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DuckTales: Remastered

Wii U, PlayStation 3, Xbox 360, PC (Microsoft Windows), Windows Phone, iOS, Android • 2013

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Quick resume

DuckTales: Remastered is a beautiful hand-crafted reimagining of one of the most cherished 8-bit titles of all time. Go back to one of the golden ages of gaming, now refined with a level of detail that will please the most hardened devoted Disney or retro Capcom fan alike.

Global score

88/100

Genres

Action, Adventure, Casual, Platform

Pros

  • Faithful remake with updated graphics and music
  • Challenging platforming and boss fights
  • Nostalgic appeal with original voice cast
  • Multiple difficulty levels and achievements
  • Additional content like new levels and gallery

Cons

  • Short main game length
  • Frequent cutscenes can disrupt flow
  • Some hitbox and control quirks
  • Final boss freeze bug on some hardware
  • Limited creative freedom and linear gameplay

Motivations

  • Autonomy
    3

    "Players can choose difficulty levels and explore levels with some freedom, but gameplay is largely linear and follows classic platformer design."

  • Competence
    4

    "Game offers challenging platforming and boss fights requiring skill, especially on higher difficulties; feedback and achievements support skill development."

  • Competition
    2

    "Includes leaderboards and speedrun rankings, encouraging comparison with others, but main gameplay is single player and not heavily competitive."

  • Continuation
    1

    "Short main game length (3-5 hours) but replayability via achievements and harder difficulties encourages repeated play."

  • Cooperation
    -5

    "Single player game with no multiplayer or cooperative elements."

  • Creativity
    -3

    "Players follow predefined level designs and mechanics; limited creative input beyond exploration and collecting."

  • Domination
    -5

    "No player versus player or dominance mechanics; gameplay is individual and cooperative."

  • Escapism
    4

    "Strong nostalgic appeal and immersive cartoon world provide a pleasant escape from reality."

  • Expectation
    -4

    "Players engage voluntarily for nostalgia and enjoyment, not out of obligation."

  • Experimenting
    1

    "Some exploration and secret finding encourage experimentation, but core gameplay is consistent and familiar."

  • Exploration
    2

    "Levels contain secrets and collectibles encouraging exploration within linear stages."

  • Expression
    -4

    "No character customization or player expression; fixed character and presentation."

  • Fantasy
    4

    "Set in a cartoon world with imaginative characters and scenarios, embracing fantasy elements."

  • Fellowship
    -5

    "Primarily a solo experience with minimal social interaction."

  • Growth
    3

    "Players improve platforming skills and learn boss patterns; achievements encourage mastery."

  • Health
    -5

    "Traditional sedentary video game play with no physical activity."

  • Idle
    -3

    "Requires focused attention and precise controls; not suitable for idle or casual background play."

  • Intimacy
    -5

    "No social or emotional relationship building; single player focus."

  • Leadership
    -5

    "No leadership or group management elements."

  • Progression
    3

    "Collecting money and unlocking gallery content provides a sense of progression."

  • Relaxation
    1

    "Game can be relaxing but also includes challenging and frustrating moments, especially on harder difficulties."

  • Sensation
    3

    "Bright colorful visuals and remastered music provide sensory enjoyment."

  • Status
    1

    "Leaderboards and achievements provide some social recognition, but mostly a personal experience."

  • Story
    3

    "Includes narrative cutscenes and voiced characters expanding on original story, enhancing immersion."

  • Strategy
    2

    "Boss fights require pattern recognition and timing; some planning needed but gameplay is mostly straightforward."

  • Thrill
    2

    "Challenging boss fights and platforming segments provide moments of tension and excitement."

  • Value
    1

    "Generally considered good value especially on sale; short length noted but replayability adds worth."

  • Violence
    -3

    "Combat is cartoonish and non-violent in tone; focus on platforming and treasure collection."

  • Survival
    3

    "Lives system and limited continues create stakes and require careful play to avoid failure."

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    Last update: 06/03/2026