Doorways: Holy Mountains of Flesh similar games & best alternatives

Doorways: Holy Mountains of Flesh

PC (Microsoft Windows), Linux, Mac • 2016

Should you play it?

Doorways: Holy Mountains of Flesh is an Immersive Horror Adventure, featuring a Complex Story and Deep Atmosphere.

What works
  • Strong atmospheric horror
  • Challenging and well-designed puzzles
  • Engaging psychological story
  • Immersive audio-visual design
  • Varied and detailed environments
Things to keep in mind
  • Some puzzles overly difficult or obscure
  • Poor optimization and occasional lag
  • Dark lighting can hinder visibility
  • Lack of hints or guidance
  • Short game length

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Magrunner: Dark Pulse

  • Evil Nun: The Broken Mask

  • Zoonomaly

  • Bendy and the Dark Revival

  • INSIDE

  • Alone in the Dark: The New Nightmare

  • Poppy Playtime

  • Among Ashes

  • House

Hidden Gems

Less popular games with surprisingly high similarity

  • Evil Nun: The Broken Mask

  • Among Ashes

  • Lamentum

If you liked…

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Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Doorways: Holy Mountains of Flesh: A very typical example of its motivational profile. Motivations that often define this kind of title include Expression, Fellowship, Cooperation, Status. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Expression, Relaxation.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

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  • Competence

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  • Competition

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    "No evidence of competitive elements; focus is on individual exploration and puzzle solving."

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  • Continuation

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    "Players report immersive story and atmosphere encouraging extended play sessions and replaying the game."

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  • Cooperation

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    "Single-player experience with no multiplayer or cooperative gameplay."

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  • Creativity

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    "Players engage in puzzle solving and exploration but limited creation or modification of game elements."

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    "Players engage in puzzle solving and exploration within designed environments; limited player creation or modification."

  • Domination

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    "No social dominance or power over others; purely individual experience."

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  • Escapism

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    "Strong atmospheric horror and psychological tension provide immersive escape from reality."

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  • Expectation

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    "Players engage voluntarily for intrinsic interest in horror and puzzles, no indication of obligation or pressure."

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  • Experimenting

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    "Players experiment with different puzzle solutions and strategies, encouraged by trial and error gameplay."

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    "Players explore environments and experiment with puzzle solutions; some trial and error involved."

  • Exploration

    Game with the same Exploration vibe

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    "Exploration of detailed, atmospheric locations is a key part of gameplay, though within predefined areas."

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    "Exploration of diverse and atmospheric locations is a core gameplay element."

  • Expression

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    "No character customization or player expression features."

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  • Fantasy

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    "Game features surreal horror elements, supernatural themes, and imaginative fiction beyond realistic scenarios."

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    "Game features surreal, psychological horror and supernatural elements beyond realistic scenarios."

  • Fellowship

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    "No social or community features; solo play only."

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    "No social or community features; solo play only."

  • Growth

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  • Health

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  • Idle

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  • Intimacy

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    "No social interactions or relationship building."

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  • Leadership

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  • Progression

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    "Progression through puzzle completion and story advancement; collecting items is part of gameplay."

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  • Relaxation

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    "Tense atmosphere and survival challenges create sustained tension rather than relaxation."

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    "Tense atmosphere and challenging puzzles create sustained tension rather than relaxation."

  • Sensation

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    "Atmospheric audio-visual design provides sensory stimulation and emotional engagement."

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  • Status

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    "No social recognition or status systems."

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  • Story

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    "Strong narrative focus with psychological horror story, multiple endings, and character interactions."

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  • Strategy

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    "Puzzle solving requires logical thinking and planning."

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  • Thrill

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  • Value

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    "Mixed opinions on value; some find it worth the price especially on sale, others find it short."

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    "Mixed user opinions on value; some find it worth price especially on sale, others note short length."

  • Violence

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    "Includes disturbing violent themes and imagery consistent with horror genre."

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  • Survival

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Last update: 01/06/2026