Vanishing Realms™ similar games & best alternatives
Vanishing Realms™
2019
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Quick resume
Vanishing Realms is an immersive RPG designed exclusively for Virtual Reality. Grab your sword and fight life-sized monsters in epic face-to-face melee combat. Explore mystic domains, outwit magical wards, seek lost artifacts, wield sorcery and steel to take on denizens of the Undead Realm.
Global score
90/100
Genres
Action, Adventure, Role-playing (RPG), Indie
Similar games
Pros
- Immersive vr dungeon crawling
- Intuitive and skill-based combat
- Engaging exploration and puzzles
- Well-designed inventory system
- Strong fantasy atmosphere
Cons
- Limited content and short playtime
- Some ai simplicity
- Lack of multiplayer or social features
- Teleportation movement may feel limiting
- Price considered high by some
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Health, Story, Competition, Status. It leans lower than usual among comparable games on Status, Competition, Fellowship.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players have freedom to explore dungeons, choose weapons, and decide combat tactics in a room-scale VR environment."
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Competence3
"Combat requires skillful swordplay, blocking, dodging, and archery; some players note AI simplicity but overall skill-based."
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Competition-4
"Focus is on personal immersion and exploration; no evidence of competitive or ranked modes."
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Continuation2
"Players report engaging gameplay with desire for more content, but game is relatively short and some abandon after completion."
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Cooperation-5
"Single-player experience with no multiplayer or cooperative elements mentioned."
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Creativity2
"Players interact with environment, solve puzzles, and manage inventory creatively, though within designed levels."
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Domination-5
"No evidence of exerting control or superiority over others; gameplay is individual and immersive."
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Escapism5
"Strong immersion and presence in fantasy VR world provides escape from real life."
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Expectation-4
"Players engage voluntarily out of intrinsic interest and enjoyment; no obligation or pressure noted."
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Experimenting3
"Players try different weapons, combat styles, and explore secrets, encouraging experimentation."
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Exploration4
"Game encourages discovering hidden items, secrets, and navigating dungeons with curiosity."
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Expression1
"Some customization via inventory and weapon choice, but limited avatar or environment personalization."
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Fantasy5
"Strong fantasy theme with swords, magic, skeletons, and dungeon crawling in an imaginative VR setting."
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Fellowship-5
"No social or community features; gameplay is solitary."
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Growth2
"Players learn combat skills and puzzle solving, though no character leveling system is present."
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Health2
"Physical movement and room-scale VR encourage moderate physical activity."
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Idle-4
"Requires active attention and physical engagement; not a background or idle game."
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Intimacy-5
"No evidence of forming close relationships or emotional social interactions."
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Leadership-5
"No leadership or group management roles; single-player focused."
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Progression3
"Players collect loot, buy weapons, and progress through chapters, though no complex leveling."
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Relaxation2
"Immersive and enjoyable but combat and puzzles provide moderate challenge and tension."
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Sensation3
"VR visuals, sound, and tactile combat provide engaging sensory stimulation and excitement."
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Status-5
"No social recognition or status systems present."
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Story2
"Some narrative elements and lore exist but story is minimal and linear."
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Strategy2
"Combat and puzzle solving require some tactical thinking and planning."
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Thrill3
"Combat encounters and exploration provide moments of suspense and excitement."
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Value1
"Mixed opinions on price versus content length; many find it worth the cost especially on sale."
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Violence3
"Combat involves fighting and defeating skeletons and monsters with weapons."
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Survival2
"Players must avoid damage and manage health in combat, though difficulty is moderate."
Last update: 29/04/2026