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Hard Truck Apocalypse: Rise Of Clans / Ex Machina: Meridian 113 similar games & best alternatives

Hard Truck Apocalypse: Rise Of Clans / Ex Machina: Meridian 113

PC (Microsoft Windows) • 2014

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Quick resume

Hard Truck Apocalypse: Rise of Clans - is an addon to a vehicular Action/RPG set in an alternate future. New heroes and mysteries await you in the vistas of a post-apocalyptic North America.

Global score

73/100

Genres

Action, Racing

Similar games

    Pros

    • Nostalgic and atmospheric post-apocalyptic setting
    • Vehicle customization and combat
    • Open world exploration
    • Engaging soundtrack
    • Modding community support

    Cons

    • Technical issues and bugs especially on modern os
    • Short and repetitive storyline
    • Limited multiplayer activity
    • Some frustrating difficulty spikes
    • Dated graphics and animations

    Analysis

    Broadly representative of its motivational profile, with a few distinct shifts. Motivations that often define this kind of title include Leadership, Survival, Violence, Strategy. Here, the score leans higher than usual among comparable games on Competition, Domination. It leans lower than usual among comparable games on Leadership.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to customize vehicles, choose weapons, and decide playstyle including trading or combat."

    • Competence
      3

      "Game involves skillful vehicle combat, upgrading, and tactical decisions, though some missions and AI are criticized."

    • Competition
      1

      "Includes multiplayer mode for player versus player combat, but servers are mostly empty and competition is limited."

    • Continuation
      3

      "Many players express nostalgia and return to the game; some mention repeated playthroughs and modding community."

    • Cooperation
      -3

      "Focus is mainly on solo play and individual progression; multiplayer exists but is rarely active."

    • Creativity
      3

      "Customization of vehicles with paint, weapons, and upgrades allows creative expression within gameplay."

    • Domination
      0

      "No strong evidence of domination or power assertion over others; multiplayer is balanced but inactive."

    • Escapism
      4

      "Players use the game to immerse in a post-apocalyptic world, escaping real life through exploration and combat."

    • Expectation
      -4

      "Players engage voluntarily out of nostalgia and personal interest, not due to obligation or pressure."

    • Experimenting
      2

      "Some experimentation with vehicle builds and tactics, but missions and gameplay loops can be repetitive."

    • Exploration
      2

      "Open world with multiple locations to discover, though some maps are reused and world size is limited."

    • Expression
      3

      "Vehicle paint jobs and decals provide opportunities for self-expression."

    • Fantasy
      3

      "Post-apocalyptic setting with fictional elements, vehicular combat, and exaggerated scenarios."

    • Fellowship
      -3

      "Minimal social interaction; multiplayer exists but community is small and inactive."

    • Growth
      3

      "Players develop skills in combat and vehicle customization; some learning curve noted."

    • Health
      -5

      "Sedentary gameplay with no physical activity involved."

    • Idle
      -2

      "Requires focused attention during combat and missions; not suited for idle or background play."

    • Intimacy
      -4

      "Limited social or emotional connections; interactions are mostly surface-level or absent."

    • Leadership
      -3

      "No strong leadership roles; multiplayer is balanced and cooperative leadership is minimal."

    • Progression
      4

      "Strong focus on upgrading vehicles, acquiring weapons, and progressing through missions."

    • Relaxation
      1

      "Some players find nostalgic enjoyment and flow, but combat difficulty and bugs cause tension."

    • Sensation
      2

      "Vehicle combat and explosions provide sensory excitement despite dated graphics."

    • Status
      -3

      "Little social recognition or status gain; multiplayer community is small and inactive."

    • Story
      2

      "Storyline present but considered short and less engaging than original; some players appreciate narrative."

    • Strategy
      3

      "Requires tactical decisions in vehicle setup, combat, and resource management."

    • Thrill
      3

      "Combat encounters and boss fights provide suspense and challenge, though sometimes frustrating."

    • Value
      4

      "Players feel good value for nostalgic price; game offers hours of entertainment and modding potential."

    • Violence
      4

      "Vehicular combat with weapons, explosions, and destruction is core gameplay."

    • Survival
      3

      "Players manage vehicle health, fuel, and resources to survive hostile environments and enemies."

    Last update: 29/04/2026