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DISTRAINT: Deluxe Edition similar games & best alternatives

DISTRAINT: Deluxe Edition

PC (Microsoft Windows) • 2015

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Quick resume

DISTRAINT is a 2D psychological horror adventure game for PC. In order to secure a partnership in a famous company, Price seizes the property of an elderly woman. In that very moment, he finds out the price of his humanity.

Global score

93/100

Genres

Adventure, Casual, Indie

Similar games

    Pros

    • Engaging psychological narrative
    • Unique pixel art style
    • Atmospheric sound design
    • Meaningful moral themes
    • Short and accessible gameplay

    Cons

    • Very short playtime
    • Simple and linear gameplay
    • Some puzzle sections frustrating
    • Limited replay value
    • Lack of gameplay depth

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Intimacy. It leans lower than usual among comparable games on Fantasy, Survival.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players follow a linear story with limited choices but can explore and interact with environment items freely."

    • Competence
      2

      "Simple puzzles and interactions provide some skill challenge but mostly straightforward gameplay."

    • Competition
      -5

      "No competitive elements; focus is on personal story and experience."

    • Continuation
      1

      "Short game with some replay value for achievements but generally a one-time experience."

    • Cooperation
      -5

      "Single-player experience with no multiplayer or cooperative features."

    • Creativity
      3

      "Unique pixel art style and symbolic storytelling show creative expression."

    • Domination
      -5

      "No social dominance or power over others; story focuses on internal conflict."

    • Escapism
      4

      "Players immerse in a dark psychological narrative to escape or reflect on real-life moral dilemmas."

    • Expectation
      -4

      "Players engage voluntarily for personal interest and reflection, not obligation."

    • Experimenting
      1

      "Some exploration and item interaction experimentation but mostly linear progression."

    • Exploration
      2

      "Players explore limited environments to uncover story elements and puzzles."

    • Expression
      1

      "Minimal character customization; expression mainly through narrative and art style."

    • Fantasy
      -3

      "Grounded in realistic social and moral issues despite some surreal horror elements."

    • Fellowship
      -5

      "No social or community features; solitary narrative experience."

    • Growth
      3

      "Players reflect on moral growth and consequences through story progression."

    • Health
      -5

      "Sedentary gameplay with no physical activity elements."

    • Idle
      -3

      "Requires focused attention to progress through puzzles and story."

    • Intimacy
      2

      "Emotional connection to story and characters but no social intimacy."

    • Leadership
      -5

      "No leadership or group management elements."

    • Progression
      2

      "Story and puzzle progression with some item collection but no complex upgrades."

    • Relaxation
      -1

      "Atmosphere is tense and somber rather than relaxing."

    • Sensation
      3

      "Strong atmospheric audio-visual elements create emotional and sensory engagement."

    • Status
      -5

      "No social status or recognition systems."

    • Story
      5

      "Central narrative focus with strong psychological and moral themes."

    • Strategy
      1

      "Simple puzzle solving requires some planning but no complex strategy."

    • Thrill
      2

      "Some suspense and psychological horror elements create mild thrill."

    • Value
      3

      "Good value for price especially on sale; short but meaningful experience."

    • Violence
      2

      "Contains disturbing imagery and some gore but no player-driven violence."

    • Survival
      -3

      "No survival mechanics; stable conditions throughout gameplay."

    Last update: 29/04/2026