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Doorways: Old Prototype

Mac, PC (Microsoft Windows), Linux • 2016

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Quick resume

An immersive and twisted adventure created before the official development of the Doorways saga

Global score

86/100

Genres

Action, Adventure, Indie, Free To Play

Pros

  • Free to play
  • Good atmosphere and immersive audio
  • Challenging and engaging platforming
  • Developer notes provide interesting backstory
  • Runs well on minimal hardware

Cons

  • No save system or pause menu
  • Short length with limited replay value
  • Clunky controls and occasional bugs
  • No multiplayer or social features
  • Some grammar and presentation issues in notes

Motivations

  • Autonomy
    3

    "Players can freely explore levels and choose their approach to platforming challenges, though the game is linear in progression."

  • Competence
    3

    "Platforming requires skillful timing and precision jumps, providing moderate challenge and feedback."

  • Competition
    -5

    "Singleplayer experience with no competitive or ranked elements; focus is on personal progression."

  • Continuation
    -3

    "Short playtime (~30-40 minutes) and no save system discourage long or repeated sessions."

  • Cooperation
    -5

    "Entirely singleplayer with no multiplayer or cooperative features."

  • Creativity
    3

    "Includes developer notes and unique atmospheric design; players engage with a creative platforming environment."

  • Domination
    -5

    "No social or power dynamics; purely individual experience without exerting control over others."

  • Escapism
    4

    "Atmospheric horror and immersive platforming provide distraction and escape from reality."

  • Expectation
    -4

    "Players engage voluntarily out of curiosity or interest in the series and development history."

  • Experimenting
    2

    "Players try different platforming approaches and explore developer commentary, though gameplay is mostly fixed."

  • Exploration
    2

    "Players explore linear levels and discover developer notes, but environments are limited and mostly linear."

  • Expression
    -5

    "No character customization or player-driven aesthetic changes; fixed presentation."

  • Fantasy
    3

    "Game features surreal horror themes and imaginative settings, though grounded in platforming mechanics."

  • Fellowship
    -5

    "No social or community features; strictly solo play."

  • Growth
    2

    "Players develop platforming skills and learn game mechanics, but limited depth due to short length."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention due to platforming challenges; not suited for casual or background play."

  • Intimacy
    -5

    "No social interaction or relationship building; purely individual experience."

  • Leadership
    -5

    "No leadership or group management elements; singleplayer only."

  • Progression
    2

    "Progression through levels and discovery of notes, but no item collection or upgrades."

  • Relaxation
    1

    "Atmosphere can be tense and suspenseful; some players find it relaxing while others find platforming stressful."

  • Sensation
    2

    "Good atmospheric audio and visuals provide sensory stimulation, though not extreme."

  • Status
    -5

    "No social recognition or status systems present."

  • Story
    3

    "Developer notes provide narrative context and history, offering some story immersion despite minimal plot."

  • Strategy
    1

    "Platforming requires timing and some planning, but overall straightforward gameplay."

  • Thrill
    2

    "Some suspense and tension from horror atmosphere and platforming challenges."

  • Value
    5

    "Free to play with solid content for a prototype; players perceive good value for time invested."

  • Violence
    -5

    "No combat or destruction; focus is on platforming and exploration."

  • Survival
    1

    "Avoiding death from falls and hazards provides light survival challenge."

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    Last update: 06/03/2026