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Crashlands 2

iOS, Android, PC (Microsoft Windows) • 2025

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Quick resume

Slap your way across a vibrant world where interstellar friendships are the key to your survival. Befriend eccentric aliens, craft bizarre weaponry, and stick it to the man in this sequel to the award-winning open world crafting RPG Crashlands.

Global score

88/100

Genres

Action, Adventure, Indie, Role-playing (RPG)

Pros

  • Engaging combat and progression
  • Extensive base building and crafting
  • Humorous and charming story
  • Large handcrafted world to explore
  • Long playtime with addictive gameplay loops

Cons

  • Lack of multiplayer cooperation
  • Some ui and inventory management issues
  • Removal of gear rarity and grinding disliked by some
  • Slow research mechanics
  • Some players find story and dialogue overwhelming

Motivations

  • Autonomy
    4

    "Players have freedom to explore, build, craft, and choose combat styles with many equipment and gadget options, though some quests guide progression."

  • Competence
    4

    "Combat is engaging and skillful with varied weapon types and builds; crafting and research provide meaningful progression and feedback."

  • Competition
    -4

    "Focus is on personal progression, exploration, and story; no evidence of competitive or ranked multiplayer modes."

  • Continuation
    5

    "Many reviews mention long playtime, addictive gameplay loops, and desire to keep playing for hours."

  • Cooperation
    -3

    "Gameplay centers on solo exploration, crafting, and story; no mention of multiplayer cooperation or teamwork."

  • Creativity
    5

    "Extensive base building, crafting, and customization with many styles and pieces; players create unique bases and builds."

  • Domination
    -5

    "Interactions are cooperative or solo; no evidence of exerting control or superiority over others."

  • Escapism
    5

    "Players use the game as a relaxing, immersive escape with humor, story, and exploration to distract from real life."

  • Expectation
    -5

    "Players engage voluntarily out of personal desire and enjoyment; no indication of obligation or pressure."

  • Experimenting
    4

    "Players try different combat builds, experiment with gear sets, and explore new mechanics and crafting options."

  • Exploration
    5

    "Large handcrafted map with many biomes, secrets, and quests encourages discovery and curiosity-driven activities."

  • Expression
    4

    "Players customize bases extensively and personalize equipment loadouts; some character and pet customization noted."

  • Fantasy
    5

    "Set in a whimsical alien world with quirky characters, imaginative creatures, and humorous sci-fi story elements."

  • Fellowship
    2

    "Some social connection through NPC relationships and story bonds, but primarily a solo experience."

  • Growth
    4

    "Players learn new crafting recipes, combat skills, and progress through story and research systems."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity or health-related mechanics."

  • Idle
    -3

    "Requires active engagement in combat, crafting, and exploration; not designed for background or idle play."

  • Intimacy
    -3

    "Limited to character and pet interactions; no evidence of forming close social relationships with other players."

  • Leadership
    -5

    "No leadership or group management roles; gameplay is individual or involves NPC interactions without player authority."

  • Progression
    5

    "Strong progression through crafting, equipment upgrades, research, and story advancement."

  • Relaxation
    4

    "Many players describe the game as relaxing and chill with satisfying gameplay loops and humor."

  • Sensation
    3

    "Vibrant visuals, animations, and music provide sensory enjoyment and emotional fun."

  • Status
    -4

    "No social status or recognition systems; focus is on personal achievement and exploration."

  • Story
    4

    "Engaging narrative with quirky characters, side quests, and humor; story is a strong motivator."

  • Strategy
    3

    "Combat and equipment choices require planning and tactical thinking; crafting and research add strategic depth."

  • Thrill
    2

    "Some combat challenge and boss fights provide tension and excitement, but overall experience is balanced."

  • Value
    4

    "Players feel the game offers excellent value for time and money with long playtime and quality content."

  • Violence
    2

    "Combat involves fighting creatures and bosses, but with a lighthearted tone and no excessive gore."

  • Survival
    3

    "Resource management and combat require players to avoid failure and progress, though not highly punishing."

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    Last update: 06/03/2026