Killing Time: Resurrected similar games & best alternatives

Killing Time: Resurrected

PlayStation 4, Xbox One, Xbox Series X|S, PlayStation 5, PC (Microsoft Windows), Nintendo Switch • 2024

Should you play it?

Journey into a mansion on the Island of Matinicus where you'll arrive to find the mansion full of hellacious demonic creatures. Solve deadly puzzles, uncover the secrets behind a famous mystery and discover an ancient artifact from the Pharaoh Ramses, if you can live long enough to find it.

What works
  • Unique fmv integration and storytelling
  • Large seamless open world with exploration
  • Nostalgic and atmospheric 1920s horror-comedy setting
  • High-quality remaster with improved graphics and controls
  • Varied and memorable enemy designs
Things to keep in mind
  • Maze-like level design can cause confusion and backtracking
  • Some obtuse puzzles and key hunting
  • Short game length for some players
  • Limited weapon variety and straightforward combat
  • No multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • killer7

  • Half-Life 2: Episode Two

  • I Am Sakuya: Touhou FPS Game

  • Wizordum

  • XIII - Classic

  • The Sinking City Remastered

  • Shadows of the Damned: Hella Remastered

  • PIGFACE

  • Ghostwire: Tokyo

Hidden Gems

Less popular games with surprisingly high similarity

  • I Am Sakuya: Touhou FPS Game

  • Shadows of the Damned: Hella Remastered

  • DEAD TRASH

If you liked…

Recommendations by what you enjoyed most

  • Exploration

    Wandering Sword

  • Autonomy

    Super Win the Game

  • Escapism

    Tales of Graces f Remastered

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Killing Time: Resurrected: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Exploration, Violence. It leans lower than usual among comparable games on Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have freedom to explore a large open world and choose their own path to find secrets and power-ups, with minimal hand-holding."

    Capsule for Super Win the Game Super Win the Game

    "Players explore a large open world with freedom to backtrack and find keys and items at their own pace, with minimal handholding."

  • Competence

    Game with the same Competence vibe

    2

    "Gameplay involves skillful shooting and puzzle solving but is generally accessible and not highly challenging."

    Capsule for Shadows of the Damned: Hella Remastered Shadows of the Damned: Hella Remastered

    "Gameplay involves shooting and exploration with some challenge, but is generally accessible and not highly difficult; some players find it easy."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive or ranked modes; focus is on solo exploration and personal progress."

    Capsule for Labyrinth Of The Demon King Labyrinth Of The Demon King

    "No evidence of competitive or ranked modes; focus is on solo exploration and personal progress."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report spending long sessions exploring, backtracking, and collecting secrets, with some desire to replay or complete 100%."

    Capsule for Hob Hob

    "Players report spending multiple hours exploring and backtracking; some mention long play sessions and replay value."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Entirely single-player experience with no multiplayer or cooperative elements."

    Capsule for MiSide MiSide

    "Entirely single-player experience with no multiplayer or cooperative elements."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize weapons and abilities, experiment with synergies and upgrades, and enjoy unique enemy designs."

    Capsule for Gem Defender: Soyjak Survivors Gem Defender: Soyjak Survivors

    "Players enjoy unique enemy designs, FMV integration, and some customization options; remaster adds new content and options."

  • Domination

    Game with the same Domination vibe

    -5

    "No player-vs-player or domination mechanics; interactions are solo and balanced."

    Capsule for Slipways Slipways

    "No player-vs-player or dominance mechanics; interactions are solo and balanced."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players enjoy immersive fantasy world and story as a form of escapism and nostalgia."

    Capsule for Tales of Graces f Remastered Tales of Graces f Remastered

    "Players appreciate the game's atmosphere, story, and immersive world as a form of escapism and nostalgia."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily for fun, nostalgia, and curiosity without obligation or external pressure."

    Capsule for Evoland Legendary Edition Evoland Legendary Edition

    "Players engage voluntarily for fun, nostalgia, and curiosity; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Exploration and puzzle solving encourage some experimentation, though gameplay is straightforward."

    Capsule for Farewell North Farewell North

    "Exploration and discovery of secrets and puzzles encourage some experimentation, though gameplay is somewhat routine."

  • Exploration

    Game with the same Exploration vibe

    5

    "Large open world with many unique locations, hidden quests, and secrets; exploration is a core gameplay element."

    Capsule for Wandering Sword Wandering Sword

    "Large seamless open world with many secrets, keys, and backtracking; exploration is a core gameplay element."

  • Expression

    Game with the same Expression vibe

    2

    "Some customization options and expressive character animations allow limited self-expression."

    Capsule for AQUARIUM AQUARIUM

    "Some customization options and visual choices (e.g. HD sprites or classic 3DO actors) allow limited self-expression."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Game features supernatural and imaginative fiction elements with amnesia, haunted mansion, and mysterious phenomena."

    Capsule for Psychedelica of the Black Butterfly Psychedelica of the Black Butterfly

    "Game features supernatural elements, ghosts, horror-comedy, and imaginative fiction set in a 1920s mansion."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community gameplay elements; experience is solitary."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "No social or community gameplay elements; experience is solitary."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn map layouts, weapon values, and strategies, improving skill over time."

    Capsule for Bloody Good Time Bloody Good Time

    "Players learn map layouts, puzzles, and combat strategies; some skill and knowledge acquisition involved."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for Dungeons 3 Dungeons 3

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -3

    "Requires focused attention; some players note need for continuous engagement."

    Capsule for Svarog's Dream Svarog's Dream

    "Requires focused attention and continuous engagement; some players note occasional confusion but not idle play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of forming close relationships or emotional social interactions."

    Capsule for House of Necrosis House of Necrosis

    "No evidence of forming close relationships or emotional social interactions."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player experience."

    Capsule for Forgive Me Father Forgive Me Father

    "No leadership or group management roles; single-player experience."

  • Progression

    Game with the same Progression vibe

    4

    "Collecting items, unlocking new areas, and achieving multiple endings drive a sense of progression."

    Capsule for Stay Out of the House Stay Out of the House

    "Collecting keys, artifacts, and unlocking new areas drives progression; multiple endings enhance this."

  • Relaxation

    Game with the same Relaxation vibe

    2

    "Some players find the game immersive and enjoyable, though slow pacing and bugs can cause frustration."

    Capsule for Fallen Enchantress: Legendary Heroes Fallen Enchantress: Legendary Heroes

    "Some players find the game fun and atmospheric, though occasional frustration with maze-like design exists."

  • Sensation

    Game with the same Sensation vibe

    3

    "Bright colorful visuals and remastered music provide sensory enjoyment."

    Capsule for DuckTales: Remastered DuckTales: Remastered

    "The remastered visuals, FMV, music, and unique enemy designs provide sensory stimulation and entertainment."

  • Status
    -5

    No nearest game available

  • Story

    Game with the same Story vibe

    4

    "Narrative is a key component with cutscenes, character interactions, and immersive worldbuilding."

    Capsule for Olija Olija

    "Strong narrative delivered through FMV cutscenes and in-game ghost interactions; story is a key element."

  • Strategy

    Game with the same Strategy vibe

    2

    "Combat and exploration require some planning and tactical thinking."

    Capsule for Tomato Way Tomato Way

    "Some puzzle solving and exploration planning required; combat is straightforward but exploration demands some thought."

  • Thrill

    Game with the same Thrill vibe

    3

    "Fast-paced combat and tense moments provide excitement and suspense."

    Capsule for Dino D-Day Dino D-Day

    "Fast-paced combat and occasional tense moments provide excitement; some players mention spooky atmosphere."

  • Value

    Game with the same Value vibe

    2

    "Generally considered worth the price especially on sale; some players note short length but good quality."

    Capsule for Wolf Tails Wolf Tails

    "Generally considered worth the price by fans and nostalgic players; some mention short length and recommend sales."

  • Violence

    Game with the same Violence vibe

    4

    "Combat focused on shooting and defeating enemies and bosses; violence is a core gameplay element."

    Capsule for Remnant: From the Ashes Remnant: From the Ashes

    "Combat focused on shooting various enemies with guns and flamethrowers; violence is a core gameplay element."

  • Survival

    Game with the same Survival vibe

    2

    "Players manage health and ammo to survive hostile environments and enemies."

    Capsule for Realms of the Haunting Realms of the Haunting

    "Players manage health and ammo while avoiding threats; not highly punishing but survival elements present."

Last update: 27/05/2026