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Firework

Nintendo Switch, PC (Microsoft Windows) • 2021

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Quick resume

An accidental fire at a funeral forces the police to re-investigate a closed case of massacre. Lin Lixun participates the re-investigation by chances. As the investigation goes deeper, the past of the victims gradually emerges. However, the case becomes more bewildering.

Global score

98/100

Genres

Indie, Platform, Shooter, Arcade, Adventure

Pros

  • Engaging and emotional story
  • Unique and beautiful art style
  • Atmospheric sound design
  • Cultural and supernatural themes
  • Accessible gameplay

Cons

  • Very linear gameplay
  • Simple and few puzzles
  • Some translation issues
  • Lack of voice acting
  • Short game length

Motivations

  • Autonomy
    -3

    "The game is very linear with a fixed narrative path and limited player choices, emphasizing following the story rather than directing actions."

  • Competence
    -2

    "Gameplay involves simple puzzles and walking simulation with minimal challenge, focusing more on story than skill mastery."

  • Competition
    -5

    "No competitive elements or comparison with others; experience is solitary and personal."

  • Continuation
    2

    "Players report being engaged and emotionally invested, often playing in one sitting and reflecting after completion."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative gameplay."

  • Creativity
    3

    "Art style and narrative presentation are highly creative and unique, though gameplay mechanics are simple."

  • Domination
    -5

    "No elements of exerting control or superiority over others; interactions are narrative-driven and equal."

  • Escapism
    4

    "Strong immersion in a supernatural, culturally rich story provides escape from real life."

  • Expectation
    -4

    "Players engage voluntarily out of interest and intrinsic motivation to experience the story."

  • Experimenting
    -3

    "Gameplay is straightforward and linear with limited exploration or mechanical experimentation."

  • Exploration
    -4

    "Movement is limited to a 2D plane with no open exploration; environments are fixed and narrative-driven."

  • Expression
    -4

    "No character customization or player-driven expression; presentation is fixed by the developers."

  • Fantasy
    4

    "Strong supernatural and cultural folklore elements create an imaginative and fictional experience."

  • Fellowship
    -5

    "Experience is solitary with no social or community features."

  • Growth
    1

    "Players learn about Chinese culture and folklore, and experience emotional growth through the narrative."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    -4

    "Requires focused attention to follow story and solve puzzles; not designed for background play."

  • Intimacy
    1

    "Emotional connection to characters and story is reported, but no social interaction."

  • Leadership
    -5

    "No leadership or group management roles; purely single-player narrative."

  • Progression
    1

    "Progression is narrative-based with unlocking story segments; no item or upgrade accumulation."

  • Relaxation
    3

    "Atmosphere is eerie but balanced; players experience emotional catharsis and flow."

  • Sensation
    3

    "Art, music, and sound design provide sensory stimulation and emotional impact."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    5

    "Strong narrative focus with complex story, character development, and emotional depth."

  • Strategy
    -4

    "Puzzles are simple and gameplay is linear, requiring minimal strategic thinking."

  • Thrill
    1

    "Some suspense and eerie moments but no intense thrills or jump scares."

  • Value
    4

    "Players feel the game offers good value for its price and length, especially for story lovers."

  • Violence
    -3

    "Minimal violence; focus is on story and atmosphere rather than combat or destruction."

  • Survival
    -5

    "No survival mechanics or threat avoidance; stable and safe gameplay environment."

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    Last update: 06/03/2026