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Shantae and the Seven Sirens

Xbox One, PlayStation 5, Nintendo Switch, PC (Microsoft Windows), iOS, Mac, PlayStation 4, Android • 2020

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Quick resume

Shantae is back in an all-new tropical adventure! In her fifth outing, the Half-Genie hero gains new Fusion Magic abilities to explore a vast sunken city, makes new Half-Genie friends, and battles the Seven Sirens in her biggest, most thrilling quest yet!

Global score

90/100

Genres

Adventure, Platform

Pros

  • Beautiful art and animation
  • Smooth and responsive gameplay
  • Large interconnected map with exploration
  • Humorous and charming story
  • Fun monster card customization system

Cons

  • Game is too easy with abundant healing items
  • Long loading times between areas
  • Lack of difficulty settings or challenge modes
  • Some collectibles are tedious to find
  • Reused assets and limited new content

Motivations

  • Autonomy
    4

    "Players have freedom to explore a large interconnected map and choose how to use transformations and monster cards, enabling personal playstyle."

  • Competence
    2

    "Gameplay is smooth and responsive with skill-based platforming, but overall difficulty is low and many players find it easy."

  • Competition
    -3

    "Focus is on personal exploration and progression; no evidence of competitive modes or leaderboards."

  • Continuation
    3

    "Players report engaging gameplay and desire to replay or complete 100%, though some mention frustration with collectibles."

  • Cooperation
    -5

    "Single-player experience with no cooperative multiplayer or teamwork elements."

  • Creativity
    3

    "Players can experiment with monster cards and transformations; some customization and strategic choices available."

  • Domination
    -5

    "No evidence of exerting control or superiority over others; gameplay is individual and cooperative elements absent."

  • Escapism
    4

    "Colorful fantasy world, humorous story, and immersive gameplay provide strong escape from real life."

  • Expectation
    -4

    "Players engage voluntarily for fun and personal interest; no indication of obligation or external pressure."

  • Experimenting
    3

    "Players try different monster card combinations and transformations, exploring mechanics and strategies."

  • Exploration
    4

    "Large interconnected map with secrets and collectibles encourages discovery and curiosity-driven play."

  • Expression
    2

    "Some character customization via monster cards and transformations, but limited cosmetic personalization."

  • Fantasy
    5

    "Strong fantasy theme with half-genies, magic, mythical creatures, and imaginative settings."

  • Fellowship
    -5

    "No multiplayer or social community features; play is primarily solo."

  • Growth
    3

    "Players develop skills in platforming and combat; some learning curve in using cards and transformations."

  • Health
    -5

    "Sedentary gameplay with no physical activity or health-related features."

  • Idle
    -4

    "Requires continuous attention and active engagement; loading times are a minor interruption but not idle play."

  • Intimacy
    -5

    "No evidence of close social relationships or emotional sharing; single-player focus."

  • Leadership
    -5

    "No leadership or group management roles; gameplay is individual."

  • Progression
    4

    "Players collect items, upgrades, and monster cards to enhance abilities and progress through the game."

  • Relaxation
    3

    "Generally relaxing and lighthearted gameplay with low difficulty and humorous tone."

  • Sensation
    3

    "Enjoyable colorful visuals, smooth animations, and pleasant music provide sensory stimulation."

  • Status
    -4

    "No social recognition or ranking systems; achievements and progress are personal."

  • Story
    3

    "Narrative with characters, cutscenes, and humor adds immersion, though story is light and simple."

  • Strategy
    2

    "Some strategic elements in choosing monster cards and transformations, but overall gameplay is straightforward."

  • Thrill
    -2

    "Low difficulty and limited challenge reduce suspense and thrill; some boss fights and timed sections add mild tension."

  • Value
    3

    "Generally considered worth the price by fans; some suggest waiting for sale due to game length and content."

  • Violence
    2

    "Combat involves defeating enemies with magic and hair whip; violence is cartoonish and non-gratuitous."

  • Survival
    -3

    "Low threat environment with abundant healing and resources; survival is not a major focus."

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    Last update: 06/03/2026