Fill Up The Hole similar games & best alternatives
Fill Up The Hole
2025
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Quick resume
Turn trash into cash in a dystopian world! Fill Up The Hole is a short incremental game where you build a city, automate garbage production, and toss it into a magical hole for profit.
Global score
91/100
Genres
Indie, Simulator, Strategy
Pros
- Addictive and satisfying gameplay loop
- Good value for price
- Active developer support and updates
- Relaxing visuals and music
- Strategic depth with building placement and upgrades
Cons
- Short game length
- Forced restart to get alternate ending
- Some upgrades and mechanics underexplained
- Lack of endless or sandbox mode initially
- Minimal narrative and replayability
Motivations
-
Autonomy4
"Players can choose different strategies, build and destroy buildings freely, and decide how to allocate resources and upgrades."
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Competence3
"Game involves skillful optimization of building placement and upgrade paths, with some strategic depth and feedback on performance."
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Competition-4
"Focus is on personal progression and self-set goals without comparison or ranked modes."
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Continuation2
"Players often replay to achieve different endings and explore upgrades, though some find the forced restart for alternate endings frustrating."
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Cooperation-5
"Single-player experience with no multiplayer or cooperative elements."
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Creativity3
"Players experiment with building placement and upgrade combinations to optimize performance."
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Domination-5
"No elements of exerting control or superiority over others; purely individual play."
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Escapism3
"Players enjoy relaxing, casual gameplay that provides distraction and stress relief."
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Expectation-4
"Engagement is voluntary and driven by intrinsic interest and enjoyment."
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Experimenting4
"Encourages trying different strategies, synergies, and tech upgrades to find optimal builds."
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Exploration2
"Some discovery of hidden mechanics and secrets, though mostly within a known gameplay loop."
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Expression1
"Limited customization mostly through building placement and upgrade choices rather than cosmetic expression."
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Fantasy-3
"Gameplay is grounded in a simple, plausible incremental simulation rather than imaginative fiction."
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Fellowship-5
"No social or community features; solo play only."
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Growth3
"Players learn and improve strategies, unlocking new upgrades and understanding mechanics."
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Health-5
"Sedentary gameplay with no physical activity involved."
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Idle2
"Semi-idle gameplay with some active management but also options for more relaxed play."
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Intimacy-5
"No social or emotional relationship building."
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Leadership-5
"No leadership or group management roles."
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Progression4
"Strong focus on accumulating upgrades, unlocking tech, and improving efficiency."
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Relaxation4
"Calm, satisfying gameplay with relaxing music and visuals, suitable for casual play."
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Sensation2
"Visual and auditory feedback is pleasant but not intense; satisfying animations and sounds."
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Status-5
"No social recognition or leaderboards."
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Story0
"Minimal narrative or lore; mostly context-free incremental gameplay."
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Strategy3
"Requires planning and problem solving to optimize building placement and upgrade paths."
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Thrill-2
"Low risk and tension; gameplay is predictable and relaxing rather than suspenseful."
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Value4
"Players generally feel the game offers good value for its low price and playtime."
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Violence-4
"No combat or destruction for its own sake; some buildings break but focus is on constructive progression."
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Survival-3
"No significant threat or failure conditions; stable incremental progression."
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Last update: 06/03/2026