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My Friend is a Raven

PC (Microsoft Windows) • 2020

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Quick resume

You return to your old apartment one last time, in search of a sickened raven. You must speak to him, and discover the cause behind the calamity that has spread across the world.

Global score

91/100

Genres

Adventure, Casual, Indie, Role-playing (RPG), Free To Play

Pros

  • Unique and beautiful hand-drawn art style
  • Intriguing and atmospheric story with multiple endings
  • Free to play
  • Short and accessible gameplay
  • Strong emotional and thematic impact

Cons

  • Very short playtime limits replay value
  • Dialogue cannot be skipped, slowing repeated playthroughs
  • Minimal gameplay challenge
  • No achievements or progression rewards
  • Performance issues on some systems

Motivations

  • Autonomy
    3

    "Players explore the apartment freely and choose actions that influence which of the four endings they get, showing personal control over decisions."

  • Competence
    1

    "Gameplay involves simple puzzle solving and item collection with minimal challenge, but some deduction is required to unlock all endings."

  • Competition
    -5

    "No competitive elements or comparison to others; focus is on personal exploration and story experience."

  • Continuation
    1

    "Short playtime with multiple endings encourages replaying to discover all outcomes, but overall limited content reduces long-term engagement."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    2

    "Players experiment with different item uses and dialogue choices to unlock varied endings, but within a limited, predefined environment."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are narrative-driven and equal."

  • Escapism
    4

    "The dark, atmospheric, post-apocalyptic setting and story offer a strong escape from reality into a fictional, eerie world."

  • Expectation
    -4

    "Players engage voluntarily for intrinsic interest in story and atmosphere, with no obligation or external pressure."

  • Experimenting
    3

    "Multiple endings and puzzle solutions encourage players to try different approaches and explore narrative possibilities."

  • Exploration
    3

    "Players explore the apartment environment to find items and clues that affect story outcomes, promoting discovery."

  • Expression
    -3

    "Limited customization or personalization; players interact with preset story and environment without modifying appearance."

  • Fantasy
    4

    "Set in a fictional post-apocalyptic world with anthropomorphic raven and surreal narrative elements, emphasizing imaginative fiction."

  • Fellowship
    -5

    "Solo narrative experience without social or community features."

  • Growth
    1

    "Some learning through puzzle solving and uncovering story layers, but overall simple gameplay limits deep skill development."

  • Health
    -5

    "Sedentary gameplay typical of point-and-click adventure games with no physical activity."

  • Idle
    -3

    "Requires focused attention to explore and solve puzzles; not designed for passive or background play."

  • Intimacy
    -4

    "Limited emotional connection through narrative, but no social or interpersonal relationship building."

  • Leadership
    -5

    "No leadership or group management elements; purely individual experience."

  • Progression
    2

    "Progression through unlocking multiple endings and piecing together story, but no item upgrades or character development."

  • Relaxation
    2

    "Calm, slow-paced gameplay with atmospheric mood provides a relaxed experience despite dark themes."

  • Sensation
    3

    "Distinctive hand-drawn art style and eerie sound design provide strong sensory and emotional engagement."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    5

    "Narrative-driven game with multiple endings that reveal story layers, emphasizing plot and character interaction."

  • Strategy
    1

    "Basic puzzle solving and item usage require some planning but overall straightforward gameplay."

  • Thrill
    1

    "Subtle psychological horror and eerie atmosphere create mild suspense without intense thrills or scares."

  • Value
    5

    "Free to play with high-quality art and story content offers excellent value for time invested."

  • Violence
    -3

    "Minimal violence; focus is on narrative and puzzle solving rather than combat or destruction."

  • Survival
    2

    "Themes of survival and plague are central to story, though gameplay does not involve active survival mechanics."

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