There Is No Light: Enhanced Edition similar games & best alternatives

There Is No Light: Enhanced Edition

PlayStation 4, PC (Microsoft Windows), Nintendo Switch, Xbox One • 2022

Should you play it?

Battle your way through the grim Underground world in this brutal action-adventure RPG. Exterminate hordes of enemies, fight dangerous bosses and explore the world the way you want!

What works
  • Stunning pixel art and animations
  • Challenging and satisfying combat
  • Deep and immersive lore and world-building
  • Atmospheric music and sound design
  • Multiple endings and side quests
Things to keep in mind
  • Lack of in-game map causing navigation issues
  • Some clunky or inconsistent controls and hitboxes
  • Combat can feel repetitive or simplistic
  • Some bugs and quest glitches reported
  • Story pacing and dialogue can be uneven

What to play next

Similar games, hidden gems, and fresh directions from this game.

Top picks

Games that feel the closest overall

  • Void Sols

  • FOUNTAINS

  • Withering Rooms

  • Mandragora: Whispers of the Witch Tree

  • Blade Assault

  • Kristala

  • Sands of Aura

  • Skautfold: Shrouded in Sanity

  • Flintlock: The Siege of Dawn

Hidden Gems

Less popular games with surprisingly high similarity

  • Void Sols

  • FOUNTAINS

  • Kristala

If you liked…

Recommendations by what you enjoyed most

  • Competence

    Valdis Story: Abyssal City

  • Fantasy

    Mortal Sin

  • Autonomy

    JUMP KING QUEST

Similarity map

Explore nearby similar games and see why they’re close.

How to use the graph
Similarity map

Each dot is a game. They are arranged from the same motivation profile as in the “Why this game works” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

  • Purple star: this page’s game — everything on the map is relative to it.
  • Coloured chips: click to highlight games that mainly differ on that motivation; click again to reset.
  • Dotted line: link between this page’s game and the one selected for comparison.
  • Hover a dot for a screenshot preview, score, and top score gaps; click to compare in the panel on the right.
  • Scroll or double-click the chart to zoom out and see more games.

Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers (hidden on purpose).

There Is No Light: Enhanced Edition: A very typical example of its motivational profile. Motivations that often define this kind of title include Fellowship, Violence, Survival, Cooperation. Here, the score leans higher than usual among comparable games on Violence. It leans lower than usual among comparable games on Relaxation, Leadership.

Why this game works

A motivational profile of the game, with the closest similar game for each player motivation.

  • Autonomy

    Game with the same Autonomy vibe

    4

    "Players have control over character builds, weapon choices, and combat style, with freedom to explore and tackle challenges in various ways."

    Capsule for JUMP KING QUEST JUMP KING QUEST

    "Players have high control over their character and combat style, with freedom to choose weapons and upgrade paths, and explore the world in different orders."

  • Competence

    Game with the same Competence vibe

    5

    "The game is challenging with complex combat, boss fights requiring skill and pattern learning, and rewarding mastery."

    Capsule for Valdis Story: Abyssal City Valdis Story: Abyssal City

    "The game is challenging with demanding combat and boss fights requiring skill, timing, and learning enemy patterns."

  • Competition

    Game with the same Competition vibe

    -4

    "Focus is on individual survival and personal challenge rather than competing against others; no mention of multiplayer or leaderboards."

    Capsule for It Steals It Steals

    "Focus is on personal challenge and progression rather than competing against others; no mention of multiplayer or leaderboards."

  • Continuation

    Game with the same Continuation vibe

    4

    "Players report long playtimes, multiple playthroughs, and strong attachment to characters and story, indicating habitual engagement."

    Capsule for The Legend of Heroes: Trails from Zero The Legend of Heroes: Trails from Zero

    "Players report long playtimes, multiple playthroughs, and engagement with lore and exploration, indicating strong attachment."

  • Cooperation

    Game with the same Cooperation vibe

    -5

    "The game is a single-player experience with no cooperative or multiplayer elements mentioned."

    Capsule for SLUDGE LIFE 2 SLUDGE LIFE 2

    "The game is a single-player experience with no cooperative or multiplayer elements mentioned."

  • Creativity

    Game with the same Creativity vibe

    3

    "Players can customize characters, modify weapons, craft items, and choose different quest solutions, supporting creative problem solving."

    Capsule for Swordhaven: Iron Conspiracy Swordhaven: Iron Conspiracy

    "Players can customize weapons and talents, and explore multiple side quests and endings, but within a structured world."

  • Domination

    Game with the same Domination vibe

    -5

    "No evidence of exerting control over others; interactions are narrative and personal."

    Capsule for Batman - The Telltale Series Batman - The Telltale Series

    "No evidence of exerting control over others; interactions are narrative and personal."

  • Escapism

    Game with the same Escapism vibe

    4

    "Dark, immersive story and atmosphere provide strong escape from real life."

    Capsule for Black Mirror II Black Mirror II

    "The dark, immersive world and atmospheric storytelling provide a strong escape from reality."

  • Expectation

    Game with the same Expectation vibe

    -4

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

    Capsule for Black Myth: Wukong Black Myth: Wukong

    "Players engage voluntarily out of interest and enjoyment; no indication of obligation or external pressure."

  • Experimenting

    Game with the same Experimenting vibe

    3

    "Players try different combos, explore alternate paths and secrets, and experiment with combat tactics and character progression."

    Capsule for Age of Barbarian Extended Cut Age of Barbarian Extended Cut

    "Players try different weapons and combat strategies, explore multiple paths and endings, and experiment with karma choices."

  • Exploration

    Game with the same Exploration vibe

    4

    "Exploration of a large, detailed world with secrets, lore, and new areas is a core gameplay element."

    Capsule for Mudborne: Frog Management Sim Mudborne: Frog Management Sim

    "Exploration of a large, detailed world with secrets, side quests, and lore is a key part of the experience."

  • Expression

    Game with the same Expression vibe

    2

    "Some character and weapon customization exists, but mostly within predefined options without deep avatar personalization."

    Capsule for Yet Another Zombie Survivors Yet Another Zombie Survivors

    "Some character and weapon customization exists, but limited to upgrades and talents rather than deep avatar personalization."

  • Fantasy

    Game with the same Fantasy vibe

    5

    "The game features a dark fantasy world with supernatural elements, gore, and imaginative combat scenarios."

    Capsule for Mortal Sin Mortal Sin

    "The game features a dark fantasy, post-apocalyptic world with eldritch and supernatural elements."

  • Fellowship

    Game with the same Fellowship vibe

    -5

    "No social or community features; the experience is solitary."

    Capsule for The Unfinished Swan The Unfinished Swan

    "No social or community features; the experience is solitary."

  • Growth

    Game with the same Growth vibe

    4

    "Players develop skills, learn enemy patterns, and improve through progression and upgrades."

    Capsule for The Knight Witch The Knight Witch

    "Players develop skill mastery, learn enemy patterns, and progress through upgrades and story."

  • Health

    Game with the same Health vibe

    -5

    "The game is sedentary with no physical activity or health-related gameplay."

    Capsule for Raft Raft

    "The game is sedentary with no physical activity or health-related gameplay."

  • Idle

    Game with the same Idle vibe

    -4

    "Requires focused attention and continuous engagement due to challenging combat and exploration."

    Capsule for Shin Megami Tensei V: Vengeance Shin Megami Tensei V: Vengeance

    "Requires focused attention and continuous engagement due to challenging combat and exploration."

  • Intimacy

    Game with the same Intimacy vibe

    -5

    "No evidence of close social relationships or emotional sharing; interactions are limited to NPC dialogue."

    Capsule for Atomfall Atomfall

    "No evidence of close social relationships or emotional sharing; interactions are limited to NPC dialogue."

  • Leadership

    Game with the same Leadership vibe

    -5

    "No leadership or group management roles; single-player experience."

    Capsule for Squirreltopia Squirreltopia

    "No leadership or group management roles; single-player experience."

  • Progression

    Game with the same Progression vibe

    4

    "Players collect weapons, upgrades, and unlock new areas and story content."

    Capsule for ADACA ADACA

    "Players collect weapons, upgrades, and complete quests to advance and unlock new content."

  • Relaxation

    Game with the same Relaxation vibe

    -2

    "Game is tense and challenging, though some find flow in mastering combat and exploration"

    Capsule for Dark Devotion Dark Devotion

    "The game is challenging and tense at times, though some players find flow in combat and exploration."

  • Sensation

    Game with the same Sensation vibe

    3

    "The game provides stimulating visual and auditory feedback with pixel art, effects, and music that engage players."

    Capsule for Kagura Survivors: Endless Night Kagura Survivors: Endless Night

    "The game offers strong visual and auditory stimulation with detailed pixel art and atmospheric music."

  • Status

    Game with the same Status vibe

    -5

    "No social recognition or ranking systems; focus is on personal achievement."

    Capsule for Nine Sols Nine Sols

    "No social recognition or ranking systems; focus is on personal achievement."

  • Story

    Game with the same Story vibe

    4

    "Strong narrative immersion through lore, NPC dialogue, and multiple endings; story is a key motivator."

    Capsule for Lunacid Lunacid

    "Narrative immersion is significant, with lore, NPC dialogue, multiple endings, and world-building."

  • Strategy

    Game with the same Strategy vibe

    3

    "Combat and exploration require planning, learning enemy patterns, and using abilities strategically."

    Capsule for The Mobius Machine The Mobius Machine

    "Combat and exploration require planning, learning enemy patterns, and tactical use of weapons and abilities."

  • Thrill

    Game with the same Thrill vibe

    4

    "Challenging combat and boss fights create suspense and excitement."

    Capsule for ASTLIBRA Revision ASTLIBRA Revision

    "The challenging combat and boss fights provide suspense and excitement."

  • Value

    Game with the same Value vibe

    4

    "Players report excellent value for price with many hours of engaging content and replayability."

    Capsule for Dogpile Dogpile

    "Players report many hours of engaging content and replayability, indicating good value for price."

  • Violence

    Game with the same Violence vibe

    4

    "Combat involves defeating enemies and bosses with melee and ranged attacks, emphasizing action and destruction."

    Capsule for AWAKEN - Astral Blade AWAKEN - Astral Blade

    "Combat involves melee attacks, defeating enemies and bosses, with a dark and brutal aesthetic."

  • Survival

    Game with the same Survival vibe

    3

    "Players must manage health carefully due to limited healing and checkpoints, adding survival tension."

    Capsule for Xeodrifter Xeodrifter

    "Players must manage limited healing resources and avoid death to progress, adding survival tension."

Last update: 01/06/2026