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Shantae and the Seven Sirens similar games & best alternatives

Shantae and the Seven Sirens

PC (Microsoft Windows), Mac, iOS, PlayStation 4, Xbox One, Android, Nintendo Switch, PlayStation 5 • 2020

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Quick resume

Shantae is back in an all-new tropical adventure! In her fifth outing, the Half-Genie hero gains new Fusion Magic abilities to explore a vast sunken city, makes new Half-Genie friends, and battles the Seven Sirens in her biggest, most thrilling quest yet!

Global score

90/100

Genres

Adventure, Platform

Similar games

    Pros

    • Beautiful art and animation
    • Smooth and responsive gameplay
    • Large interconnected map with exploration
    • Humorous and charming story
    • Fun monster card customization system

    Cons

    • Game is too easy with abundant healing items
    • Long loading times between areas
    • Lack of difficulty settings or challenge modes
    • Some collectibles are tedious to find
    • Reused assets and limited new content

    Analysis

    A very typical example of its motivational profile. Motivations that often define this kind of title include Survival, Violence, Fellowship, Expression. Here, the score leans higher than usual among comparable games on Violence, Expression, Fantasy.

    How to use the graph
    Similar games map

    Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.

    • Larger dot with a light outline: the game you are viewing.
    • Colour: groups of games with comparable motivation patterns (statistical clusters).
    • Hover a dot to see the game name; click to open its page.
    • Scroll or double-click the chart to zoom out and see more games.

    Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.

    Motivations

    • Autonomy
      4

      "Players have freedom to explore a large interconnected map and choose how to use transformations and monster cards, enabling personal playstyle."

    • Competence
      2

      "Gameplay is smooth and responsive with skill-based platforming, but overall difficulty is low and many players find it easy."

    • Competition
      -3

      "Focus is on personal exploration and progression; no evidence of competitive modes or leaderboards."

    • Continuation
      3

      "Players report engaging gameplay and desire to replay or complete 100%, though some mention frustration with collectibles."

    • Cooperation
      -5

      "Single-player experience with no cooperative multiplayer or teamwork elements."

    • Creativity
      3

      "Players can experiment with monster cards and transformations; some customization and strategic choices available."

    • Domination
      -5

      "No evidence of exerting control or superiority over others; gameplay is individual and cooperative elements absent."

    • Escapism
      4

      "Colorful fantasy world, humorous story, and immersive gameplay provide strong escape from real life."

    • Expectation
      -4

      "Players engage voluntarily for fun and personal interest; no indication of obligation or external pressure."

    • Experimenting
      3

      "Players try different monster card combinations and transformations, exploring mechanics and strategies."

    • Exploration
      4

      "Large interconnected map with secrets and collectibles encourages discovery and curiosity-driven play."

    • Expression
      2

      "Some character customization via monster cards and transformations, but limited cosmetic personalization."

    • Fantasy
      5

      "Strong fantasy theme with half-genies, magic, mythical creatures, and imaginative settings."

    • Fellowship
      -5

      "No multiplayer or social community features; play is primarily solo."

    • Growth
      3

      "Players develop skills in platforming and combat; some learning curve in using cards and transformations."

    • Health
      -5

      "Sedentary gameplay with no physical activity or health-related features."

    • Idle
      -4

      "Requires continuous attention and active engagement; loading times are a minor interruption but not idle play."

    • Intimacy
      -5

      "No evidence of close social relationships or emotional sharing; single-player focus."

    • Leadership
      -5

      "No leadership or group management roles; gameplay is individual."

    • Progression
      4

      "Players collect items, upgrades, and monster cards to enhance abilities and progress through the game."

    • Relaxation
      3

      "Generally relaxing and lighthearted gameplay with low difficulty and humorous tone."

    • Sensation
      3

      "Enjoyable colorful visuals, smooth animations, and pleasant music provide sensory stimulation."

    • Status
      -4

      "No social recognition or ranking systems; achievements and progress are personal."

    • Story
      3

      "Narrative with characters, cutscenes, and humor adds immersion, though story is light and simple."

    • Strategy
      2

      "Some strategic elements in choosing monster cards and transformations, but overall gameplay is straightforward."

    • Thrill
      -2

      "Low difficulty and limited challenge reduce suspense and thrill; some boss fights and timed sections add mild tension."

    • Value
      3

      "Generally considered worth the price by fans; some suggest waiting for sale due to game length and content."

    • Violence
      2

      "Combat involves defeating enemies with magic and hair whip; violence is cartoonish and non-gratuitous."

    • Survival
      -3

      "Low threat environment with abundant healing and resources; survival is not a major focus."

    Last update: 29/04/2026