Drova - Forsaken Kin similar games & best alternatives

Drova - Forsaken Kin

Mac, PC (Microsoft Windows), Linux, Nintendo Switch, PlayStation 5, Xbox One, Android, Xbox Series X|S, iOS • 2024

Should you play it?

Drova is an Action-RPG that marries the dark grim tones of its genre with the mysticism of Celtic mythology. Encounter a society where ancient restless spirits and divided factions battle for dominance. Uncover forgotten abilities and unravel the secrets of a past shrouded in mystery.

What works
  • Deep exploration and worldbuilding
  • Challenging and rewarding combat
  • Meaningful quest choices and story
  • Nostalgic gothic-inspired design
  • Polished pixel art and atmosphere
Things to keep in mind
  • Slow start and pacing issues in early chapters
  • Some navigation and map usability frustrations
  • Lack of voice acting
  • Linear story progression in later chapters
  • Minor ui and font style clashes

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Metal Unit

  • Ocean's Heart

  • Cathedral

  • Project Warlock

  • LunarLux

  • Horace

  • The Horror Of Salazar House

  • Dread Delusion

  • Mandragora: Whispers of the Witch Tree

Hidden Gems

Less popular games with surprisingly high similarity

  • Cathedral

  • LunarLux

  • Horace

If you liked…

Recommendations by what you enjoyed most

  • Autonomy

    Divinity: Original Sin (Classic)

  • Exploration

    Seven: Enhanced Edition

  • Fantasy

    Path of Exile 2

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

Drova - Forsaken Kin: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Exploration. It leans lower than usual among comparable games on Leadership, Competition.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    5

    "Players have high freedom to explore, make choices, and solve quests in multiple ways without handholding or quest markers."

    Capsule for Divinity: Original Sin (Classic) Divinity: Original Sin (Classic)

    "Players have full freedom to explore the world, solve quests in multiple ways, and make meaningful choices without handholding or quest markers."

  • Competence

    Game with the same Competence vibe

    4

    "Combat is challenging and skill-based, requiring timing, stamina management, and learning enemy patterns."

    Capsule for Pharaonic Pharaonic

    "Combat is challenging and skill-based with stamina and focus management; progression requires learning skills from trainers and mastering mechanics."

  • Competition

    Game with the same Competition vibe

    -5

    "No evidence of competitive or ranked modes; focus is on solo play and personal progression."

    Capsule for Flynn: Son of Crimson Flynn: Son of Crimson

    "No evidence of competitive multiplayer or ranked modes; focus is on solo play and personal progression."

  • Continuation

    Game with the same Continuation vibe

    4

    "Many players report long playtimes (30-150 hours), multiple endings, and replayability encouraging extended engagement."

    Capsule for Yog-Sothoth’s Yard Yog-Sothoth’s Yard

    "Players report long playtimes (20-40+ hours), replayability with multiple endings, and desire to continue exploring and replaying."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "Game is single-player focused with no mention of cooperative play or teamwork."

    Capsule for Final Theory Final Theory

    "Game is single-player focused with no mention of cooperative play or teamwork."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize characters, modify weapons, craft items, and choose different quest solutions, supporting creative problem solving."

    Capsule for Swordhaven: Iron Conspiracy Swordhaven: Iron Conspiracy

    "Players can solve quests in various ways, craft items, and customize builds, encouraging creative problem solving."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; interactions emphasize empathy and survival rather than dominance."

    Capsule for CHANGE: A Homeless Survival Experience CHANGE: A Homeless Survival Experience

    "No indication of exerting control over others; interactions emphasize roleplaying and consequences rather than dominance."

  • Escapism

    Game with the same Escapism vibe

    4

    "Players enjoy immersive story, characters, and world, providing a strong escape from real life."

    Capsule for Skyborn Skyborn

    "Players appreciate immersive world, exploration, and story that provide a strong escape from real life."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and nostalgia for classic RPGs; no obligation or external pressure."

    Capsule for ATOM RPG: Post-apocalyptic indie game ATOM RPG: Post-apocalyptic indie game

    "Players engage voluntarily out of intrinsic interest and nostalgia for classic RPGs; no obligation or external pressure noted."

  • Experimenting

    Game with the same Experimenting vibe

    4

    "Players experiment with different character builds, skills, and tactical approaches; multiple quest solutions encourage exploration."

    Capsule for Wasteland 2: Director's Cut Wasteland 2: Director's Cut

    "Exploration, multiple quest solutions, and build variety encourage experimentation and discovery."

  • Exploration

    Game with the same Exploration vibe

    5

    "Highly praised for vast, multi-level open world with rewarding exploration and secrets."

    Capsule for Seven: Enhanced Edition Seven: Enhanced Edition

    "Highly praised dense, handcrafted world with secrets, puzzles, and rewarding exploration without quest markers."

  • Expression

    Game with the same Expression vibe

    3

    "Customization of characters and builds allows some self-expression, though mostly functional."

    Capsule for Buriedbornes - Dungeon RPG Buriedbornes - Dungeon RPG

    "Character customization and multiple build options allow some self-expression, though within RPG archetypes."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "Rich dark fantasy setting with mythical creatures, magic, and immersive storytelling."

    Capsule for Path of Exile 2 Path of Exile 2

    "Set in a dark fantasy world with magic, mythical creatures, and narrative immersion typical of fantasy RPGs."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "Single-player experience with minimal social connection or community interaction in gameplay."

    Capsule for Intravenous Intravenous

    "Single-player experience with minimal social connection; no multiplayer or community integration in gameplay."

  • Growth

    Game with the same Growth vibe

    5

    "Skill point system and character progression encourage learning and personal development."

    Capsule for 3089 -- Futuristic Action RPG 3089 -- Futuristic Action RPG

    "Character progression through skill learning, stat improvements, and overcoming challenges supports personal development."

  • Health

    Game with the same Health vibe

    -5

    "No physical activity or health-related gameplay elements; typical sedentary RPG experience."

    Capsule for Fate Seeker Fate Seeker

    "No physical activity or health-related gameplay elements; typical sedentary RPG experience."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention for combat, quests, and exploration; not designed for idle or background play."

    Capsule for The Witcher 3: Wild Hunt The Witcher 3: Wild Hunt

    "Requires focused attention on combat, exploration, and quest solving; not designed for idle or background play."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "Interactions with NPCs are brief and functional; no close relationships or emotional sharing."

    Capsule for Ranger’s Path: National Park Simulator Ranger’s Path: National Park Simulator

    "Interactions with NPCs are meaningful but not focused on forming close personal relationships."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management mechanics; player acts independently."

    Capsule for Prey Prey

    "No leadership or group management mechanics; player acts independently."

  • Progression

    Game with the same Progression vibe

    5

    "Strong emphasis on acquiring new abilities, weapons, and upgrades; progression is a core motivator."

    Capsule for Deadeye Deepfake Simulacrum Deadeye Deepfake Simulacrum

    "Strong sense of progression through acquiring gear, skills, and faction membership; rewarding power growth."

  • Relaxation

    Game with the same Relaxation vibe

    1

    "Some players find relaxation in gameplay, but survival tension and combat create sustained challenge."

    Capsule for CastleMiner Z CastleMiner Z

    "Some players find exploration relaxing, but combat and challenges create tension and require focus."

  • Sensation

    Game with the same Sensation vibe

    2

    "Pixel art and atmospheric music provide sensory enjoyment, though graphics are simple."

    Capsule for 恶魔迷宫 | Evil Maze 恶魔迷宫 | Evil Maze

    "Pixel art and atmospheric audio provide sensory enjoyment, though style is simple and retro."

  • Status

    Game with the same Status vibe

    -5

    "No social status or recognition systems; achievements and progress are personal."

    Capsule for Stickman Trenches Stickman Trenches

    "No social status or recognition systems; achievements and progress are personal."

  • Story

    Game with the same Story vibe

    4

    "Narrative immersion with branching quests, character interactions, and consequences for choices."

    Capsule for Dead Age 2: The Zombie Survival RPG Dead Age 2: The Zombie Survival RPG

    "Narrative immersion with branching quests, meaningful choices, and character-driven story."

  • Strategy

    Game with the same Strategy vibe

    4

    "Combat and quest resolution require tactical thinking, planning, and problem solving."

    Capsule for Swordhaven: Iron Conspiracy Swordhaven: Iron Conspiracy

    "Combat and quest solving require tactical thinking, timing, and planning."

  • Thrill

    Game with the same Thrill vibe

    3

    "Combat difficulty and exploration of dangerous areas create suspense and tension."

    Capsule for Risen Risen

    "Combat difficulty and exploration of dangerous areas provide suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Players report high value for price with extensive content and replayability."

    Capsule for Ancient Dungeon Ancient Dungeon

    "Players report high value for price with extensive content and replayability."

  • Violence

    Game with the same Violence vibe

    3

    "Combat involves fighting and defeating enemies; violence is part of gameplay but not gratuitous."

    Capsule for Tower of Time Tower of Time

    "Combat involves fighting and defeating enemies; violence is part of gameplay but not gratuitous."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage resources, avoid threats, and survive hostile environments."

    Capsule for Planet Alcatraz 2 Planet Alcatraz 2

    "Players must manage resources, avoid stronger enemies, and survive hostile environments."

Last update: 01/06/2026