Fill Up The Hole similar games & best alternatives
Fill Up The Hole
2025
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Quick resume
Turn trash into cash in a dystopian world! Fill Up The Hole is a short incremental game where you build a city, automate garbage production, and toss it into a magical hole for profit.
Global score
91/100
Genres
Indie, Simulator, Strategy
Similar games
Pros
- Addictive and satisfying gameplay loop
- Good value for price
- Active developer support and updates
- Relaxing visuals and music
- Strategic depth with building placement and upgrades
Cons
- Short game length
- Forced restart to get alternate ending
- Some upgrades and mechanics underexplained
- Lack of endless or sandbox mode initially
- Minimal narrative and replayability
Analysis
A very typical example of its motivational profile. Motivations that often define this kind of title include Idle, Thrill, Violence, Survival. It leans lower than usual among comparable games on Fantasy, Fellowship, Leadership.
How to use the graph
Similar games map
Each dot is a game. They are arranged from the same motivation profile as in the “Motivations” section below. Closer dots usually mean more similar reasons to play (exploration, competition, relaxation, etc.)—not that one game is “better” than another.
- Larger dot with a light outline: the game you are viewing.
- Colour: groups of games with comparable motivation patterns (statistical clusters).
- Hover a dot to see the game name; click to open its page.
- Scroll or double-click the chart to zoom out and see more games.
Why don’t the axes read like a score? This view uses t-SNE: it only keeps who is close to whom. The scales are not “good to bad” or hours played—they separate groups on the map. Read distance between dots, not the axis numbers.
Motivations
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Autonomy4
"Players can choose different strategies, build and destroy buildings freely, and decide how to allocate resources and upgrades."
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Competence3
"Game involves skillful optimization of building placement and upgrade paths, with some strategic depth and feedback on performance."
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Competition-4
"Focus is on personal progression and self-set goals without comparison or ranked modes."
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Continuation2
"Players often replay to achieve different endings and explore upgrades, though some find the forced restart for alternate endings frustrating."
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Cooperation-5
"Single-player experience with no multiplayer or cooperative elements."
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Creativity3
"Players experiment with building placement and upgrade combinations to optimize performance."
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Domination-5
"No elements of exerting control or superiority over others; purely individual play."
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Escapism3
"Players enjoy relaxing, casual gameplay that provides distraction and stress relief."
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Expectation-4
"Engagement is voluntary and driven by intrinsic interest and enjoyment."
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Experimenting4
"Encourages trying different strategies, synergies, and tech upgrades to find optimal builds."
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Exploration2
"Some discovery of hidden mechanics and secrets, though mostly within a known gameplay loop."
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Expression1
"Limited customization mostly through building placement and upgrade choices rather than cosmetic expression."
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Fantasy-3
"Gameplay is grounded in a simple, plausible incremental simulation rather than imaginative fiction."
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Fellowship-5
"No social or community features; solo play only."
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Growth3
"Players learn and improve strategies, unlocking new upgrades and understanding mechanics."
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Health-5
"Sedentary gameplay with no physical activity involved."
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Idle2
"Semi-idle gameplay with some active management but also options for more relaxed play."
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Intimacy-5
"No social or emotional relationship building."
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Leadership-5
"No leadership or group management roles."
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Progression4
"Strong focus on accumulating upgrades, unlocking tech, and improving efficiency."
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Relaxation4
"Calm, satisfying gameplay with relaxing music and visuals, suitable for casual play."
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Sensation2
"Visual and auditory feedback is pleasant but not intense; satisfying animations and sounds."
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Status-5
"No social recognition or leaderboards."
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Story0
"Minimal narrative or lore; mostly context-free incremental gameplay."
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Strategy3
"Requires planning and problem solving to optimize building placement and upgrade paths."
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Thrill-2
"Low risk and tension; gameplay is predictable and relaxing rather than suspenseful."
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Value4
"Players generally feel the game offers good value for its low price and playtime."
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Violence-4
"No combat or destruction for its own sake; some buildings break but focus is on constructive progression."
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Survival-3
"No significant threat or failure conditions; stable incremental progression."
Last update: 29/04/2026