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Dread X Collection 5

PC (Microsoft Windows) • 2022

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Quick resume

A horror anthology in the Dread X Collection series. Featuring 12 new games from up-and-comers along with veterans, all wrapped up in an old, run down party venue that may be hiding more than it's letting on...

Global score

81/100

Genres

Action, Adventure, Indie

Pros

  • Diverse and creative horror experiences
  • Strong narrative and atmosphere in standout games
  • Short, bite-sized gameplay sessions
  • Unique mechanics and art styles
  • Hub world with exploration and puzzles

Cons

  • Some games feel repetitive or tedious
  • Hub world less engaging than previous collections
  • Technical issues and bugs in some entries
  • Lack of polish in certain games
  • No multiplayer or social features

Motivations

  • Autonomy
    3

    "Players have freedom to explore multiple short games with different mechanics and narrative styles, plus a hub world with puzzles and exploration."

  • Competence
    1

    "Games vary in skill demand; some have simple or repetitive mechanics, others require puzzle solving and stealth, but overall moderate challenge."

  • Competition
    -5

    "No evidence of competitive or ranked modes; focus is on individual experience and personal pace."

  • Continuation
    2

    "Players engage in multiple short games and a hub world, encouraging habitual play though some games feel tedious or repetitive."

  • Cooperation
    -5

    "All games are single-player experiences with no multiplayer or cooperative elements."

  • Creativity
    4

    "High creativity with diverse game styles, unique mechanics (e.g. text adventures, alien language puzzles), and artistic expression."

  • Domination
    -5

    "No indications of exerting control over others; interactions are solitary and narrative-driven."

  • Escapism
    4

    "Players use the collection to experience varied horror atmospheres and narratives, providing distraction and immersion from real life."

  • Expectation
    -4

    "Players engage voluntarily for interest and enjoyment; no pressure or obligation noted."

  • Experimenting
    4

    "Players try many different game types and mechanics within the collection, exploring novel ideas and styles."

  • Exploration
    3

    "Hub world and several games encourage discovering new areas, secrets, and narrative elements."

  • Expression
    -3

    "Limited player customization; focus is on experiencing preset narratives and environments rather than personal expression."

  • Fantasy
    4

    "Strong presence of imaginative horror fiction, surreal and supernatural themes across the games."

  • Fellowship
    -5

    "No social or community features; strictly solo play."

  • Growth
    2

    "Some puzzle solving and learning mechanics present, but overall limited depth for long-term skill development."

  • Health
    -5

    "No physical activity involved; sedentary gameplay."

  • Idle
    -3

    "Games require focused attention; some walking simulators but overall active engagement needed."

  • Intimacy
    -5

    "No close social relationships or emotional sharing; solitary experience."

  • Leadership
    -5

    "No leadership or group management roles; single-player narrative focus."

  • Progression
    2

    "Players unlock games and collect items in the hub; some games have puzzles and story progression."

  • Relaxation
    1

    "Mixed tension and relaxation; some games are slow and atmospheric, others have stressful chase or puzzle elements."

  • Sensation
    3

    "Strong audiovisual design with unique art styles and soundscapes providing sensory stimulation."

  • Status
    -5

    "No social recognition or ranking systems present."

  • Story
    4

    "Narrative immersion is a key feature, with many games featuring story-driven experiences and lore."

  • Strategy
    1

    "Some puzzle solving and stealth mechanics require planning, but many games are straightforward walking sims."

  • Thrill
    3

    "Horror and suspense elements provide tension and relief, with jump scares and chase sequences."

  • Value
    3

    "Players find value in diverse content and indie game discovery, especially at sale prices."

  • Violence
    1

    "Some combat and enemy avoidance present but not focused on destruction; more survival horror style."

  • Survival
    3

    "Several games involve avoiding threats, managing resources, or escaping danger."

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    Last update: 06/03/2026