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Crashlands

Xbox One, Nintendo Switch, PC (Microsoft Windows), iOS, Mac, Android • 2016

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Quick resume

Fight and tame alien beasts, craft resources into menacing weaponry, befriend the outlandish locals, and go toe-to-chin with a world-domineering maniac.

Global score

90/100

Genres

Action, Adventure, Indie, Role-playing (RPG), Simulator

Pros

  • Engaging crafting and building system
  • Humorous and well-written story
  • Large and diverse game world
  • Seamless cross-platform play and cloud saves
  • Challenging but fair combat mechanics

Cons

  • Grind can be repetitive and lengthy
  • Lack of multiplayer or cooperative modes
  • Some players find inventory management limited
  • No official localization beyond english
  • Combat difficulty spikes can frustrate some players

Motivations

  • Autonomy
    4

    "Players have freedom to explore, craft, build, and choose combat tactics with minimal forced routines."

  • Competence
    3

    "Combat requires learning enemy patterns and tactical dodging; crafting and progression provide skill challenges."

  • Competition
    -3

    "Focus is on personal progression and exploration; no multiplayer or ranked modes reported."

  • Continuation
    4

    "High player engagement with long play sessions and repeated playthroughs on different difficulties."

  • Cooperation
    -4

    "Game is primarily single-player with no significant cooperative gameplay."

  • Creativity
    4

    "Extensive crafting, building, and customization of bases and equipment."

  • Domination
    -4

    "Interactions are mostly solo and cooperative dominance or power over others is not emphasized."

  • Escapism
    4

    "Players use the game as a humorous, immersive escape with engaging story and world."

  • Expectation
    -4

    "Players engage voluntarily for fun and exploration rather than obligation."

  • Experimenting
    4

    "Players experiment with crafting recipes, combat strategies, and pet evolutions."

  • Exploration
    4

    "Large, diverse worlds with multiple biomes encourage discovery and resource gathering."

  • Expression
    3

    "Players build and decorate bases with various furniture and customize equipment."

  • Fantasy
    4

    "Set in a sci-fi alien world with humorous fictional story and characters."

  • Fellowship
    -4

    "Minimal social interaction; mostly solo play without community features."

  • Growth
    4

    "Progression through learning enemy patterns, crafting better gear, and pet development."

  • Health
    -4

    "Primarily sedentary gameplay with no physical activity elements."

  • Idle
    -3

    "Requires active attention for combat, crafting, and exploration."

  • Intimacy
    -5

    "No evidence of close social or emotional relationships in gameplay."

  • Leadership
    -5

    "No leadership or group management roles present."

  • Progression
    5

    "Strong emphasis on acquiring items, crafting upgrades, and unlocking new recipes."

  • Relaxation
    3

    "Humorous tone and music provide a relaxed atmosphere despite some combat challenge."

  • Sensation
    3

    "Colorful graphics, sound effects, and music contribute to sensory enjoyment."

  • Status
    -4

    "No social status or recognition systems reported."

  • Story
    4

    "Engaging humorous narrative and character dialogue drive player motivation."

  • Strategy
    3

    "Combat and resource management require tactical thinking and planning."

  • Thrill
    2

    "Combat includes some suspense and challenge but is generally manageable."

  • Value
    4

    "Players report high value for time and money with extensive content and replayability."

  • Violence
    3

    "Combat and monster fighting are core gameplay elements."

  • Survival
    2

    "Survival elements present but simplified compared to hardcore survival games."

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    Last update: 06/03/2026