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Doorways: Holy Mountains of Flesh similar games & best alternatives

Doorways: Holy Mountains of Flesh

PC (Microsoft Windows), Mac, Linux • 2016

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Quick resume

Doorways: Holy Mountains of Flesh is an Immersive Horror Adventure, featuring a Complex Story and Deep Atmosphere.

Global score

79/100

Genres

Action, Adventure, Indie, Puzzle

Similar games

    Pros

    • Strong atmospheric horror
    • Challenging and well-designed puzzles
    • Engaging psychological story
    • Immersive audio-visual design
    • Varied and detailed environments

    Cons

    • Some puzzles overly difficult or obscure
    • Poor optimization and occasional lag
    • Dark lighting can hinder visibility
    • Lack of hints or guidance
    • Short game length

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Competition. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Relaxation.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      3

      "Players explore nonlinear environments, solve puzzles, and choose paths with some freedom, though within a structured narrative."

    • Competence
      4

      "Challenging puzzles and platforming require skill and problem solving; some puzzles noted as very difficult."

    • Competition
      -5

      "No evidence of competitive elements; focus is on solo exploration and puzzle solving."

    • Continuation
      3

      "Players report immersive atmosphere and engaging story encouraging continued play, though some frustration with puzzles."

    • Cooperation
      -5

      "Single-player experience with no multiplayer or cooperative gameplay."

    • Creativity
      2

      "Players engage in puzzle solving and exploration within designed environments; limited player creation or modification."

    • Domination
      -5

      "No social dominance or power over others; purely individual experience."

    • Escapism
      4

      "Strong atmospheric horror and psychological themes provide immersive escape from reality."

    • Expectation
      -4

      "Players engage voluntarily for intrinsic interest in horror and puzzles; no evidence of obligation or pressure."

    • Experimenting
      3

      "Players explore environments and experiment with puzzle solutions; some trial and error involved."

    • Exploration
      4

      "Exploration of diverse and atmospheric locations is a core gameplay element."

    • Expression
      -5

      "No character customization or player expression features."

    • Fantasy
      4

      "Game features surreal, psychological horror and supernatural elements beyond realistic scenarios."

    • Fellowship
      -5

      "No social or community features; solo play only."

    • Growth
      3

      "Players develop problem-solving skills and learn puzzle mechanics throughout the game."

    • Health
      -5

      "Sedentary gameplay with no physical activity elements."

    • Idle
      -3

      "Requires focused attention on puzzles and exploration; not suited for casual or background play."

    • Intimacy
      -5

      "No social interactions or relationship building."

    • Leadership
      -5

      "No leadership or group management roles."

    • Progression
      3

      "Progression through puzzle completion and story advancement; item collection is part of gameplay."

    • Relaxation
      -2

      "Tense atmosphere and challenging puzzles create sustained tension rather than relaxation."

    • Sensation
      3

      "Atmospheric audio-visual design provides sensory stimulation and emotional engagement."

    • Status
      -5

      "No social recognition or status systems."

    • Story
      4

      "Strong narrative focus with psychological horror story and character development."

    • Strategy
      3

      "Puzzle solving requires logical thinking and planning."

    • Thrill
      3

      "Moments of suspense and chase sequences provide thrill and adrenaline."

    • Value
      1

      "Mixed user opinions on value; some find it worth price especially on sale, others note short length."

    • Violence
      3

      "Contains violent and grotesque imagery consistent with horror genre."

    • Survival
      3

      "Avoiding threats and escaping monsters is part of gameplay."

    Last update: 29/04/2026