapism
      4

      "Players use the game to immerse in a complex fictional world with supernatural and philosophical themes, escaping real life."

    • Expectation
      -3

      "Players engage voluntarily out of intrinsic interest and personal desire to experience the story and characters."

    • Experimenting
      3

      "Players explore multiple narrative routes and story branches, experimenting with different outcomes and perspectives."

    • Exploration
      3

      "Players discover new story content, character backgrounds, and philosophical ideas through multiple routes and side stories."

    • Expression
      -4

      "Limited customization; players experience predefined characters and story without avatar or environment personalization."

    • Fantasy
      5

      "Strong fantasy elements with supernatural powers, immortal Nazis, and grandiose, improbable events."

    • Fellowship
      -5

      "No social or community features; experience is solitary and narrative-driven."

    • Growth
      3

      "Players develop understanding of complex story, philosophy, and character motivations, indicating cognitive growth."

    • Health
      -5

      "Sedentary gameplay typical of visual novels; no physical activity involved."

    • Idle
      -4

      "Requires focused reading and attention over long sessions; not suited for casual or background play."

    • Intimacy
      -3

      "Some romantic elements exist but are secondary; limited emotional closeness beyond narrative engagement."

    • Leadership
      -5

      "No leadership or group management features; purely individual experience."

    • Progression
      3

      "Players unlock new routes, endings, and story content, showing narrative progression and accumulation of knowledge."

    • Relaxation
      1

      "While some find the story immersive and engaging, the dense prose and intense themes may cause sustained tension."

    • Sensation
      3

      "High-quality art, voice acting, and music provide sensory stimulation and emotional engagement."

    • Status
      -5

      "No social recognition or leaderboard features; achievements are personal and not publicly ranked."

    • Story
      5

      "Narrative immersion is central, with complex plots, character development, and philosophical themes."

    • Strategy
      1

      "Some planning in choosing route order and decisions, but overall straightforward narrative progression."

    • Thrill
      2

      "Epic battles and suspenseful scenes provide moments of thrill and excitement."

    • Value
      3

      "Players report high value for time spent due to extensive content and quality production."

    • Violence
      3

      "The story involves combat and destruction with supernatural powers and battles, though presented narratively."

    • Survival
      2

      "Themes of overcoming threats and fighting for survival are present in the story, though gameplay is narrative."

    Last update: 29/04/2026