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DISTRAINT 2

Xbox One, Nintendo Switch, PC (Microsoft Windows), iOS, PlayStation 4, Android • 2018

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Quick resume

You are Price, a man who sold his humanity to get a partnership from a leading company: McDade, Bruton & Moore. DISTRAINT 2 follows on from the events of the first game. It's a sinister tale about restoring hope and finding your purpose.

Global score

95/100

Genres

Adventure, Casual, Indie, Puzzle

Pros

  • Deep emotional and philosophical story
  • Unique pixel art and atmospheric sound design
  • Accessible and straightforward puzzles
  • Short and impactful gameplay experience
  • Strong themes of hope and personal growth

Cons

  • Very short game length
  • Limited gameplay complexity
  • Minimal replayability
  • Some players find puzzles too easy
  • Lack of multiplayer or social features

Motivations

  • Autonomy
    3

    "Players explore and solve puzzles at their own pace with some freedom in interaction, though within a narrative structure."

  • Competence
    1

    "Puzzles are generally easy and straightforward, providing mild skill challenge but mostly focusing on story progression."

  • Competition
    -5

    "Single-player narrative experience with no competitive elements or player comparison."

  • Continuation
    2

    "Short game length and one-time experience, but players are emotionally engaged and invested in the story."

  • Cooperation
    -5

    "Entirely single-player with no cooperative or multiplayer features."

  • Creativity
    2

    "Players solve puzzles and explore symbolic environments, but within a fixed narrative and game design."

  • Domination
    -5

    "No elements of exerting control or superiority over others; focus is on personal emotional journey."

  • Escapism
    4

    "Strong psychological horror and emotional narrative allow players to escape reality and explore inner feelings."

  • Expectation
    -4

    "Players engage voluntarily driven by intrinsic interest in story and emotional themes."

  • Experimenting
    -2

    "Gameplay involves familiar puzzle-solving routines with limited novelty or mechanic experimentation."

  • Exploration
    1

    "Players explore new symbolic and varied environments, though within a linear narrative."

  • Expression
    -4

    "No character customization or player-driven expression; fixed protagonist and story presentation."

  • Fantasy
    3

    "Surreal and psychological horror elements create an imaginative, symbolic experience beyond realism."

  • Fellowship
    -5

    "Solo play with minimal social interaction or community involvement."

  • Growth
    4

    "Strong themes of personal development, emotional healing, and self-reflection throughout the narrative."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires focused attention to puzzles and story; not designed for background or casual intermittent play."

  • Intimacy
    2

    "Emotional connection to story and characters fosters some depth of feeling, though limited social bonding."

  • Leadership
    -5

    "No leadership or group management elements present."

  • Progression
    1

    "Progression is narrative-driven with item collection for puzzles, but no extensive upgrades or accumulation."

  • Relaxation
    1

    "Atmospheric and emotional pacing offers moments of calm, though tension and psychological pressure are present."

  • Sensation
    3

    "Strong sensory atmosphere through pixel art, sound design, and music evoke emotional and sensory engagement."

  • Status
    -5

    "No social status or recognition systems; focus is on personal experience."

  • Story
    5

    "Highly praised narrative immersion with deep emotional and philosophical storytelling."

  • Strategy
    -2

    "Simple puzzle-solving with minimal strategic complexity."

  • Thrill
    2

    "Psychological horror elements create suspense and emotional tension, though not intense or frequent."

  • Value
    3

    "Players feel the game offers good value for price due to emotional impact and quality despite short length."

  • Violence
    -3

    "Minimal violence; focus is on psychological themes rather than combat or destruction."

  • Survival
    1

    "Some avoidance of threats and hiding mechanics, but low risk and minimal survival challenge."

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    Last update: 06/03/2026