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Driver® Parallel Lines

Xbox, Wii, PC (Microsoft Windows), PlayStation 2 • 2009

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Quick resume

You were the fastest wheelman on the street. You were a legend. You were money. Until they set you up and sent you down. Twenty-eight years inside for someone else's crime. Now you're getting out. Guess what? You got a new job, it's called getting revenge.

Global score

90/100

Genres

Racing, Shooter

Pros

  • Strong nostalgic appeal
  • Engaging dual-era storyline
  • Extensive vehicle customization
  • Large open world with exploration
  • Excellent soundtrack

Cons

  • Clunky on-foot controls and shooting
  • Some repetitive missions
  • Occasional bugs and crashes
  • Outdated graphics
  • Police ai can be frustrating

Motivations

  • Autonomy
    3

    "Players can freely explore an open world, choose missions and side activities, and customize vehicles, indicating a good level of control over actions."

  • Competence
    3

    "Driving mechanics are praised as satisfying and skillful, with some missions requiring mastery, though some tasks are repetitive or easy."

  • Competition
    -2

    "Focus is mostly on single-player story and exploration; no strong evidence of competitive multiplayer or leaderboards."

  • Continuation
    3

    "Many reviews mention nostalgia and long play sessions, with players returning to the game and enjoying extended exploration and side missions."

  • Cooperation
    -5

    "Game is primarily single-player with no cooperative multiplayer or teamwork elements."

  • Creativity
    3

    "Vehicle customization and tuning are significant features, allowing players to modify cars extensively."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; interactions are individual and balanced."

  • Escapism
    4

    "Players use the game to relive nostalgic memories, immerse in a stylized 1970s and 2000s New York, and enjoy a story-driven escape."

  • Expectation
    -4

    "Players engage voluntarily for nostalgia and enjoyment, not out of obligation or pressure."

  • Experimenting
    2

    "The game encourages trying different vehicles, tuning options, and exploring two distinct time periods, though missions can be repetitive."

  • Exploration
    4

    "Open world New York city with two eras offers extensive exploration and discovery of collectibles and side missions."

  • Expression
    3

    "Vehicle customization and tuning allow personal expression through car appearance and performance."

  • Fantasy
    1

    "Game is set in a fictionalized New York with a crime story, blending realistic and stylized elements, but mostly grounded."

  • Fellowship
    -5

    "No social or community features; gameplay is solitary."

  • Growth
    3

    "Players develop driving skills, learn mission strategies, and improve vehicles, indicating personal development."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -3

    "Requires focused attention during missions and driving; not designed for passive or background play."

  • Intimacy
    -5

    "No evidence of forming close relationships or emotional social interactions."

  • Leadership
    -5

    "No leadership or group management roles; single-player experience."

  • Progression
    4

    "Players accumulate money, unlock vehicles, upgrade cars, and progress through story missions."

  • Relaxation
    2

    "Driving and cruising with music provide flow and relaxation, though police chases add tension."

  • Sensation
    3

    "Enjoyable soundtrack, car physics, and visual atmosphere provide sensory stimulation and excitement."

  • Status
    -5

    "No social recognition or ranking systems present."

  • Story
    4

    "Strong narrative with dual time periods, character development, and cinematic cutscenes praised by players."

  • Strategy
    1

    "Some missions require planning and skillful driving, but overall gameplay is straightforward and arcade-like."

  • Thrill
    3

    "Police chases and timed missions create suspense and excitement."

  • Value
    4

    "Players find the game worth the price, especially on sale, with nostalgia and gameplay value."

  • Violence
    2

    "Includes shooting and combat elements, but focus remains on driving and mission completion."

  • Survival
    1

    "Some avoidance of police and mission failure elements, but generally stable gameplay conditions."

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    Last update: 06/03/2026