My Friend is a Raven Thumbnail

My Friend is a Raven similar games & best alternatives

My Friend is a Raven

PC (Microsoft Windows) • 2020

Related articles

Quick resume

You return to your old apartment one last time, in search of a sickened raven. You must speak to him, and discover the cause behind the calamity that has spread across the world.

Global score

91/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Free To Play

Similar games

    Pros

    • Unique and beautiful hand-drawn art style
    • Intriguing and atmospheric story with multiple endings
    • Free to play
    • Short and accessible gameplay
    • Strong emotional and thematic impact

    Cons

    • Very short playtime limits replay value
    • Dialogue cannot be skipped, slowing repeated playthroughs
    • Minimal gameplay challenge
    • No achievements or progression rewards
    • Performance issues on some systems

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value, Story. It leans lower than usual among comparable games on Violence.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players explore the apartment freely and choose actions that influence which of the four endings they get, showing personal control over decisions."

    • Competence
      1

      "Gameplay involves simple puzzle solving and item collection with minimal challenge, but some deduction is required to unlock all endings."

    • Competition
      -5

      "No competitive elements or comparison to others; focus is on personal exploration and story experience."

    • Continuation
      1

      "Short playtime with multiple endings encourages replaying to discover all outcomes, but overall limited content reduces long-term engagement."

    • Cooperation
      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity
      2

      "Players experiment with different item uses and dialogue choices to unlock varied endings, but within a limited, predefined environment."

    • Domination
      -5

      "No elements of exerting control or superiority over others; interactions are narrative-driven and equal."

    • Escapism
      4

      "The dark, atmospheric, post-apocalyptic setting and story offer a strong escape from reality into a fictional, eerie world."

    • Expectation
      -4

      "Players engage voluntarily for intrinsic interest in story and atmosphere, with no obligation or external pressure."

    • Experimenting
      3

      "Multiple endings and puzzle solutions encourage players to try different approaches and explore narrative possibilities."

    • Exploration
      3

      "Players explore the apartment environment to find items and clues that affect story outcomes, promoting discovery."

    • Expression
      -3

      "Limited customization or personalization; players interact with preset story and environment without modifying appearance."

    • Fantasy
      4

      "Set in a fictional post-apocalyptic world with anthropomorphic raven and surreal narrative elements, emphasizing imaginative fiction."

    • Fellowship
      -5

      "Solo narrative experience without social or community features."

    • Growth
      1

      "Some learning through puzzle solving and uncovering story layers, but overall simple gameplay limits deep skill development."

    • Health
      -5

      "Sedentary gameplay typical of point-and-click adventure games with no physical activity."

    • Idle
      -3

      "Requires focused attention to explore and solve puzzles; not designed for passive or background play."

    • Intimacy
      -4

      "Limited emotional connection through narrative, but no social or interpersonal relationship building."

    • Leadership
      -5

      "No leadership or group management elements; purely individual experience."

    • Progression
      2

      "Progression through unlocking multiple endings and piecing together story, but no item upgrades or character development."

    • Relaxation
      2

      "Calm, slow-paced gameplay with atmospheric mood provides a relaxed experience despite dark themes."

    • Sensation
      3

      "Distinctive hand-drawn art style and eerie sound design provide strong sensory and emotional engagement."

    • Status
      -5

      "No social recognition or status systems present."

    • Story
      5

      "Narrative-driven game with multiple endings that reveal story layers, emphasizing plot and character interaction."

    • Strategy
      1

      "Basic puzzle solving and item usage require some planning but overall straightforward gameplay."

    • Thrill
      1

      "Subtle psychological horror and eerie atmosphere create mild suspense without intense thrills or scares."

    • Value
      5

      "Free to play with high-quality art and story content offers excellent value for time invested."

    • Violence
      -3

      "Minimal violence; focus is on narrative and puzzle solving rather than combat or destruction."

    • Survival
      2

      "Themes of survival and plague are central to story, though gameplay does not involve active survival mechanics."

    Last update: 29/04/2026