Doorways: Old Prototype similar games & best alternatives
Doorways: Old Prototype
2016
Related articles
Quick resume
An immersive and twisted adventure created before the official development of the Doorways saga
Global score
86/100
Genres
Action, Adventure, Indie, Free To Play
Similar games
Pros
- Free to play
- Good atmosphere and immersive audio
- Challenging and engaging platforming
- Developer notes provide interesting backstory
- Runs well on minimal hardware
Cons
- No save system or pause menu
- Short length with limited replay value
- Clunky controls and occasional bugs
- No multiplayer or social features
- Some grammar and presentation issues in notes
Analysis
Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Value. It leans lower than usual among comparable games on Violence, Continuation.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy3
"Players can freely explore levels and choose their approach to platforming challenges, though the game is linear in progression."
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Competence3
"Platforming requires skillful timing and precision jumps, providing moderate challenge and feedback."
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Competition-5
"Singleplayer experience with no competitive or ranked elements; focus is on personal progression."
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Continuation-3
"Short playtime (~30-40 minutes) and no save system discourage long or repeated sessions."
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Cooperation-5
"Entirely singleplayer with no multiplayer or cooperative features."
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Creativity3
"Includes developer notes and unique atmospheric design; players engage with a creative platforming environment."
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Domination-5
"No social or power dynamics; purely individual experience without exerting control over others."
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Escapism4
"Atmospheric horror and immersive platforming provide distraction and escape from reality."
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Expectation-4
"Players engage voluntarily out of curiosity or interest in the series and development history."
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Experimenting2
"Players try different platforming approaches and explore developer commentary, though gameplay is mostly fixed."
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Exploration2
"Players explore linear levels and discover developer notes, but environments are limited and mostly linear."
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Expression-5
"No character customization or player-driven aesthetic changes; fixed presentation."
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Fantasy3
"Game features surreal horror themes and imaginative settings, though grounded in platforming mechanics."
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Fellowship-5
"No social or community features; strictly solo play."
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Growth2
"Players develop platforming skills and learn game mechanics, but limited depth due to short length."
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Health-5
"Sedentary gameplay with no physical activity or health-related features."
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Idle-3
"Requires focused attention due to platforming challenges; not suited for casual or background play."
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Intimacy-5
"No social interaction or relationship building; purely individual experience."
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Leadership-5
"No leadership or group management elements; singleplayer only."
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Progression2
"Progression through levels and discovery of notes, but no item collection or upgrades."
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Relaxation1
"Atmosphere can be tense and suspenseful; some players find it relaxing while others find platforming stressful."
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Sensation2
"Good atmospheric audio and visuals provide sensory stimulation, though not extreme."
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Status-5
"No social recognition or status systems present."
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Story3
"Developer notes provide narrative context and history, offering some story immersion despite minimal plot."
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Strategy1
"Platforming requires timing and some planning, but overall straightforward gameplay."
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Thrill2
"Some suspense and tension from horror atmosphere and platforming challenges."
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Value5
"Free to play with solid content for a prototype; players perceive good value for time invested."
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Violence-5
"No combat or destruction; focus is on platforming and exploration."
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Survival1
"Avoiding death from falls and hazards provides light survival challenge."
Last update: 29/04/2026