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Fill Up The Hole

PC (Microsoft Windows) • 2025

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Quick resume

Turn trash into cash in a dystopian world! Fill Up The Hole is a short incremental game where you build a city, automate garbage production, and toss it into a magical hole for profit.

Global score

91/100

Genres

Indie, Simulator, Strategy

Pros

  • Addictive and satisfying gameplay loop
  • Good value for price
  • Active developer support and updates
  • Relaxing visuals and music
  • Strategic depth with building placement and upgrades

Cons

  • Short game length
  • Forced restart to get alternate ending
  • Some upgrades and mechanics underexplained
  • Lack of endless or sandbox mode initially
  • Minimal narrative and replayability

Motivations

  • Autonomy
    4

    "Players can choose different strategies, build and destroy buildings freely, and decide how to allocate resources and upgrades."

  • Competence
    3

    "Game involves skillful optimization of building placement and upgrade paths, with some strategic depth and feedback on performance."

  • Competition
    -4

    "Focus is on personal progression and self-set goals without comparison or ranked modes."

  • Continuation
    2

    "Players often replay to achieve different endings and explore upgrades, though some find the forced restart for alternate endings frustrating."

  • Cooperation
    -5

    "Single-player experience with no multiplayer or cooperative elements."

  • Creativity
    3

    "Players experiment with building placement and upgrade combinations to optimize performance."

  • Domination
    -5

    "No elements of exerting control or superiority over others; purely individual play."

  • Escapism
    3

    "Players enjoy relaxing, casual gameplay that provides distraction and stress relief."

  • Expectation
    -4

    "Engagement is voluntary and driven by intrinsic interest and enjoyment."

  • Experimenting
    4

    "Encourages trying different strategies, synergies, and tech upgrades to find optimal builds."

  • Exploration
    2

    "Some discovery of hidden mechanics and secrets, though mostly within a known gameplay loop."

  • Expression
    1

    "Limited customization mostly through building placement and upgrade choices rather than cosmetic expression."

  • Fantasy
    -3

    "Gameplay is grounded in a simple, plausible incremental simulation rather than imaginative fiction."

  • Fellowship
    -5

    "No social or community features; solo play only."

  • Growth
    3

    "Players learn and improve strategies, unlocking new upgrades and understanding mechanics."

  • Health
    -5

    "Sedentary gameplay with no physical activity involved."

  • Idle
    2

    "Semi-idle gameplay with some active management but also options for more relaxed play."

  • Intimacy
    -5

    "No social or emotional relationship building."

  • Leadership
    -5

    "No leadership or group management roles."

  • Progression
    4

    "Strong focus on accumulating upgrades, unlocking tech, and improving efficiency."

  • Relaxation
    4

    "Calm, satisfying gameplay with relaxing music and visuals, suitable for casual play."

  • Sensation
    2

    "Visual and auditory feedback is pleasant but not intense; satisfying animations and sounds."

  • Status
    -5

    "No social recognition or leaderboards."

  • Story
    0

    "Minimal narrative or lore; mostly context-free incremental gameplay."

  • Strategy
    3

    "Requires planning and problem solving to optimize building placement and upgrade paths."

  • Thrill
    -2

    "Low risk and tension; gameplay is predictable and relaxing rather than suspenseful."

  • Value
    4

    "Players generally feel the game offers good value for its low price and playtime."

  • Violence
    -4

    "No combat or destruction for its own sake; some buildings break but focus is on constructive progression."

  • Survival
    -3

    "No significant threat or failure conditions; stable incremental progression."

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    Last update: 06/03/2026