Beyond Sunset similar games & best alternatives

Beyond Sunset

PC (Microsoft Windows) • 2025

Should you play it?

Cyberpunk first-person shooter with a rich story and RPG elements. You are Lucy, an enhanced street samurai searching for lost memories. Fight in large, open, interactive levels overtaken by yakuza, zombies, robots and bosses!

What works
  • Immersive cyberpunk aesthetic and soundtrack
  • Challenging and satisfying combat mechanics
  • Large, detailed levels with secrets and exploration
  • Engaging upgrade and progression system
  • Good value for price
Things to keep in mind
  • Some confusing level design and navigation
  • Limited weapon variety
  • Performance issues on some hardware
  • Repetitive arena combat in later episodes
  • Lack of multiplayer or social features

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Project Warlock

  • AMID EVIL

  • Arthurian Legends

  • Zortch

  • Ion Fury

  • MOUSE: P.I. For Hire

  • Frogmonster

  • Fida Puti Samurai

  • Hard Reset Redux

Hidden Gems

Less popular games with surprisingly high similarity

  • Arthurian Legends

  • Zortch

  • Frogmonster

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Thymesia

  • Escapism

    Black Future '88

  • Exploration

    Serious Sam: Siberian Mayhem

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Beyond Sunset: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Cooperation, Leadership, Violence. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Status, Experimenting.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    3

    "Players can explore levels with some freedom and influence outcomes slightly, but gameplay is mostly linear and guided."

    Capsule for The Backrooms: Unbounded The Backrooms: Unbounded

    "Players can explore large, interconnected levels with some freedom of approach and choice, though some later missions become more linear and arena-based."

  • Competence

    Game with the same Competence vibe

    4

    "Combat is challenging, fast-paced, and skill-based with precise parry mechanics and boss fights requiring mastery, providing strong feedback and skill tests."

    Capsule for Thymesia Thymesia

    "Combat is challenging and skill-based with fast-paced shooting, melee parrying, and boss fights requiring pattern recognition and timing."

  • Competition

    Game with the same Competition vibe

    -3

    "Focus is on single-player experience with no multiplayer or ranked modes; players progress at their own pace without direct comparison to others."

    Capsule for King's Bounty: Armored Princess King's Bounty: Armored Princess

    "Focus is on single-player experience with no indication of multiplayer or competitive modes; players progress at their own pace."

  • Continuation

    Game with the same Continuation vibe

    3

    "Players report addictive gameplay and replayability through secret collection and multiple playthroughs."

    Capsule for 8BitBoy™ 8BitBoy™

    "Players report addictive gameplay and replayability through secrets, collectibles, and difficulty settings, encouraging extended play sessions."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The game is a single-player experience with no cooperative multiplayer or teamwork elements."

    Capsule for Shadow of the Tomb Raider: Definitive Edition Shadow of the Tomb Raider: Definitive Edition

    "The game is a single-player experience with no cooperative multiplayer or teamwork elements."

  • Creativity

    Game with the same Creativity vibe

    2

    "Players can upgrade weapons and choose abilities, but level design and mission structure are mostly linear with limited creative freedom."

    Capsule for Wolfenstein II: The New Colossus Wolfenstein II: The New Colossus

    "Players can upgrade weapons and abilities and explore non-linear levels with side quests, but combat strategies and weapons are somewhat limited."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of player dominance over others; game is single-player and cooperative social dominance is absent."

    Capsule for Silly Polly Beast Silly Polly Beast

    "No evidence of player dominance over others; the game is single-player with no social power dynamics."

  • Escapism

    Game with the same Escapism vibe

    4

    "Strong cyberpunk atmosphere, synthwave soundtrack, and immersive gameplay provide escape from real life."

    Capsule for Black Future '88 Black Future '88

    "Strong cyberpunk setting, immersive atmosphere, and synthwave soundtrack provide a compelling escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

    Capsule for Prison Architect Prison Architect

    "Players engage voluntarily out of interest and enjoyment, with no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    2

    "Players try different weapons, tactics, and explore the map, though some find gameplay repetitive."

    Capsule for Zumbi Blocks 2 Open Alpha Zumbi Blocks 2 Open Alpha

    "Players explore large maps, try different weapons and upgrades, and engage in varied combat tactics, though some routines become repetitive."

  • Exploration

    Game with the same Exploration vibe

    4

    "Large, detailed levels with many secrets and side quests encourage curiosity-driven discovery."

    Capsule for Serious Sam: Siberian Mayhem Serious Sam: Siberian Mayhem

    "Game features large, detailed levels with secrets, side quests, and multiple paths encouraging discovery and curiosity."

  • Expression

    Game with the same Expression vibe

    1

    "Some character upgrades and weapon customization exist, but no extensive avatar personalization."

    Capsule for Super Panda Adventures Super Panda Adventures

    "Some customization through weapon and ability upgrades, but no character or avatar personalization reported."

  • Fantasy

    Game with the same Fantasy vibe

    4

    "Set in a cyberpunk dystopian world with fictional technology and narrative elements."

    Capsule for Jack Move Jack Move

    "Set in a cyberpunk dystopia with futuristic technology, enhanced humans, and a fictional narrative world."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; gameplay is solitary and focused on individual experience."

    Capsule for Tomb Raider: Underworld Tomb Raider: Underworld

    "No social or community features; gameplay is solitary and focused on individual experience."

  • Growth

    Game with the same Growth vibe

    3

    "Players learn combat mechanics, parry timing, and build optimization; skill acquisition is key to progression."

    Capsule for Thymesia Thymesia

    "Players learn combat mechanics, parrying, and level navigation; upgrades provide a sense of progression and skill development."

  • Health

    Game with the same Health vibe

    -5

    "Typical sedentary gameplay with no physical activity or health-related features."

    Capsule for Alien Shooter 2 Conscription Alien Shooter 2 Conscription

    "Typical sedentary gameplay with no physical activity or health-related features."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires constant attention and focus during fast-paced combat and exploration; not a casual or background game."

    Capsule for Oblivion Override Oblivion Override

    "Requires continuous attention and focus due to fast-paced combat and exploration; not suited for background or casual play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No social interaction or relationship-building elements present."

    Capsule for SWARMRIDERS SWARMRIDERS

    "No social interactions or relationship-building elements present."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player experience."

    Capsule for Forgive Me Father Forgive Me Father

    "No leadership or group management roles; single-player experience."

  • Progression

    Game with the same Progression vibe

    4

    "Players collect upgrades, currency, and unlock new abilities to advance through the game."

    Capsule for Dandara: Trials of Fear Edition Dandara: Trials of Fear Edition

    "Players accumulate currency, unlock upgrades, and gain new abilities and weapons throughout the game."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "While some find the game engaging and immersive, combat and complexity can create tension rather than pure relaxation."

    Capsule for Warhammer 40,000: Rogue Trader Warhammer 40,000: Rogue Trader

    "While some find the game fun and immersive, combat can be intense and challenging, producing tension rather than pure relaxation."

  • Sensation

    Game with the same Sensation vibe

    4

    "Engaging audiovisual experience with pulsing soundtrack, colorful effects, and satisfying combat feedback."

    Capsule for Orbital Bullet – The 360° Rogue-lite Orbital Bullet – The 360° Rogue-lite

    "Strong audiovisual experience with synthwave soundtrack, neon visuals, and satisfying combat feedback."

  • Status
    -5

    No nearest game available

  • Story

    Game with the same Story vibe

    3

    "Narrative is present with NPCs, lore, and environmental storytelling, though some find it minimal or vague."

    Capsule for Labyrinth Of The Demon King Labyrinth Of The Demon King

    "Narrative is present with lore, NPCs, and cutscenes, though some find it shallow or secondary to gameplay."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and exploration require tactical use of weapons, transformations, and resource management."

    Capsule for Hands of Necromancy Hands of Necromancy

    "Combat and exploration require tactical use of weapons, parrying, resource management, and puzzle solving."

  • Thrill

    Game with the same Thrill vibe

    3

    "Fast-paced gameplay and boss fights provide excitement and adrenaline."

    Capsule for Sonic Generations Collection Sonic Generations Collection

    "Fast-paced combat, boss fights, and tense encounters provide excitement and adrenaline."

  • Value

    Game with the same Value vibe

    4

    "Players report excellent value for price with substantial content and quality for an indie solo developer game."

    Capsule for Hail to the Rainbow Hail to the Rainbow

    "Players report good value for price with substantial content and quality for an indie early access game."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves melee and ranged attacks with enemies exploding and dismembering, emphasizing violent action."

    Capsule for EARTH'S DAWN EARTH'S DAWN

    "Combat involves shooting, melee kills, and violent enemy dismemberment consistent with boomer shooter genre."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage health, ammo, and positioning to survive waves of enemies and boss fights."

    Capsule for Zombie Shooter Zombie Shooter

    "Players must manage health and ammo, avoid death, and overcome waves of enemies and boss fights."

Last update: 27/05/2026